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authorLaszlo Agocs <laszlo.agocs@qt.io>2017-03-01 11:54:30 +0100
committerLaszlo Agocs <laszlo.agocs@qt.io>2017-03-01 11:54:35 +0100
commit87aebe39ae80c0752695b21b5b7508d220035b85 (patch)
treea60bd61dd81b5e79532762ae014cb7612d619da2 /src/quick/scenegraph
parenta48244d5aa1d14c286b7cd39afebcfff9c9dcb60 (diff)
parentafec9016d0fd51345ea93a1bbadb99b5c3fdf629 (diff)
Merge remote-tracking branch 'origin/dev' into wip/scenegraphng
Diffstat (limited to 'src/quick/scenegraph')
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarelayer_p.h1
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaprenderer.cpp2
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarepublicnodes.cpp8
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp4
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp2
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp4
-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h9
-rw-r--r--src/quick/scenegraph/coreapi/qsgnode.cpp7
-rw-r--r--src/quick/scenegraph/coreapi/qsgrenderer.cpp2
-rw-r--r--src/quick/scenegraph/coreapi/qsgrendererinterface.cpp2
-rw-r--r--src/quick/scenegraph/qsgadaptationlayer_p.h1
-rw-r--r--src/quick/scenegraph/qsgcontext_p.h98
-rw-r--r--src/quick/scenegraph/qsgdefaultcontext.cpp4
-rw-r--r--src/quick/scenegraph/qsgdefaultglyphnode_p.cpp20
-rw-r--r--src/quick/scenegraph/qsgdefaultinternalimagenode.cpp6
-rw-r--r--src/quick/scenegraph/qsgdefaultinternalrectanglenode.cpp6
-rw-r--r--src/quick/scenegraph/qsgdefaultlayer.cpp20
-rw-r--r--src/quick/scenegraph/qsgdefaultlayer_p.h4
-rw-r--r--src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp26
-rw-r--r--src/quick/scenegraph/qsgrenderloop.cpp24
-rw-r--r--src/quick/scenegraph/qsgthreadedrenderloop.cpp4
-rw-r--r--src/quick/scenegraph/scenegraph.pri2
-rw-r--r--src/quick/scenegraph/util/qsgdefaultimagenode.cpp15
-rw-r--r--src/quick/scenegraph/util/qsgdefaultimagenode_p.h4
-rw-r--r--src/quick/scenegraph/util/qsgflatcolormaterial.cpp6
-rw-r--r--src/quick/scenegraph/util/qsgimagenode.h2
-rw-r--r--src/quick/scenegraph/util/qsgtexture.cpp53
-rw-r--r--src/quick/scenegraph/util/qsgtexture.h11
-rw-r--r--src/quick/scenegraph/util/qsgtexture_p.h2
-rw-r--r--src/quick/scenegraph/util/qsgtexturematerial.cpp2
-rw-r--r--src/quick/scenegraph/util/qsgtexturematerial.h7
-rw-r--r--src/quick/scenegraph/util/qsgvertexcolormaterial.cpp6
32 files changed, 229 insertions, 135 deletions
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarelayer_p.h b/src/quick/scenegraph/adaptations/software/qsgsoftwarelayer_p.h
index d3f13e40b1..9f5a22e66f 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarelayer_p.h
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarelayer_p.h
@@ -93,6 +93,7 @@ public:
void setDevicePixelRatio(qreal ratio) override;
void setMirrorHorizontal(bool mirror) override;
void setMirrorVertical(bool mirror) override;
+ void setSamples(int) override { }
public slots:
void markDirtyTexture() override;
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaprenderer.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaprenderer.cpp
index f8c1a3d90b..ad6cf39425 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaprenderer.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaprenderer.cpp
@@ -64,7 +64,7 @@ void QSGSoftwarePixmapRenderer::renderScene(uint)
class B : public QSGBindable
{
public:
- void bind() const { }
+ void bind() const override { }
} bindable;
QSGRenderer::renderScene(bindable);
}
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarepublicnodes.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarepublicnodes.cpp
index 1fa5234377..d754089ce4 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarepublicnodes.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarepublicnodes.cpp
@@ -98,10 +98,10 @@ void QSGSoftwareImageNode::paint(QPainter *painter)
if (!m_cachedPixmap.isNull()) {
painter->drawPixmap(m_rect, m_cachedPixmap, m_sourceRect);
- } else if (QSGSoftwarePixmapTexture *pt = dynamic_cast<QSGSoftwarePixmapTexture *>(m_texture)) {
+ } else if (QSGSoftwarePixmapTexture *pt = qobject_cast<QSGSoftwarePixmapTexture *>(m_texture)) {
const QPixmap &pm = pt->pixmap();
painter->drawPixmap(m_rect, pm, m_sourceRect);
- } else if (QSGPlainTexture *pt = dynamic_cast<QSGPlainTexture *>(m_texture)) {
+ } else if (QSGPlainTexture *pt = qobject_cast<QSGPlainTexture *>(m_texture)) {
const QImage &im = pt->image();
painter->drawImage(m_rect, im, m_sourceRect);
}
@@ -113,14 +113,14 @@ void QSGSoftwareImageNode::updateCachedMirroredPixmap()
m_cachedPixmap = QPixmap();
} else {
- if (QSGSoftwarePixmapTexture *pt = dynamic_cast<QSGSoftwarePixmapTexture *>(m_texture)) {
+ if (QSGSoftwarePixmapTexture *pt = qobject_cast<QSGSoftwarePixmapTexture *>(m_texture)) {
QTransform mirrorTransform;
if (m_transformMode.testFlag(MirrorVertically))
mirrorTransform = mirrorTransform.scale(1, -1);
if (m_transformMode.testFlag(MirrorHorizontally))
mirrorTransform = mirrorTransform.scale(-1, 1);
m_cachedPixmap = pt->pixmap().transformed(mirrorTransform);
- } else if (QSGPlainTexture *pt = dynamic_cast<QSGPlainTexture *>(m_texture)) {
+ } else if (QSGPlainTexture *pt = qobject_cast<QSGPlainTexture *>(m_texture)) {
m_cachedPixmap = QPixmap::fromImage(pt->image().mirrored(m_transformMode.testFlag(MirrorHorizontally), m_transformMode.testFlag(MirrorVertically)));
} else {
m_cachedPixmap = QPixmap();
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp
index 7adb39d9a8..f67e2106c8 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp
@@ -296,10 +296,10 @@ QRegion QSGSoftwareRenderableNode::renderNode(QPainter *painter, bool forceOpaqu
case QSGSoftwareRenderableNode::SimpleTexture:
{
QSGTexture *texture = m_handle.simpleTextureNode->texture();
- if (QSGSoftwarePixmapTexture *pt = dynamic_cast<QSGSoftwarePixmapTexture *>(texture)) {
+ if (QSGSoftwarePixmapTexture *pt = qobject_cast<QSGSoftwarePixmapTexture *>(texture)) {
const QPixmap &pm = pt->pixmap();
painter->drawPixmap(m_handle.simpleTextureNode->rect(), pm, m_handle.simpleTextureNode->sourceRect());
- } else if (QSGPlainTexture *pt = dynamic_cast<QSGPlainTexture *>(texture)) {
+ } else if (QSGPlainTexture *pt = qobject_cast<QSGPlainTexture *>(texture)) {
const QImage &im = pt->image();
painter->drawImage(m_handle.simpleTextureNode->rect(), im, m_handle.simpleTextureNode->sourceRect());
}
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp
index cad826fb27..85d04fe136 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp
@@ -90,7 +90,7 @@ void QSGSoftwareRenderer::renderScene(uint)
class B : public QSGBindable
{
public:
- void bind() const { }
+ void bind() const override { }
} bindable;
QSGRenderer::renderScene(bindable);
}
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp
index 8abbefdd48..682f89721e 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp
@@ -188,8 +188,8 @@ public:
delete rc;
}
- bool event(QEvent *e);
- void run();
+ bool event(QEvent *e) override;
+ void run() override;
void syncAndRender();
void sync(bool inExpose);
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h b/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
index 322192944b..2c0f8667e8 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
@@ -440,9 +440,7 @@ struct Batch
mutable uint uploadedThisFrame : 1; // solely for debugging purposes
Buffer vbo;
-#ifdef QSG_SEPARATE_INDEX_BUFFER
Buffer ibo;
-#endif
QDataBuffer<DrawSet> drawSets;
};
@@ -744,9 +742,7 @@ private:
ClipType m_currentClipType;
QDataBuffer<char> m_vertexUploadPool;
-#ifdef QSG_SEPARATE_INDEX_BUFFER
QDataBuffer<char> m_indexUploadPool;
-#endif
// For minimal OpenGL core profile support
QOpenGLVertexArrayObject *m_vao;
@@ -766,10 +762,7 @@ Batch *Renderer::newBatch()
m_batchPool.resize(size - 1);
} else {
b = new Batch();
- memset(&b->vbo, 0, sizeof(Buffer));
-#ifdef QSG_SEPARATE_INDEX_BUFFER
- memset(&b->ibo, 0, sizeof(Buffer));
-#endif
+ memset(&b->vbo, 0, sizeof(Buffer) * 2); // Clear VBO & IBO
}
b->init();
return b;
diff --git a/src/quick/scenegraph/coreapi/qsgnode.cpp b/src/quick/scenegraph/coreapi/qsgnode.cpp
index a1e1ef8c27..7ef75d4b4c 100644
--- a/src/quick/scenegraph/coreapi/qsgnode.cpp
+++ b/src/quick/scenegraph/coreapi/qsgnode.cpp
@@ -337,13 +337,6 @@ QSGNode::~QSGNode()
to the scene graph and will cause the preprocess() function to be called
for every frame the node is rendered.
- The preprocess function is called before the update pass that propagates
- opacity and transformations through the scene graph. That means that
- functions like QSGOpacityNode::combinedOpacity() and
- QSGTransformNode::combinedMatrix() will not contain up-to-date values.
- If such values are changed during the preprocess, these changes will be
- propagated through the scene graph before it is rendered.
-
\warning Beware of deleting nodes while they are being preprocessed. It is
possible, with a small performance hit, to delete a single node during its
own preprocess call. Deleting a subtree which has nodes that also use
diff --git a/src/quick/scenegraph/coreapi/qsgrenderer.cpp b/src/quick/scenegraph/coreapi/qsgrenderer.cpp
index e5d464930c..9207fdbc55 100644
--- a/src/quick/scenegraph/coreapi/qsgrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgrenderer.cpp
@@ -189,7 +189,7 @@ void QSGRenderer::renderScene(uint fboId)
class B : public QSGBindable
{
public:
- void bind() const { QOpenGLFramebufferObject::bindDefault(); }
+ void bind() const override { QOpenGLFramebufferObject::bindDefault(); }
} bindable;
renderScene(bindable);
}
diff --git a/src/quick/scenegraph/coreapi/qsgrendererinterface.cpp b/src/quick/scenegraph/coreapi/qsgrendererinterface.cpp
index 3b0b2faf97..0f49e615e4 100644
--- a/src/quick/scenegraph/coreapi/qsgrendererinterface.cpp
+++ b/src/quick/scenegraph/coreapi/qsgrendererinterface.cpp
@@ -127,7 +127,7 @@ QSGRendererInterface::~QSGRendererInterface()
*/
/*!
- Queries a graphics \a resource. Returns null when the resource in question is
+ Queries a graphics \a resource in \a window. Returns null when the resource in question is
not supported or not available.
When successful, the returned pointer is either a direct pointer to an
diff --git a/src/quick/scenegraph/qsgadaptationlayer_p.h b/src/quick/scenegraph/qsgadaptationlayer_p.h
index 03a1f7f281..a8e35b1ac1 100644
--- a/src/quick/scenegraph/qsgadaptationlayer_p.h
+++ b/src/quick/scenegraph/qsgadaptationlayer_p.h
@@ -209,6 +209,7 @@ public:
virtual void setDevicePixelRatio(qreal ratio) = 0;
virtual void setMirrorHorizontal(bool mirror) = 0;
virtual void setMirrorVertical(bool mirror) = 0;
+ virtual void setSamples(int samples) = 0;
Q_SLOT virtual void markDirtyTexture() = 0;
Q_SLOT virtual void invalidated() = 0;
diff --git a/src/quick/scenegraph/qsgcontext_p.h b/src/quick/scenegraph/qsgcontext_p.h
index 6b9db105e7..2f5d5790ee 100644
--- a/src/quick/scenegraph/qsgcontext_p.h
+++ b/src/quick/scenegraph/qsgcontext_p.h
@@ -88,6 +88,7 @@ class QSGRectangleNode;
class QSGImageNode;
class QSGNinePatchNode;
class QSGSpriteNode;
+class QSGRenderContext;
Q_DECLARE_LOGGING_CATEGORY(QSG_LOG_TIME_RENDERLOOP)
Q_DECLARE_LOGGING_CATEGORY(QSG_LOG_TIME_COMPILATION)
@@ -98,6 +99,54 @@ Q_DECLARE_LOGGING_CATEGORY(QSG_LOG_TIME_RENDERER)
Q_DECLARE_LOGGING_CATEGORY(QSG_LOG_INFO)
Q_DECLARE_LOGGING_CATEGORY(QSG_LOG_RENDERLOOP)
+class Q_QUICK_PRIVATE_EXPORT QSGContext : public QObject
+{
+ Q_OBJECT
+
+public:
+ enum AntialiasingMethod {
+ UndecidedAntialiasing,
+ VertexAntialiasing,
+ MsaaAntialiasing
+ };
+
+ explicit QSGContext(QObject *parent = 0);
+ virtual ~QSGContext();
+
+ virtual void renderContextInitialized(QSGRenderContext *renderContext);
+ virtual void renderContextInvalidated(QSGRenderContext *renderContext);
+ virtual QSGRenderContext *createRenderContext() = 0;
+
+ QSGInternalRectangleNode *createInternalRectangleNode(const QRectF &rect, const QColor &c);
+ virtual QSGInternalRectangleNode *createInternalRectangleNode() = 0;
+ virtual QSGInternalImageNode *createInternalImageNode() = 0;
+ virtual QSGPainterNode *createPainterNode(QQuickPaintedItem *item) = 0;
+ virtual QSGGlyphNode *createGlyphNode(QSGRenderContext *rc, bool preferNativeGlyphNode) = 0;
+ virtual QSGLayer *createLayer(QSGRenderContext *renderContext) = 0;
+ virtual QSGGuiThreadShaderEffectManager *createGuiThreadShaderEffectManager();
+ virtual QSGShaderEffectNode *createShaderEffectNode(QSGRenderContext *renderContext,
+ QSGGuiThreadShaderEffectManager *mgr);
+#if QT_CONFIG(quick_sprite)
+ virtual QSGSpriteNode *createSpriteNode() = 0;
+#endif
+ virtual QAnimationDriver *createAnimationDriver(QObject *parent);
+
+ virtual QSize minimumFBOSize() const;
+ virtual QSurfaceFormat defaultSurfaceFormat() const = 0;
+
+ virtual QSGRendererInterface *rendererInterface(QSGRenderContext *renderContext);
+
+ virtual QSGRectangleNode *createRectangleNode() = 0;
+ virtual QSGImageNode *createImageNode() = 0;
+ virtual QSGNinePatchNode *createNinePatchNode() = 0;
+
+ static QSGContext *createDefaultContext();
+ static QQuickTextureFactory *createTextureFactoryFromImage(const QImage &image);
+ static QSGRenderLoop *createWindowManager();
+
+ static void setBackend(const QString &backend);
+};
+
class Q_QUICK_PRIVATE_EXPORT QSGRenderContext : public QObject
{
Q_OBJECT
@@ -150,55 +199,6 @@ protected:
QSet<QFontEngine *> m_fontEnginesToClean;
};
-
-class Q_QUICK_PRIVATE_EXPORT QSGContext : public QObject
-{
- Q_OBJECT
-
-public:
- enum AntialiasingMethod {
- UndecidedAntialiasing,
- VertexAntialiasing,
- MsaaAntialiasing
- };
-
- explicit QSGContext(QObject *parent = 0);
- virtual ~QSGContext();
-
- virtual void renderContextInitialized(QSGRenderContext *renderContext);
- virtual void renderContextInvalidated(QSGRenderContext *renderContext);
- virtual QSGRenderContext *createRenderContext() = 0;
-
- QSGInternalRectangleNode *createInternalRectangleNode(const QRectF &rect, const QColor &c);
- virtual QSGInternalRectangleNode *createInternalRectangleNode() = 0;
- virtual QSGInternalImageNode *createInternalImageNode() = 0;
- virtual QSGPainterNode *createPainterNode(QQuickPaintedItem *item) = 0;
- virtual QSGGlyphNode *createGlyphNode(QSGRenderContext *rc, bool preferNativeGlyphNode) = 0;
- virtual QSGLayer *createLayer(QSGRenderContext *renderContext) = 0;
- virtual QSGGuiThreadShaderEffectManager *createGuiThreadShaderEffectManager();
- virtual QSGShaderEffectNode *createShaderEffectNode(QSGRenderContext *renderContext,
- QSGGuiThreadShaderEffectManager *mgr);
-#if QT_CONFIG(quick_sprite)
- virtual QSGSpriteNode *createSpriteNode() = 0;
-#endif
- virtual QAnimationDriver *createAnimationDriver(QObject *parent);
-
- virtual QSize minimumFBOSize() const;
- virtual QSurfaceFormat defaultSurfaceFormat() const = 0;
-
- virtual QSGRendererInterface *rendererInterface(QSGRenderContext *renderContext);
-
- virtual QSGRectangleNode *createRectangleNode() = 0;
- virtual QSGImageNode *createImageNode() = 0;
- virtual QSGNinePatchNode *createNinePatchNode() = 0;
-
- static QSGContext *createDefaultContext();
- static QQuickTextureFactory *createTextureFactoryFromImage(const QImage &image);
- static QSGRenderLoop *createWindowManager();
-
- static void setBackend(const QString &backend);
-};
-
QT_END_NAMESPACE
#endif // QSGCONTEXT_H
diff --git a/src/quick/scenegraph/qsgdefaultcontext.cpp b/src/quick/scenegraph/qsgdefaultcontext.cpp
index 405f1d86a4..d31a7025e5 100644
--- a/src/quick/scenegraph/qsgdefaultcontext.cpp
+++ b/src/quick/scenegraph/qsgdefaultcontext.cpp
@@ -68,13 +68,13 @@ QT_BEGIN_NAMESPACE
namespace QSGMultisampleAntialiasing {
class ImageNode : public QSGDefaultInternalImageNode {
public:
- void setAntialiasing(bool) { }
+ void setAntialiasing(bool) override { }
};
class RectangleNode : public QSGDefaultInternalRectangleNode {
public:
- void setAntialiasing(bool) { }
+ void setAntialiasing(bool) override { }
};
}
diff --git a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
index b001899915..edb6e92a0d 100644
--- a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
+++ b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
@@ -91,11 +91,11 @@ class QSGTextMaskShader : public QSGMaterialShader
public:
QSGTextMaskShader(QFontEngine::GlyphFormat glyphFormat);
- virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
- virtual char const *const *attributeNames() const;
+ void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
+ char const *const *attributeNames() const override;
protected:
- virtual void initialize();
+ void initialize() override;
int m_matrix_id;
int m_color_id;
@@ -181,7 +181,7 @@ public:
setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/8bittextmask.frag"));
}
- virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
+ void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
};
void QSG8BitTextMaskShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
@@ -206,10 +206,10 @@ public:
setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/24bittextmask.frag"));
}
- virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
- virtual void initialize();
- void activate();
- void deactivate();
+ void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
+ void initialize() override;
+ void activate() override;
+ void deactivate() override;
bool useSRGB() const;
uint m_useSRGB : 1;
@@ -326,10 +326,10 @@ public:
setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/styledtext.frag"));
}
- virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
+ void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
private:
- virtual void initialize();
+ void initialize() override;
int m_shift_id;
int m_styleColor_id;
diff --git a/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp b/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp
index 1d54628acd..a5a6da06a7 100644
--- a/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp
+++ b/src/quick/scenegraph/qsgdefaultinternalimagenode.cpp
@@ -50,11 +50,11 @@ class SmoothTextureMaterialShader : public QSGTextureMaterialShader
public:
SmoothTextureMaterialShader();
- virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
- virtual char const *const *attributeNames() const;
+ void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
+ char const *const *attributeNames() const override;
protected:
- virtual void initialize();
+ void initialize() override;
int m_pixelSizeLoc;
};
diff --git a/src/quick/scenegraph/qsgdefaultinternalrectanglenode.cpp b/src/quick/scenegraph/qsgdefaultinternalrectanglenode.cpp
index 94414444ba..e52dcaad52 100644
--- a/src/quick/scenegraph/qsgdefaultinternalrectanglenode.cpp
+++ b/src/quick/scenegraph/qsgdefaultinternalrectanglenode.cpp
@@ -55,11 +55,11 @@ class SmoothColorMaterialShader : public QSGMaterialShader
public:
SmoothColorMaterialShader();
- virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
- virtual char const *const *attributeNames() const;
+ void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
+ char const *const *attributeNames() const override;
private:
- virtual void initialize();
+ void initialize() override;
int m_matrixLoc;
int m_opacityLoc;
diff --git a/src/quick/scenegraph/qsgdefaultlayer.cpp b/src/quick/scenegraph/qsgdefaultlayer.cpp
index ad5b57ff83..fc8040e67b 100644
--- a/src/quick/scenegraph/qsgdefaultlayer.cpp
+++ b/src/quick/scenegraph/qsgdefaultlayer.cpp
@@ -99,6 +99,7 @@ QSGDefaultLayer::QSGDefaultLayer(QSGRenderContext *context)
#ifdef QSG_DEBUG_FBO_OVERLAY
, m_debugOverlay(0)
#endif
+ , m_samples(0)
, m_mipmap(false)
, m_live(true)
, m_recursive(false)
@@ -313,11 +314,20 @@ void QSGDefaultLayer::grab()
QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
bool deleteFboLater = false;
- if (!m_fbo || m_fbo->size() != m_size || m_fbo->format().internalTextureFormat() != m_format
- || (!m_fbo->format().mipmap() && m_mipmap))
- {
+
+ int effectiveSamples = m_samples;
+ // By default m_samples is 0. Fall back to the context's setting in this case.
+ if (effectiveSamples == 0)
+ effectiveSamples = m_context->openglContext()->format().samples();
+
+ const bool needsNewFbo = !m_fbo || m_fbo->size() != m_size || m_fbo->format().internalTextureFormat() != m_format;
+ const bool mipmapGotEnabled = m_fbo && !m_fbo->format().mipmap() && m_mipmap;
+ const bool msaaGotEnabled = effectiveSamples > 1 && (!m_secondaryFbo || m_secondaryFbo->format().samples() != effectiveSamples);
+ const bool msaaGotDisabled = effectiveSamples <= 1 && m_secondaryFbo;
+
+ if (needsNewFbo || mipmapGotEnabled || msaaGotEnabled || msaaGotDisabled) {
if (!m_multisamplingChecked) {
- if (m_context->openglContext()->format().samples() <= 1) {
+ if (effectiveSamples <= 1) {
m_multisampling = false;
} else {
const QSet<QByteArray> extensions = m_context->openglContext()->extensions();
@@ -333,7 +343,7 @@ void QSGDefaultLayer::grab()
QOpenGLFramebufferObjectFormat format;
format.setInternalTextureFormat(m_format);
- format.setSamples(m_context->openglContext()->format().samples());
+ format.setSamples(effectiveSamples);
m_secondaryFbo = new QOpenGLFramebufferObject(m_size, format);
m_depthStencilBuffer = m_context->depthStencilBufferForFbo(m_secondaryFbo);
} else {
diff --git a/src/quick/scenegraph/qsgdefaultlayer_p.h b/src/quick/scenegraph/qsgdefaultlayer_p.h
index ae39994096..7b09293095 100644
--- a/src/quick/scenegraph/qsgdefaultlayer_p.h
+++ b/src/quick/scenegraph/qsgdefaultlayer_p.h
@@ -113,6 +113,9 @@ public:
QRectF normalizedTextureSubRect() const Q_DECL_OVERRIDE;
+ int samples() const { return m_samples; }
+ void setSamples(int samples) Q_DECL_OVERRIDE { m_samples = samples; }
+
public Q_SLOTS:
void markDirtyTexture() Q_DECL_OVERRIDE;
void invalidated() Q_DECL_OVERRIDE;
@@ -138,6 +141,7 @@ private:
#endif
QSGDefaultRenderContext *m_context;
+ int m_samples;
uint m_mipmap : 1;
uint m_live : 1;
diff --git a/src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp b/src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp
index ca91e5d85f..fc66f2f2cc 100644
--- a/src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp
+++ b/src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp
@@ -52,11 +52,11 @@ class QSGDistanceFieldTextMaterialShader : public QSGMaterialShader
public:
QSGDistanceFieldTextMaterialShader();
- virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
- virtual char const *const *attributeNames() const;
+ void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
+ char const *const *attributeNames() const override;
protected:
- virtual void initialize();
+ void initialize() override;
void updateAlphaRange(ThresholdFunc thresholdFunc, AntialiasingSpreadFunc spreadFunc);
void updateColor(const QVector4D &c);
@@ -261,10 +261,10 @@ class DistanceFieldStyledTextMaterialShader : public QSGDistanceFieldTextMateria
public:
DistanceFieldStyledTextMaterialShader();
- virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
+ void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
protected:
- virtual void initialize();
+ void initialize() override;
int m_styleColor_id;
};
@@ -329,10 +329,10 @@ class DistanceFieldOutlineTextMaterialShader : public DistanceFieldStyledTextMat
public:
DistanceFieldOutlineTextMaterialShader();
- virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
+ void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
protected:
- virtual void initialize();
+ void initialize() override;
void updateOutlineAlphaRange(ThresholdFunc thresholdFunc, AntialiasingSpreadFunc spreadFunc, int dfRadius);
@@ -413,10 +413,10 @@ class DistanceFieldShiftedStyleTextMaterialShader : public DistanceFieldStyledTe
public:
DistanceFieldShiftedStyleTextMaterialShader();
- virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
+ void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
protected:
- virtual void initialize();
+ void initialize() override;
void updateShift(qreal fontScale, const QPointF& shift);
@@ -492,10 +492,10 @@ class QSGHiQSubPixelDistanceFieldTextMaterialShader : public QSGDistanceFieldTex
public:
QSGHiQSubPixelDistanceFieldTextMaterialShader();
- virtual void initialize();
- virtual void activate();
- virtual void deactivate();
- virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
+ void initialize() override;
+ void activate() override;
+ void deactivate() override;
+ void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
private:
int m_fontScale_id;
diff --git a/src/quick/scenegraph/qsgrenderloop.cpp b/src/quick/scenegraph/qsgrenderloop.cpp
index 48288bfc62..bb581c5e36 100644
--- a/src/quick/scenegraph/qsgrenderloop.cpp
+++ b/src/quick/scenegraph/qsgrenderloop.cpp
@@ -139,25 +139,25 @@ public:
QSGGuiThreadRenderLoop();
~QSGGuiThreadRenderLoop();
- void show(QQuickWindow *window);
- void hide(QQuickWindow *window);
+ void show(QQuickWindow *window) override;
+ void hide(QQuickWindow *window) override;
- void windowDestroyed(QQuickWindow *window);
+ void windowDestroyed(QQuickWindow *window) override;
void renderWindow(QQuickWindow *window);
- void exposureChanged(QQuickWindow *window);
- QImage grab(QQuickWindow *window);
+ void exposureChanged(QQuickWindow *window) override;
+ QImage grab(QQuickWindow *window) override;
- void maybeUpdate(QQuickWindow *window);
- void update(QQuickWindow *window) { maybeUpdate(window); } // identical for this implementation.
- void handleUpdateRequest(QQuickWindow *);
+ void maybeUpdate(QQuickWindow *window) override;
+ void update(QQuickWindow *window) override { maybeUpdate(window); } // identical for this implementation.
+ void handleUpdateRequest(QQuickWindow *) override;
- void releaseResources(QQuickWindow *) { }
+ void releaseResources(QQuickWindow *) override { }
- QAnimationDriver *animationDriver() const { return 0; }
+ QAnimationDriver *animationDriver() const override { return 0; }
- QSGContext *sceneGraphContext() const;
- QSGRenderContext *createRenderContext(QSGContext *) const { return rc; }
+ QSGContext *sceneGraphContext() const override;
+ QSGRenderContext *createRenderContext(QSGContext *) const override { return rc; }
struct WindowData {
bool updatePending : 1;
diff --git a/src/quick/scenegraph/qsgthreadedrenderloop.cpp b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
index 5fa74027c1..17a2c62a4e 100644
--- a/src/quick/scenegraph/qsgthreadedrenderloop.cpp
+++ b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
@@ -295,8 +295,8 @@ public:
void invalidateOpenGL(QQuickWindow *window, bool inDestructor, QOffscreenSurface *backupSurface);
void initializeOpenGL();
- bool event(QEvent *);
- void run();
+ bool event(QEvent *) override;
+ void run() override;
void syncAndRender();
void sync(bool inExpose);
diff --git a/src/quick/scenegraph/scenegraph.pri b/src/quick/scenegraph/scenegraph.pri
index edf4aa08c5..38c3b8dd85 100644
--- a/src/quick/scenegraph/scenegraph.pri
+++ b/src/quick/scenegraph/scenegraph.pri
@@ -1,4 +1,4 @@
-# DEFINES += QSG_SEPARATE_INDEX_BUFFER
+DEFINES += QSG_SEPARATE_INDEX_BUFFER
# DEFINES += QSG_DISTANCEFIELD_CACHE_DEBUG
# Core API
diff --git a/src/quick/scenegraph/util/qsgdefaultimagenode.cpp b/src/quick/scenegraph/util/qsgdefaultimagenode.cpp
index 63773887a0..7186ee4265 100644
--- a/src/quick/scenegraph/util/qsgdefaultimagenode.cpp
+++ b/src/quick/scenegraph/util/qsgdefaultimagenode.cpp
@@ -94,6 +94,21 @@ QSGTexture::Filtering QSGDefaultImageNode::mipmapFiltering() const
return m_material.mipmapFiltering();
}
+void QSGDefaultImageNode::setAnisotropyLevel(QSGTexture::AnisotropyLevel level)
+{
+ if (m_material.anisotropyLevel() == level)
+ return;
+
+ m_material.setAnisotropyLevel(level);
+ m_opaque_material.setAnisotropyLevel(level);
+ markDirty(DirtyMaterial);
+}
+
+QSGTexture::AnisotropyLevel QSGDefaultImageNode::anisotropyLevel() const
+{
+ return m_material.anisotropyLevel();
+}
+
void QSGDefaultImageNode::setRect(const QRectF &r)
{
if (m_rect == r)
diff --git a/src/quick/scenegraph/util/qsgdefaultimagenode_p.h b/src/quick/scenegraph/util/qsgdefaultimagenode_p.h
index bb9ebec885..cb23e759d3 100644
--- a/src/quick/scenegraph/util/qsgdefaultimagenode_p.h
+++ b/src/quick/scenegraph/util/qsgdefaultimagenode_p.h
@@ -85,6 +85,10 @@ public:
void setOwnsTexture(bool owns) override;
bool ownsTexture() const override;
+ // QSGImageNode now being a public class does not allow any additional virtual methods. Placing these here, non-virtual.
+ void setAnisotropyLevel(QSGTexture::AnisotropyLevel level);
+ QSGTexture::AnisotropyLevel anisotropyLevel() const;
+
private:
QSGGeometry m_geometry;
QSGOpaqueTextureMaterial m_opaque_material;
diff --git a/src/quick/scenegraph/util/qsgflatcolormaterial.cpp b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp
index 8ab7669891..a0c71b5340 100644
--- a/src/quick/scenegraph/util/qsgflatcolormaterial.cpp
+++ b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp
@@ -50,13 +50,13 @@ class FlatColorMaterialShader : public QSGMaterialShader
public:
FlatColorMaterialShader();
- virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
- virtual char const *const *attributeNames() const;
+ void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
+ char const *const *attributeNames() const override;
static QSGMaterialType type;
private:
- virtual void initialize();
+ void initialize() override;
#if QT_CONFIG(opengl)
int m_matrix_id;
int m_color_id;
diff --git a/src/quick/scenegraph/util/qsgimagenode.h b/src/quick/scenegraph/util/qsgimagenode.h
index d25e732e4b..0e053c307f 100644
--- a/src/quick/scenegraph/util/qsgimagenode.h
+++ b/src/quick/scenegraph/util/qsgimagenode.h
@@ -67,6 +67,8 @@ public:
virtual void setMipmapFiltering(QSGTexture::Filtering filtering) = 0;
virtual QSGTexture::Filtering mipmapFiltering() const = 0;
+ // ### Qt6: Add anisotropy support here, and possibly a virtual hook or another mean to extend this class.
+
enum TextureCoordinatesTransformFlag {
NoTransform = 0x00,
MirrorHorizontally = 0x01,
diff --git a/src/quick/scenegraph/util/qsgtexture.cpp b/src/quick/scenegraph/util/qsgtexture.cpp
index d761eac62f..521c5e666f 100644
--- a/src/quick/scenegraph/util/qsgtexture.cpp
+++ b/src/quick/scenegraph/util/qsgtexture.cpp
@@ -83,6 +83,9 @@ static const bool qsg_leak_check = !qEnvironmentVariableIsEmpty("QML_LEAK_CHECK"
#define GL_BGRA 0x80E1
#endif
+#ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#endif
QT_BEGIN_NAMESPACE
@@ -97,10 +100,12 @@ inline static bool isPowerOfTwo(int x)
QSGTexturePrivate::QSGTexturePrivate()
: wrapChanged(false)
, filteringChanged(false)
+ , anisotropyChanged(false)
, horizontalWrap(QSGTexture::ClampToEdge)
, verticalWrap(QSGTexture::ClampToEdge)
, mipmapMode(QSGTexture::None)
, filterMode(QSGTexture::Nearest)
+ , anisotropyLevel(QSGTexture::AnisotropyNone)
{
}
@@ -278,6 +283,23 @@ static void qt_debug_remove_texture(QSGTexture* texture)
*/
/*!
+ \enum QSGTexture::AnisotropyLevel
+
+ Specifies the anisotropic filtering level to be used when
+ the texture is not screen aligned.
+
+ \value AnisotropyNone No anisotropic filtering.
+
+ \value Anisotropy2x 2x anisotropic filtering.
+
+ \value Anisotropy4x 4x anisotropic filtering.
+
+ \value Anisotropy8x 8x anisotropic filtering.
+
+ \value Anisotropy16x 16x anisotropic filtering.
+*/
+
+/*!
\fn QSGTexture::QSGTexture(QSGTexturePrivate &dd)
\internal
*/
@@ -476,6 +498,31 @@ QSGTexture::Filtering QSGTexture::filtering() const
return (QSGTexture::Filtering) d_func()->filterMode;
}
+/*!
+ Sets the level of anisotropic filtering to be used for the upcoming bind() call to \a level.
+ The default value is QSGTexture::AnisotropyNone, which means no anisotropic filtering is enabled.
+
+ \since 5.9
+ */
+void QSGTexture::setAnisotropyLevel(AnisotropyLevel level)
+{
+ Q_D(QSGTexture);
+ if (d->anisotropyLevel != (uint) level) {
+ d->anisotropyLevel = level;
+ d->anisotropyChanged = true;
+ }
+}
+
+/*!
+ Returns the anisotropy level in use for filtering this texture.
+
+ \since 5.9
+ */
+QSGTexture::AnisotropyLevel QSGTexture::anisotropyLevel() const
+{
+ return (QSGTexture::AnisotropyLevel) d_func()->anisotropyLevel;
+}
+
/*!
@@ -552,6 +599,12 @@ void QSGTexture::updateBindOptions(bool force)
d->filteringChanged = false;
}
+ if (force || d->anisotropyChanged) {
+ d->anisotropyChanged = false;
+ if (QOpenGLContext::currentContext()->hasExtension(QByteArrayLiteral("GL_EXT_texture_filter_anisotropic")))
+ funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, float(1 << (d->anisotropyLevel)));
+ }
+
if (force || d->wrapChanged) {
#ifndef QT_NO_DEBUG
if (d->horizontalWrap == Repeat || d->verticalWrap == Repeat
diff --git a/src/quick/scenegraph/util/qsgtexture.h b/src/quick/scenegraph/util/qsgtexture.h
index 2b29525efd..032129434e 100644
--- a/src/quick/scenegraph/util/qsgtexture.h
+++ b/src/quick/scenegraph/util/qsgtexture.h
@@ -68,6 +68,14 @@ public:
Linear
};
+ enum AnisotropyLevel {
+ AnisotropyNone,
+ Anisotropy2x,
+ Anisotropy4x,
+ Anisotropy8x,
+ Anisotropy16x
+ };
+
virtual int textureId() const = 0;
virtual QSize textureSize() const = 0;
virtual bool hasAlphaChannel() const = 0;
@@ -88,6 +96,9 @@ public:
void setFiltering(Filtering filter);
QSGTexture::Filtering filtering() const;
+ void setAnisotropyLevel(AnisotropyLevel level);
+ QSGTexture::AnisotropyLevel anisotropyLevel() const;
+
void setHorizontalWrapMode(WrapMode hwrap);
QSGTexture::WrapMode horizontalWrapMode() const;
diff --git a/src/quick/scenegraph/util/qsgtexture_p.h b/src/quick/scenegraph/util/qsgtexture_p.h
index 3a10d85b4d..52dc6db2d0 100644
--- a/src/quick/scenegraph/util/qsgtexture_p.h
+++ b/src/quick/scenegraph/util/qsgtexture_p.h
@@ -69,11 +69,13 @@ public:
uint wrapChanged : 1;
uint filteringChanged : 1;
+ uint anisotropyChanged : 1;
uint horizontalWrap : 2;
uint verticalWrap : 2;
uint mipmapMode : 2;
uint filterMode : 2;
+ uint anisotropyLevel: 3;
};
class Q_QUICK_PRIVATE_EXPORT QSGPlainTexture : public QSGTexture
diff --git a/src/quick/scenegraph/util/qsgtexturematerial.cpp b/src/quick/scenegraph/util/qsgtexturematerial.cpp
index fcafbba6a2..fbc8f27a63 100644
--- a/src/quick/scenegraph/util/qsgtexturematerial.cpp
+++ b/src/quick/scenegraph/util/qsgtexturematerial.cpp
@@ -110,6 +110,7 @@ void QSGOpaqueTextureMaterialShader::updateState(const RenderState &state, QSGMa
Q_UNUSED(state)
#endif
t->setMipmapFiltering(tx->mipmapFiltering());
+ t->setAnisotropyLevel(tx->anisotropyLevel());
if (oldTx == 0 || oldTx->texture()->textureId() != t->textureId())
t->bind();
@@ -173,6 +174,7 @@ QSGOpaqueTextureMaterial::QSGOpaqueTextureMaterial()
, m_mipmap_filtering(QSGTexture::None)
, m_horizontal_wrap(QSGTexture::ClampToEdge)
, m_vertical_wrap(QSGTexture::ClampToEdge)
+ , m_anisotropy_level(QSGTexture::AnisotropyNone)
{
}
diff --git a/src/quick/scenegraph/util/qsgtexturematerial.h b/src/quick/scenegraph/util/qsgtexturematerial.h
index dc87131773..87d8e5fd49 100644
--- a/src/quick/scenegraph/util/qsgtexturematerial.h
+++ b/src/quick/scenegraph/util/qsgtexturematerial.h
@@ -69,6 +69,9 @@ public:
void setVerticalWrapMode(QSGTexture::WrapMode mode) { m_vertical_wrap = mode; }
QSGTexture::WrapMode verticalWrapMode() const { return QSGTexture::WrapMode(m_vertical_wrap); }
+ void setAnisotropyLevel(QSGTexture::AnisotropyLevel level) { m_anisotropy_level = level; }
+ QSGTexture::AnisotropyLevel anisotropyLevel() const { return QSGTexture::AnisotropyLevel(m_anisotropy_level); }
+
protected:
QSGTexture *m_texture;
@@ -76,8 +79,8 @@ protected:
uint m_mipmap_filtering: 2;
uint m_horizontal_wrap : 1;
uint m_vertical_wrap: 1;
-
- uint m_reserved : 26;
+ uint m_anisotropy_level : 3;
+ uint m_reserved : 23;
};
diff --git a/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp b/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp
index 8c305d7fd4..42c589b14a 100644
--- a/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp
+++ b/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp
@@ -48,13 +48,13 @@ class QSGVertexColorMaterialShader : public QSGMaterialShader
public:
QSGVertexColorMaterialShader();
- virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
- virtual char const *const *attributeNames() const;
+ void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
+ char const *const *attributeNames() const override;
static QSGMaterialType type;
private:
- virtual void initialize();
+ void initialize() override;
#if QT_CONFIG(opengl)
int m_matrix_id;
int m_opacity_id;