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author | Sean Harmer <sean.harmer@kdab.com> | 2015-12-13 16:57:57 +0000 |
---|---|---|
committer | Sean Harmer <sean.harmer@kdab.com> | 2015-12-15 07:40:17 +0000 |
commit | de6352ee937fe84f51c86a834c77e485eaa787b6 (patch) | |
tree | 900968dc2b5044f229974d2e02e27f40bb21225d /src/quick/scenegraph | |
parent | 43d932cbb3466dfd30870ed2a661d424401c2992 (diff) |
Fix shader compiler error (uniform and out variables with same name)
Change-Id: I991b22bf52f3523762df25ce7d5d7e8a0f08a2a2
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'src/quick/scenegraph')
-rw-r--r-- | src/quick/scenegraph/shaders/rendernode_core.frag | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/quick/scenegraph/shaders/rendernode_core.frag b/src/quick/scenegraph/shaders/rendernode_core.frag index 7c187265df..b29301b058 100644 --- a/src/quick/scenegraph/shaders/rendernode_core.frag +++ b/src/quick/scenegraph/shaders/rendernode_core.frag @@ -4,9 +4,9 @@ uniform sampler2D tex; in vec2 t; -out vec4 color; +out vec4 fragColor; void main() { fragColor = texture(tex, t); -}
\ No newline at end of file +} |