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authorLaszlo Agocs <laszlo.agocs@qt.io>2017-01-23 12:36:29 +0100
committerLaszlo Agocs <laszlo.agocs@qt.io>2017-01-23 12:36:29 +0100
commit03fe99ba3a7d29b1606660baa407cff21c4d4d35 (patch)
tree525d5f03e8703bf7e9a7851280de67a597dceea1 /src/quick/scenegraph
parentf02e234fc012f4430378bc5205f32914822e4dff (diff)
parent94e6106d357ca5a1349a2b10a69dd84db34065c8 (diff)
Merge remote-tracking branch 'origin/dev' into wip/scenegraphng
Diffstat (limited to 'src/quick/scenegraph')
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp5
-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp24
-rw-r--r--src/quick/scenegraph/coreapi/qsggeometry.cpp1
-rw-r--r--src/quick/scenegraph/qsgadaptationlayer_p.h2
-rw-r--r--src/quick/scenegraph/qsgthreadedrenderloop.cpp10
5 files changed, 39 insertions, 3 deletions
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp
index df5ec9b745..8abbefdd48 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp
@@ -618,6 +618,11 @@ void QSGSoftwareThreadedRenderLoop::windowDestroyed(QQuickWindow *window)
break;
}
}
+
+ // Now that we altered the window list, we may need to stop the animation
+ // timer even if we didn't via handleObscurity. This covers the case where
+ // we destroy a visible & exposed QQuickWindow.
+ startOrStopAnimationTimer();
}
void QSGSoftwareThreadedRenderLoop::exposureChanged(QQuickWindow *window)
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
index b8ed190b33..d4324bc489 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
@@ -898,6 +898,7 @@ void Renderer::map(Buffer *buffer, int byteSize, bool isIndexBuf)
} else if (buffer->size != byteSize) {
free(buffer->data);
buffer->data = (char *) malloc(byteSize);
+ Q_CHECK_PTR(buffer->data);
}
buffer->size = byteSize;
}
@@ -2025,6 +2026,8 @@ Renderer::ClipType Renderer::updateStencilClip(const QSGClipNode *clip)
}
ClipType clipType = NoClip;
+ GLuint vbo = 0;
+ int vboSize = 0;
glDisable(GL_SCISSOR_TEST);
@@ -2109,7 +2112,21 @@ Renderer::ClipType Renderer::updateStencilClip(const QSGClipNode *clip)
const QSGGeometry *g = clip->geometry();
Q_ASSERT(g->attributeCount() > 0);
const QSGGeometry::Attribute *a = g->attributes();
- glVertexAttribPointer(0, a->tupleSize, a->type, GL_FALSE, g->sizeOfVertex(), g->vertexData());
+
+ if (!vbo)
+ glGenBuffers(1, &vbo);
+
+ glBindBuffer(GL_ARRAY_BUFFER, vbo);
+
+ const int vertexByteSize = g->sizeOfVertex() * g->vertexCount();
+ if (vboSize < vertexByteSize) {
+ vboSize = vertexByteSize;
+ glBufferData(GL_ARRAY_BUFFER, vertexByteSize, g->vertexData(), GL_STATIC_DRAW);
+ } else {
+ glBufferSubData(GL_ARRAY_BUFFER, 0, vertexByteSize, g->vertexData());
+ }
+
+ glVertexAttribPointer(0, a->tupleSize, a->type, GL_FALSE, g->sizeOfVertex(), 0);
m_clipProgram.setUniformValue(m_clipMatrixId, m);
if (g->indexCount()) {
@@ -2118,12 +2135,17 @@ Renderer::ClipType Renderer::updateStencilClip(const QSGClipNode *clip)
glDrawArrays(g->drawingMode(), 0, g->vertexCount());
}
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+
++m_currentStencilValue;
}
clip = clip->clipList();
}
+ if (vbo)
+ glDeleteBuffers(1, &vbo);
+
if (clipType & StencilClip) {
m_clipProgram.disableAttributeArray(0);
glStencilFunc(GL_EQUAL, m_currentStencilValue, 0xff); // stencil test, ref, test mask
diff --git a/src/quick/scenegraph/coreapi/qsggeometry.cpp b/src/quick/scenegraph/coreapi/qsggeometry.cpp
index a278c6079b..69a8c21ed2 100644
--- a/src/quick/scenegraph/coreapi/qsggeometry.cpp
+++ b/src/quick/scenegraph/coreapi/qsggeometry.cpp
@@ -675,6 +675,7 @@ void QSGGeometry::allocate(int vertexCount, int indexCount)
Q_ASSERT(m_index_type == UnsignedIntType || m_index_type == UnsignedShortType);
int indexByteSize = indexCount * (m_index_type == UnsignedShortType ? sizeof(quint16) : sizeof(quint32));
m_data = (void *) malloc(vertexByteSize + indexByteSize);
+ Q_CHECK_PTR(m_data);
m_index_data_offset = vertexByteSize;
m_owns_data = true;
}
diff --git a/src/quick/scenegraph/qsgadaptationlayer_p.h b/src/quick/scenegraph/qsgadaptationlayer_p.h
index bf267ccf92..03a1f7f281 100644
--- a/src/quick/scenegraph/qsgadaptationlayer_p.h
+++ b/src/quick/scenegraph/qsgadaptationlayer_p.h
@@ -87,6 +87,8 @@ class QSGRenderNode;
class Q_QUICK_PRIVATE_EXPORT QSGNodeVisitorEx
{
public:
+ virtual ~QSGNodeVisitorEx() {}
+
// visit(...) returns true if the children are supposed to be
// visisted and false if they're supposed to be skipped by the visitor.
diff --git a/src/quick/scenegraph/qsgthreadedrenderloop.cpp b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
index 4543782d5b..5fa74027c1 100644
--- a/src/quick/scenegraph/qsgthreadedrenderloop.cpp
+++ b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
@@ -280,7 +280,7 @@ public:
, stopEventProcessing(false)
{
sgrc = static_cast<QSGDefaultRenderContext *>(renderContext);
-#if defined(Q_OS_QNX) && !defined(Q_OS_BLACKBERRY) && defined(Q_PROCESSOR_X86)
+#if defined(Q_OS_QNX) && defined(Q_PROCESSOR_X86)
// The SDP 6.6.0 x86 MESA driver requires a larger stack than the default.
setStackSize(1024 * 1024);
#endif
@@ -826,13 +826,14 @@ void QSGThreadedRenderLoop::startOrStopAnimationTimer()
}
if (m_animation_timer != 0 && (exposedWindows == 1 || !m_animation_driver->isRunning())) {
+ qCDebug(QSG_LOG_RENDERLOOP) << "*** Stopping animation timer";
killTimer(m_animation_timer);
m_animation_timer = 0;
// If animations are running, make sure we keep on animating
if (m_animation_driver->isRunning())
maybePostPolishRequest(const_cast<Window *>(theOne));
-
} else if (m_animation_timer == 0 && exposedWindows != 1 && m_animation_driver->isRunning()) {
+ qCDebug(QSG_LOG_RENDERLOOP) << "*** Starting animation timer";
m_animation_timer = startTimer(qsgrl_animation_interval());
}
}
@@ -888,6 +889,11 @@ void QSGThreadedRenderLoop::windowDestroyed(QQuickWindow *window)
}
}
+ // Now that we altered the window list, we may need to stop the animation
+ // timer even if we didn't via handleObscurity. This covers the case where
+ // we destroy a visible & exposed QQuickWindow.
+ startOrStopAnimationTimer();
+
qCDebug(QSG_LOG_RENDERLOOP) << "done windowDestroyed()" << window;
}