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authorGunnar Sletta <gunnar.sletta@digia.com>2013-09-18 20:16:16 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-09-21 22:23:13 +0200
commita0f8be4021caa9bb5055923f0eea3bee0e345235 (patch)
treecf33dd92e8284f5692e65b1a574749d50da4a3f0 /src/quick/util/qquickanimation.cpp
parent0fc040ef70513ccaeb9e96f7ca05a3df4d6c7879 (diff)
Animators - Render thread animation system
This introduces 6 new QML types for animating state in the scene graph when the UI thread is blocked. The QObject property being animated is updated after the animation completes. It works also with the "windows" and "basic" render loops, but offer litte benefit then compared to in the "threaded" case. Change-Id: Ic19e47c898c0b8bd53e457db922b3c9c457c8147 Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Diffstat (limited to 'src/quick/util/qquickanimation.cpp')
-rw-r--r--src/quick/util/qquickanimation.cpp61
1 files changed, 58 insertions, 3 deletions
diff --git a/src/quick/util/qquickanimation.cpp b/src/quick/util/qquickanimation.cpp
index c05b254b51..904842b91e 100644
--- a/src/quick/util/qquickanimation.cpp
+++ b/src/quick/util/qquickanimation.cpp
@@ -42,6 +42,8 @@
#include "qquickanimation_p.h"
#include "qquickanimation_p_p.h"
+#include "qquickanimatorjob_p.h"
+
#include <private/qquickstatechangescript_p.h>
#include <private/qqmlcontext_p.h>
@@ -171,8 +173,11 @@ void QQuickAbstractAnimationPrivate::commence()
delete oldInstance;
if (animationInstance) {
- if (oldInstance != animationInstance)
+ if (oldInstance != animationInstance) {
+ if (q->threadingModel() == QQuickAbstractAnimation::RenderThread)
+ animationInstance = new QQuickAnimatorProxyJob(animationInstance, q);
animationInstance->addAnimationChangeListener(this, QAbstractAnimationJob::Completion);
+ }
animationInstance->start();
if (animationInstance->isStopped()) {
running = false;
@@ -643,6 +648,11 @@ void QQuickAbstractAnimationPrivate::animationFinished(QAbstractAnimationJob*)
}
}
+QQuickAbstractAnimation::ThreadingModel QQuickAbstractAnimation::threadingModel() const
+{
+ return GuiThread;
+}
+
/*!
\qmltype PauseAnimation
\instantiates QQuickPauseAnimation
@@ -1713,6 +1723,21 @@ QQuickSequentialAnimation::~QQuickSequentialAnimation()
{
}
+QQuickAbstractAnimation::ThreadingModel QQuickSequentialAnimation::threadingModel() const
+{
+ Q_D(const QQuickAnimationGroup);
+
+ ThreadingModel style = AnyThread;
+ for (int i=0; i<d->animations.size(); ++i) {
+ ThreadingModel ces = d->animations.at(i)->threadingModel();
+ if (ces == GuiThread)
+ return GuiThread;
+ else if (ces == RenderThread)
+ style = RenderThread;
+ }
+ return style;
+}
+
QAbstractAnimationJob* QQuickSequentialAnimation::transition(QQuickStateActions &actions,
QQmlProperties &modified,
TransitionDirection direction,
@@ -1729,14 +1754,19 @@ QAbstractAnimationJob* QQuickSequentialAnimation::transition(QQuickStateActions
from = d->animations.count() - 1;
}
+ ThreadingModel execution = threadingModel();
+
bool valid = d->defaultProperty.isValid();
QAbstractAnimationJob* anim;
for (int ii = from; ii < d->animations.count() && ii >= 0; ii += inc) {
if (valid)
d->animations.at(ii)->setDefaultTarget(d->defaultProperty);
anim = d->animations.at(ii)->transition(actions, modified, direction, defaultTarget);
- if (anim)
+ if (anim) {
+ if (d->animations.at(ii)->threadingModel() == RenderThread && execution != RenderThread)
+ anim = new QQuickAnimatorProxyJob(anim, this);
inc == -1 ? ag->prependAnimation(anim) : ag->appendAnimation(anim);
+ }
}
return initInstance(ag);
@@ -1782,6 +1812,23 @@ QQuickParallelAnimation::~QQuickParallelAnimation()
{
}
+QQuickAbstractAnimation::ThreadingModel QQuickParallelAnimation::threadingModel() const
+{
+ Q_D(const QQuickAnimationGroup);
+
+ ThreadingModel style = AnyThread;
+ for (int i=0; i<d->animations.size(); ++i) {
+ ThreadingModel ces = d->animations.at(i)->threadingModel();
+ if (ces == GuiThread)
+ return GuiThread;
+ else if (ces == RenderThread)
+ style = RenderThread;
+ }
+ return style;
+}
+
+
+
QAbstractAnimationJob* QQuickParallelAnimation::transition(QQuickStateActions &actions,
QQmlProperties &modified,
TransitionDirection direction,
@@ -1790,14 +1837,19 @@ QAbstractAnimationJob* QQuickParallelAnimation::transition(QQuickStateActions &a
Q_D(QQuickAnimationGroup);
QParallelAnimationGroupJob *ag = new QParallelAnimationGroupJob;
+ ThreadingModel style = threadingModel();
+
bool valid = d->defaultProperty.isValid();
QAbstractAnimationJob* anim;
for (int ii = 0; ii < d->animations.count(); ++ii) {
if (valid)
d->animations.at(ii)->setDefaultTarget(d->defaultProperty);
anim = d->animations.at(ii)->transition(actions, modified, direction, defaultTarget);
- if (anim)
+ if (anim) {
+ if (d->animations.at(ii)->threadingModel() == RenderThread && style != RenderThread)
+ anim = new QQuickAnimatorProxyJob(anim, this);
ag->appendAnimation(anim);
+ }
}
return initInstance(ag);
}
@@ -2034,6 +2086,8 @@ void QQuickPropertyAnimation::setTo(const QVariant &t)
\qmlproperty real QtQuick2::PropertyAnimation::easing.overshoot
\qmlproperty real QtQuick2::PropertyAnimation::easing.period
\qmlproperty list<real> QtQuick2::PropertyAnimation::easing.bezierCurve
+
+//! propertyanimation.easing
\brief Specifies the easing curve used for the animation
To specify an easing curve you need to specify at least the type. For some curves you can also specify
@@ -2235,6 +2289,7 @@ void QQuickPropertyAnimation::setTo(const QVariant &t)
See the \l {qml/animation/easing}{easing} example for a demonstration of
the different easing settings.
+//! propertyanimation.easing
*/
QEasingCurve QQuickPropertyAnimation::easing() const
{