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authorLars Knoll <lars.knoll@qt.io>2016-11-16 14:22:36 +0100
committerSimon Hausmann <simon.hausmann@qt.io>2016-11-29 10:10:27 +0000
commite579076bb36e6594003b2ade7f3d062944ef6f47 (patch)
tree1c00c8a02c638582d342504f3bebd45dbcd46be1 /src/quick/scenegraph
parent4e1463c20aa6ec52f23e1e5f6426b68edb2255f0 (diff)
Get rid of most QT_NO_FOO usages
Instead use QT_CONFIG(foo). This change actually detected a few mis-spelled macros and invalid usages. Change-Id: I06ac327098dd1a458e6bc379d637b8e2dac52f85 Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Diffstat (limited to 'src/quick/scenegraph')
-rw-r--r--src/quick/scenegraph/coreapi/qsggeometry.cpp4
-rw-r--r--src/quick/scenegraph/coreapi/qsgmaterial.cpp10
-rw-r--r--src/quick/scenegraph/coreapi/qsgmaterial.h12
-rw-r--r--src/quick/scenegraph/coreapi/qsgmaterialshader_p.h2
-rw-r--r--src/quick/scenegraph/coreapi/qsgrenderer.cpp12
-rw-r--r--src/quick/scenegraph/coreapi/qsgrenderer_p.h2
-rw-r--r--src/quick/scenegraph/qsgadaptationlayer.cpp2
-rw-r--r--src/quick/scenegraph/qsgcontextplugin.cpp12
-rw-r--r--src/quick/scenegraph/qsgrenderloop.cpp12
-rw-r--r--src/quick/scenegraph/util/qsgdistancefieldutil.cpp2
-rw-r--r--src/quick/scenegraph/util/qsgengine.cpp6
-rw-r--r--src/quick/scenegraph/util/qsgflatcolormaterial.cpp10
-rw-r--r--src/quick/scenegraph/util/qsgsimplematerial.h4
-rw-r--r--src/quick/scenegraph/util/qsgtexture.cpp18
-rw-r--r--src/quick/scenegraph/util/qsgtexture_p.h2
-rw-r--r--src/quick/scenegraph/util/qsgtexturematerial.cpp18
-rw-r--r--src/quick/scenegraph/util/qsgvertexcolormaterial.cpp10
17 files changed, 69 insertions, 69 deletions
diff --git a/src/quick/scenegraph/coreapi/qsggeometry.cpp b/src/quick/scenegraph/coreapi/qsggeometry.cpp
index b43a2bc2ba..a278c6079b 100644
--- a/src/quick/scenegraph/coreapi/qsggeometry.cpp
+++ b/src/quick/scenegraph/coreapi/qsggeometry.cpp
@@ -39,7 +39,7 @@
#include "qsggeometry.h"
#include "qsggeometry_p.h"
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
# include <qopenglcontext.h>
# include <qopenglfunctions.h>
# include <private/qopenglextensions_p.h>
@@ -441,7 +441,7 @@ QSGGeometry::QSGGeometry(const QSGGeometry::AttributeSet &attributes,
Q_UNUSED(m_reserved_bits);
Q_ASSERT(m_attributes.count > 0);
Q_ASSERT(m_attributes.stride > 0);
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
Q_ASSERT_X(indexType != GL_UNSIGNED_INT
|| static_cast<QOpenGLExtensions *>(QOpenGLContext::currentContext()->functions())
->hasOpenGLExtension(QOpenGLExtensions::ElementIndexUint),
diff --git a/src/quick/scenegraph/coreapi/qsgmaterial.cpp b/src/quick/scenegraph/coreapi/qsgmaterial.cpp
index 13598bbe1d..d2d27cd9aa 100644
--- a/src/quick/scenegraph/coreapi/qsgmaterial.cpp
+++ b/src/quick/scenegraph/coreapi/qsgmaterial.cpp
@@ -40,7 +40,7 @@
#include "qsgmaterial.h"
#include "qsgrenderer_p.h"
#include "qsgmaterialshader_p.h"
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
# include <private/qsgshadersourcebuilder_p.h>
# include <private/qsgdefaultcontext_p.h>
# include <private/qsgdefaultrendercontext_p.h>
@@ -64,7 +64,7 @@ void qsg_set_material_failure()
qsg_material_failure = true;
}
#endif
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
const char *QSGMaterialShaderPrivate::loadShaderSource(QOpenGLShader::ShaderType type) const
{
const QStringList files = m_sourceFiles[type];
@@ -227,7 +227,7 @@ QSGMaterialShader::~QSGMaterialShader()
defines the attribute register position in the vertex shader.
*/
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
/*!
\fn const char *QSGMaterialShader::vertexShader() const
@@ -320,7 +320,7 @@ void QSGMaterialShader::updateState(const RenderState & /* state */, QSGMaterial
{
}
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
/*!
Sets the GLSL source file for the shader stage \a type to \a sourceFile. The
default implementation of the vertexShader() and fragmentShader() functions
@@ -550,7 +550,7 @@ QRect QSGMaterialShader::RenderState::deviceRect() const
return static_cast<const QSGRenderer *>(m_data)->deviceRect();
}
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
/*!
Returns the QOpenGLContext that is being used for rendering
diff --git a/src/quick/scenegraph/coreapi/qsgmaterial.h b/src/quick/scenegraph/coreapi/qsgmaterial.h
index 114651653f..c002cd5d5e 100644
--- a/src/quick/scenegraph/coreapi/qsgmaterial.h
+++ b/src/quick/scenegraph/coreapi/qsgmaterial.h
@@ -41,7 +41,7 @@
#define QSGMATERIAL_H
#include <QtQuick/qtquickglobal.h>
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
# include <QtGui/qopenglshaderprogram.h>
#endif
#include <QtGui/QMatrix4x4>
@@ -84,7 +84,7 @@ public:
QRect deviceRect() const;
float determinant() const;
float devicePixelRatio() const;
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
QOpenGLContext *context() const;
#endif
private:
@@ -101,7 +101,7 @@ public:
// First time a material is used, oldMaterial is null.
virtual void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
virtual char const *const *attributeNames() const = 0; // Array must end with null.
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
inline QOpenGLShaderProgram *program() { return &m_program; }
#endif
protected:
@@ -110,19 +110,19 @@ protected:
friend class QSGDefaultRenderContext;
friend class QSGBatchRenderer::ShaderManager;
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
void setShaderSourceFile(QOpenGLShader::ShaderType type, const QString &sourceFile);
void setShaderSourceFiles(QOpenGLShader::ShaderType type, const QStringList &sourceFiles);
virtual void compile();
#endif
virtual void initialize() { }
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
virtual const char *vertexShader() const;
virtual const char *fragmentShader() const;
#endif
private:
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
QOpenGLShaderProgram m_program;
#endif
QScopedPointer<QSGMaterialShaderPrivate> d_ptr;
diff --git a/src/quick/scenegraph/coreapi/qsgmaterialshader_p.h b/src/quick/scenegraph/coreapi/qsgmaterialshader_p.h
index 0dbce010db..47f5e5de09 100644
--- a/src/quick/scenegraph/coreapi/qsgmaterialshader_p.h
+++ b/src/quick/scenegraph/coreapi/qsgmaterialshader_p.h
@@ -59,7 +59,7 @@ QT_BEGIN_NAMESPACE
class Q_QUICK_PRIVATE_EXPORT QSGMaterialShaderPrivate
{
public:
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
const char *loadShaderSource(QOpenGLShader::ShaderType type) const;
QHash<QOpenGLShader::ShaderType, QStringList> m_sourceFiles;
diff --git a/src/quick/scenegraph/coreapi/qsgrenderer.cpp b/src/quick/scenegraph/coreapi/qsgrenderer.cpp
index 34cdfc0a6d..e5d464930c 100644
--- a/src/quick/scenegraph/coreapi/qsgrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgrenderer.cpp
@@ -39,7 +39,7 @@
#include "qsgrenderer_p.h"
#include "qsgnodeupdater_p.h"
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
# include <QtGui/QOpenGLFramebufferObject>
# include <QtGui/QOpenGLContext>
# include <QtGui/QOpenGLFunctions>
@@ -67,7 +67,7 @@ int qt_sg_envInt(const char *name, int defaultValue)
void QSGBindable::clear(QSGAbstractRenderer::ClearMode mode) const
{
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
GLuint bits = 0;
if (mode & QSGAbstractRenderer::ClearColorBuffer) bits |= GL_COLOR_BUFFER_BIT;
if (mode & QSGAbstractRenderer::ClearDepthBuffer) bits |= GL_DEPTH_BUFFER_BIT;
@@ -81,11 +81,11 @@ void QSGBindable::clear(QSGAbstractRenderer::ClearMode mode) const
// Reactivate the color buffer after switching to the stencil.
void QSGBindable::reactivate() const
{
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
QOpenGLContext::currentContext()->functions()->glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
#endif
}
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
QSGBindableFboId::QSGBindableFboId(GLuint id)
: m_id(id)
{
@@ -181,7 +181,7 @@ bool QSGRenderer::isMirrored() const
void QSGRenderer::renderScene(uint fboId)
{
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
if (fboId) {
QSGBindableFboId bindable(fboId);
renderScene(bindable);
@@ -223,7 +223,7 @@ void QSGRenderer::renderScene(const QSGBindable &bindable)
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRendererFrame,
QQuickProfiler::SceneGraphRendererBinding);
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
// Sanity check that attribute registers are disabled
if (qsg_sanity_check) {
GLint count = 0;
diff --git a/src/quick/scenegraph/coreapi/qsgrenderer_p.h b/src/quick/scenegraph/coreapi/qsgrenderer_p.h
index 94b78a85b4..26e29d414d 100644
--- a/src/quick/scenegraph/coreapi/qsgrenderer_p.h
+++ b/src/quick/scenegraph/coreapi/qsgrenderer_p.h
@@ -133,7 +133,7 @@ public:
virtual void clear(QSGAbstractRenderer::ClearMode mode) const;
virtual void reactivate() const;
};
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
class QSGBindableFboId : public QSGBindable
{
public:
diff --git a/src/quick/scenegraph/qsgadaptationlayer.cpp b/src/quick/scenegraph/qsgadaptationlayer.cpp
index 84ca09285a..412023564f 100644
--- a/src/quick/scenegraph/qsgadaptationlayer.cpp
+++ b/src/quick/scenegraph/qsgadaptationlayer.cpp
@@ -73,7 +73,7 @@ QSGDistanceFieldGlyphCache::QSGDistanceFieldGlyphCache(QSGDistanceFieldGlyphCach
// this allows us to call pathForGlyph once and reuse the result.
m_referenceFont.setPixelSize(QT_DISTANCEFIELD_BASEFONTSIZE(m_doubleGlyphResolution) * QT_DISTANCEFIELD_SCALE(m_doubleGlyphResolution));
Q_ASSERT(m_referenceFont.isValid());
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
m_coreProfile = (c->format().profile() == QSurfaceFormat::CoreProfile);
#else
Q_UNUSED(c)
diff --git a/src/quick/scenegraph/qsgcontextplugin.cpp b/src/quick/scenegraph/qsgcontextplugin.cpp
index 7fab9aeae8..635308c38a 100644
--- a/src/quick/scenegraph/qsgcontextplugin.cpp
+++ b/src/quick/scenegraph/qsgcontextplugin.cpp
@@ -45,7 +45,7 @@
// Built-in adaptations
#include <QtQuick/private/qsgsoftwareadaptation_p.h>
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
#include <QtQuick/private/qsgdefaultcontext_p.h>
#endif
@@ -62,7 +62,7 @@ QSGContextPlugin::~QSGContextPlugin()
{
}
-#ifndef QT_NO_LIBRARY
+#if QT_CONFIG(library)
Q_GLOBAL_STATIC_WITH_ARGS(QFactoryLoader, loader,
(QSGContextFactoryInterface_iid, QLatin1String("/scenegraph")))
#endif
@@ -128,7 +128,7 @@ QSGAdaptationBackendData *contextFactory()
if (requestedBackend.isEmpty() && qEnvironmentVariableIsSet("QT_QUICK_BACKEND"))
requestedBackend = QString::fromLocal8Bit(qgetenv("QT_QUICK_BACKEND"));
-#ifdef QT_NO_OPENGL
+#if !QT_CONFIG(opengl)
// If this is a build without OpenGL, and no backend has been set
// default to the software renderer
if (requestedBackend.isEmpty())
@@ -148,7 +148,7 @@ QSGAdaptationBackendData *contextFactory()
}
}
-#ifndef QT_NO_LIBRARY
+#if QT_CONFIG(library)
// Then try the plugins.
if (!backendData->factory) {
const int index = loader()->indexOf(requestedBackend);
@@ -165,7 +165,7 @@ QSGAdaptationBackendData *contextFactory()
qPrintable(QLibraryInfo::location(QLibraryInfo::PluginsPath)));
}
}
-#endif // QT_NO_LIBRARY
+#endif // library
}
}
@@ -185,7 +185,7 @@ QSGContext *QSGContext::createDefaultContext()
QSGAdaptationBackendData *backendData = contextFactory();
if (backendData->factory)
return backendData->factory->create(backendData->name);
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
return new QSGDefaultContext();
#else
return nullptr;
diff --git a/src/quick/scenegraph/qsgrenderloop.cpp b/src/quick/scenegraph/qsgrenderloop.cpp
index 5bd1adc1f7..ec874f6ff0 100644
--- a/src/quick/scenegraph/qsgrenderloop.cpp
+++ b/src/quick/scenegraph/qsgrenderloop.cpp
@@ -58,7 +58,7 @@
#include <QtQuick/private/qsgcontext_p.h>
#include <private/qquickprofiler_p.h>
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
# include <QtGui/QOpenGLContext>
# include <private/qsgdefaultrendercontext_p.h>
#if QT_CONFIG(quick_shadereffect)
@@ -74,7 +74,7 @@ QT_BEGIN_NAMESPACE
extern bool qsg_useConsistentTiming();
extern Q_GUI_EXPORT QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format, bool include_alpha);
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
/*!
expectations for this manager to work:
- one opengl context to render multiple windows
@@ -119,7 +119,7 @@ void QSGRenderLoop::cleanup()
void QSGRenderLoop::postJob(QQuickWindow *window, QRunnable *job)
{
Q_ASSERT(job);
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
Q_ASSERT(window);
if (window->openglContext()) {
window->openglContext()->makeCurrent(window);
@@ -131,7 +131,7 @@ void QSGRenderLoop::postJob(QQuickWindow *window, QRunnable *job)
#endif
delete job;
}
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
class QSGGuiThreadRenderLoop : public QSGRenderLoop
{
Q_OBJECT
@@ -182,7 +182,7 @@ QSGRenderLoop *QSGRenderLoop::instance()
const_cast<QLoggingCategory &>(QSG_LOG_INFO()).setEnabled(QtDebugMsg, true);
s_instance = QSGContext::createWindowManager();
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
if (!s_instance) {
enum RenderLoopType {
@@ -272,7 +272,7 @@ void QSGRenderLoop::handleContextCreationFailure(QQuickWindow *window,
if (!signalEmitted)
qFatal("%s", qPrintable(untranslatedMessage));
}
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
QSGGuiThreadRenderLoop::QSGGuiThreadRenderLoop()
: gl(0)
{
diff --git a/src/quick/scenegraph/util/qsgdistancefieldutil.cpp b/src/quick/scenegraph/util/qsgdistancefieldutil.cpp
index 79e43e3820..9ca9cdb107 100644
--- a/src/quick/scenegraph/util/qsgdistancefieldutil.cpp
+++ b/src/quick/scenegraph/util/qsgdistancefieldutil.cpp
@@ -40,7 +40,7 @@
#include "qsgdistancefieldutil_p.h"
#include <private/qsgadaptationlayer_p.h>
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
# include <QtGui/private/qopenglengineshadersource_p.h>
#endif
#include <QtQuick/private/qsgcontext_p.h>
diff --git a/src/quick/scenegraph/util/qsgengine.cpp b/src/quick/scenegraph/util/qsgengine.cpp
index ad1fcfa470..09e4cdf5a7 100644
--- a/src/quick/scenegraph/util/qsgengine.cpp
+++ b/src/quick/scenegraph/util/qsgengine.cpp
@@ -44,7 +44,7 @@
#include <private/qsgrenderer_p.h>
#include <private/qsgtexture_p.h>
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
# include <QtGui/QOpenGLContext>
# include <private/qsgdefaultrendercontext_p.h>
#endif
@@ -116,7 +116,7 @@ QSGEngine::~QSGEngine()
void QSGEngine::initialize(QOpenGLContext *context)
{
Q_D(QSGEngine);
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
if (context && QOpenGLContext::currentContext() != context) {
qWarning("WARNING: The context must be current before calling QSGEngine::initialize.");
return;
@@ -125,7 +125,7 @@ void QSGEngine::initialize(QOpenGLContext *context)
if (d->sgRenderContext && !d->sgRenderContext->isValid()) {
d->sgRenderContext->setAttachToGraphicsContext(false);
d->sgRenderContext->initialize(context);
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
if (context)
connect(context, &QOpenGLContext::aboutToBeDestroyed, this, &QSGEngine::invalidate);
#endif
diff --git a/src/quick/scenegraph/util/qsgflatcolormaterial.cpp b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp
index 2ce27275cd..8ab7669891 100644
--- a/src/quick/scenegraph/util/qsgflatcolormaterial.cpp
+++ b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp
@@ -39,7 +39,7 @@
#include "qsgflatcolormaterial.h"
#include <private/qsgmaterialshader_p.h>
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
# include <qopenglshaderprogram.h>
#endif
@@ -57,7 +57,7 @@ public:
private:
virtual void initialize();
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
int m_matrix_id;
int m_color_id;
#endif
@@ -68,7 +68,7 @@ QSGMaterialType FlatColorMaterialShader::type;
FlatColorMaterialShader::FlatColorMaterialShader()
: QSGMaterialShader(*new QSGMaterialShaderPrivate)
{
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/flatcolor.vert"));
setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/flatcolor.frag"));
#endif
@@ -76,7 +76,7 @@ FlatColorMaterialShader::FlatColorMaterialShader()
void FlatColorMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
{
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type());
QSGFlatColorMaterial *oldMaterial = static_cast<QSGFlatColorMaterial *>(oldEffect);
QSGFlatColorMaterial *newMaterial = static_cast<QSGFlatColorMaterial *>(newEffect);
@@ -109,7 +109,7 @@ char const *const *FlatColorMaterialShader::attributeNames() const
void FlatColorMaterialShader::initialize()
{
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
m_matrix_id = program()->uniformLocation("matrix");
m_color_id = program()->uniformLocation("color");
#endif
diff --git a/src/quick/scenegraph/util/qsgsimplematerial.h b/src/quick/scenegraph/util/qsgsimplematerial.h
index d07a68e850..8f42599832 100644
--- a/src/quick/scenegraph/util/qsgsimplematerial.h
+++ b/src/quick/scenegraph/util/qsgsimplematerial.h
@@ -50,7 +50,7 @@ class QSGSimpleMaterialShader : public QSGMaterialShader
public:
void initialize() {
QSGMaterialShader::initialize();
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
m_id_matrix = program()->uniformLocation(uniformMatrixName());
if (m_id_matrix < 0) {
qFatal("QSGSimpleMaterialShader does not implement 'uniform highp mat4 %s;' in its vertex shader",
@@ -197,7 +197,7 @@ QSGMaterialType QSGSimpleMaterial<State>::m_type;
template <typename State>
Q_INLINE_TEMPLATE void QSGSimpleMaterialShader<State>::updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
{
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
if (state.isMatrixDirty())
program()->setUniformValue(m_id_matrix, state.combinedMatrix());
if (state.isOpacityDirty() && m_id_opacity >= 0)
diff --git a/src/quick/scenegraph/util/qsgtexture.cpp b/src/quick/scenegraph/util/qsgtexture.cpp
index 436f97b1ff..47248f2f37 100644
--- a/src/quick/scenegraph/util/qsgtexture.cpp
+++ b/src/quick/scenegraph/util/qsgtexture.cpp
@@ -45,7 +45,7 @@
#include <private/qqmlglobal_p.h>
#include <QtGui/qguiapplication.h>
#include <QtGui/qpa/qplatformnativeinterface.h>
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
# include <qopenglfunctions.h>
# include <QtGui/qopenglcontext.h>
# include <QtGui/qopenglfunctions.h>
@@ -70,7 +70,7 @@
#include <QHash>
#endif
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
static QElapsedTimer qsg_renderer_timer;
#endif
@@ -86,7 +86,7 @@ static const bool qsg_leak_check = !qEnvironmentVariableIsEmpty("QML_LEAK_CHECK"
QT_BEGIN_NAMESPACE
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
inline static bool isPowerOfTwo(int x)
{
// Assumption: x >= 1
@@ -284,7 +284,7 @@ Q_GLOBAL_STATIC(QMutex, qsg_valid_texture_mutex)
bool qsg_safeguard_texture(QSGTexture *texture)
{
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
QMutexLocker locker(qsg_valid_texture_mutex());
if (!qsg_valid_texture_set()->contains(texture)) {
qWarning() << "Invalid texture accessed:" << (void *) texture;
@@ -527,7 +527,7 @@ QSGTexture::WrapMode QSGTexture::verticalWrapMode() const
*/
void QSGTexture::updateBindOptions(bool force)
{
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
Q_D(QSGTexture);
QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
force |= isAtlasTexture();
@@ -582,7 +582,7 @@ QSGPlainTexture::QSGPlainTexture()
QSGPlainTexture::~QSGPlainTexture()
{
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
if (m_texture_id && m_owns_texture && QOpenGLContext::currentContext())
QOpenGLContext::currentContext()->functions()->glDeleteTextures(1, &m_texture_id);
#endif
@@ -617,7 +617,7 @@ int QSGPlainTexture::textureId() const
// or ~QSGPlainTexture so just keep it minimal here.
return 0;
} else if (m_texture_id == 0){
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
// Generate a texture id for use later and return it.
QOpenGLContext::currentContext()->functions()->glGenTextures(1, &const_cast<QSGPlainTexture *>(this)->m_texture_id);
#endif
@@ -629,7 +629,7 @@ int QSGPlainTexture::textureId() const
void QSGPlainTexture::setTextureId(int id)
{
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
if (m_texture_id && m_owns_texture)
QOpenGLContext::currentContext()->functions()->glDeleteTextures(1, &m_texture_id);
#endif
@@ -643,7 +643,7 @@ void QSGPlainTexture::setTextureId(int id)
void QSGPlainTexture::bind()
{
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
QOpenGLContext *context = QOpenGLContext::currentContext();
QOpenGLFunctions *funcs = context->functions();
if (!m_dirty_texture) {
diff --git a/src/quick/scenegraph/util/qsgtexture_p.h b/src/quick/scenegraph/util/qsgtexture_p.h
index a0d7eb41e3..13c862eb88 100644
--- a/src/quick/scenegraph/util/qsgtexture_p.h
+++ b/src/quick/scenegraph/util/qsgtexture_p.h
@@ -53,7 +53,7 @@
#include <QtQuick/qtquickglobal.h>
#include <private/qobject_p.h>
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
# include <QtGui/qopengl.h>
#endif
#include "qsgtexture.h"
diff --git a/src/quick/scenegraph/util/qsgtexturematerial.cpp b/src/quick/scenegraph/util/qsgtexturematerial.cpp
index 119828bc81..9326ea640d 100644
--- a/src/quick/scenegraph/util/qsgtexturematerial.cpp
+++ b/src/quick/scenegraph/util/qsgtexturematerial.cpp
@@ -39,14 +39,14 @@
#include "qsgtexturematerial_p.h"
#include "qsgtexture_p.h"
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
# include <QtGui/qopenglshaderprogram.h>
# include <QtGui/qopenglfunctions.h>
#endif
QT_BEGIN_NAMESPACE
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
inline static bool isPowerOfTwo(int x)
{
// Assumption: x >= 1
@@ -59,7 +59,7 @@ QSGMaterialType QSGOpaqueTextureMaterialShader::type;
QSGOpaqueTextureMaterialShader::QSGOpaqueTextureMaterialShader()
: QSGMaterialShader()
{
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/opaquetexture.vert"));
setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/opaquetexture.frag"));
#endif
@@ -73,7 +73,7 @@ char const *const *QSGOpaqueTextureMaterialShader::attributeNames() const
void QSGOpaqueTextureMaterialShader::initialize()
{
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
m_matrix_id = program()->uniformLocation("qt_Matrix");
#endif
}
@@ -95,7 +95,7 @@ void QSGOpaqueTextureMaterialShader::updateState(const RenderState &state, QSGMa
t->setHorizontalWrapMode(tx->horizontalWrapMode());
t->setVerticalWrapMode(tx->verticalWrapMode());
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
bool npotSupported = const_cast<QOpenGLContext *>(state.context())
->functions()->hasOpenGLFeature(QOpenGLFunctions::NPOTTextureRepeat);
if (!npotSupported) {
@@ -115,7 +115,7 @@ void QSGOpaqueTextureMaterialShader::updateState(const RenderState &state, QSGMa
t->bind();
else
t->updateBindOptions();
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
if (state.isMatrixDirty())
program()->setUniformValue(m_matrix_id, state.combinedMatrix());
#endif
@@ -379,7 +379,7 @@ QSGMaterialShader *QSGTextureMaterial::createShader() const
QSGTextureMaterialShader::QSGTextureMaterialShader()
: QSGOpaqueTextureMaterialShader()
{
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/texture.frag"));
#endif
}
@@ -387,7 +387,7 @@ QSGTextureMaterialShader::QSGTextureMaterialShader()
void QSGTextureMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
{
Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type());
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
if (state.isOpacityDirty())
program()->setUniformValue(m_opacity_id, state.opacity());
#endif
@@ -397,7 +397,7 @@ void QSGTextureMaterialShader::updateState(const RenderState &state, QSGMaterial
void QSGTextureMaterialShader::initialize()
{
QSGOpaqueTextureMaterialShader::initialize();
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
m_opacity_id = program()->uniformLocation("opacity");
#endif
}
diff --git a/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp b/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp
index 847ec289d8..8c305d7fd4 100644
--- a/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp
+++ b/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp
@@ -38,7 +38,7 @@
****************************************************************************/
#include "qsgvertexcolormaterial.h"
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
# include <qopenglshaderprogram.h>
#endif
QT_BEGIN_NAMESPACE
@@ -55,7 +55,7 @@ public:
private:
virtual void initialize();
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
int m_matrix_id;
int m_opacity_id;
#endif
@@ -66,7 +66,7 @@ QSGMaterialType QSGVertexColorMaterialShader::type;
QSGVertexColorMaterialShader::QSGVertexColorMaterialShader()
: QSGMaterialShader()
{
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/vertexcolor.vert"));
setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/vertexcolor.frag"));
#endif
@@ -74,7 +74,7 @@ QSGVertexColorMaterialShader::QSGVertexColorMaterialShader()
void QSGVertexColorMaterialShader::updateState(const RenderState &state, QSGMaterial * /*newEffect*/, QSGMaterial *)
{
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
if (state.isOpacityDirty())
program()->setUniformValue(m_opacity_id, state.opacity());
@@ -93,7 +93,7 @@ char const *const *QSGVertexColorMaterialShader::attributeNames() const
void QSGVertexColorMaterialShader::initialize()
{
-#ifndef QT_NO_OPENGL
+#if QT_CONFIG(opengl)
m_matrix_id = program()->uniformLocation("matrix");
m_opacity_id = program()->uniformLocation("opacity");
#endif