diff options
author | Martin Smith <martin.smith@qt.io> | 2018-02-05 12:03:56 +0100 |
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committer | Martin Smith <martin.smith@qt.io> | 2018-02-09 17:12:02 +0000 |
commit | 11fca802e342d2331391fd314018cb7ee208dfb7 (patch) | |
tree | 50642cab00b12a79dc92a2d470fbc65a1febdde5 /src/quick/scenegraph | |
parent | 6a2ebc47cfa57dacf5e29083dade8701e1f82bbe (diff) |
doc: Add template parameters to \fn commands
Added template parameters to several \fn commands for functions
in class QSGSimpleMaterialShader<State>.
Change-Id: Id8c0ce98f625e83ec4935dc5ef83d3c6dbc78255
Reviewed-by: Topi Reiniƶ <topi.reinio@qt.io>
Diffstat (limited to 'src/quick/scenegraph')
-rw-r--r-- | src/quick/scenegraph/util/qsgsimplematerial.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/quick/scenegraph/util/qsgsimplematerial.cpp b/src/quick/scenegraph/util/qsgsimplematerial.cpp index f29c58ad9e..376f7dce5c 100644 --- a/src/quick/scenegraph/util/qsgsimplematerial.cpp +++ b/src/quick/scenegraph/util/qsgsimplematerial.cpp @@ -173,17 +173,17 @@ /*! - \fn char const *const *QSGSimpleMaterialShader::attributeNames() const + \fn template <typename State> char const *const *QSGSimpleMaterialShader<State>::attributeNames() const \internal */ /*! - \fn void QSGSimpleMaterialShader::initialize() + \fn template <typename State> void QSGSimpleMaterialShader<State>::initialize() \internal */ /*! - \fn void QSGSimpleMaterialShader::resolveUniforms() + \fn template <typename State> void QSGSimpleMaterialShader<State>::resolveUniforms() Reimplement this function to resolve the location of named uniforms in the shader program. @@ -192,34 +192,34 @@ */ /*! - \fn const char *QSGSimpleMaterialShader::uniformMatrixName() const + \fn template <typename State> const char *QSGSimpleMaterialShader<State>::uniformMatrixName() const Returns the name for the transform matrix uniform of this item. The default value is \c qt_Matrix. */ /*! - \fn const char *QSGSimpleMaterialShader::uniformOpacityName() const + \fn template <typename State> const char *QSGSimpleMaterialShader<State>::uniformOpacityName() const Returns the name for the opacity uniform of this item. The default value is \c qt_Opacity. */ /*! - \fn void QSGSimpleMaterialShader::updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) + \fn template <typename State> void QSGSimpleMaterialShader<State>::updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) \internal */ /*! - \fn QList<QByteArray> QSGSimpleMaterialShader::attributes() const + \fn template <typename State> QList<QByteArray> QSGSimpleMaterialShader<State>::attributes() const Returns a list of names, declaring the vertex attributes in the vertex shader. */ /*! - \fn void QSGSimpleMaterialShader::updateState(const State *newState, const State *oldState) + \fn template <typename State> void QSGSimpleMaterialShader<State>::updateState(const State *newState, const State *oldState) Called whenever the state of this shader should be updated from \a oldState to \a newState, typical for each new set of |