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authorGunnar Sletta <gunnar@sletta.org>2016-08-23 12:38:14 +0200
committerGunnar Sletta <gunnar@sletta.org>2016-10-12 18:12:28 +0000
commitae80962806f44fc9f58de14d62229771b836cb93 (patch)
treee73a36fb943640a66e14c15a3582265ebbe9e306 /src/quick/util/qquickanimatorcontroller.cpp
parentebb8e81050b40645f0e80f0ec59773790928df75 (diff)
Redo animator internals
The animators have suffered from crashes at runtime and instability during testing which have led them to not live up to their potential. This change brings some new concepts to try to make the situation a bit better: Firstly, the ownership of the render thread animation job is maintained using a QSharedPointer, greatly simplifying the management of that object. For the most part it will be deleted on the render thread, but if not, then that is ok too. Secondly, the proxy job is no longer tied to the animation controller. It simply starts the job on the render thread and polls to see if it has completed and only then performs the write back into the source item. Thirdly, the transform helper object which unifies x, y, scale and rotation animators into one matrix has been moved out of the controller and is striclty managed by the transform jobs. Finally, the qmlbench testcase indicates this new implementation is almost 10% faster than the old one, so the addition of shared pointers have not caused any significant performance additions. Change-Id: I51bbc43f716f8635fea97a08f2367e10cde95499 Reviewed-by: Michael Brasser <michael.brasser@live.com> Reviewed-by: Anton Kudryavtsev <a.kudryavtsev@netris.ru>
Diffstat (limited to 'src/quick/util/qquickanimatorcontroller.cpp')
-rw-r--r--src/quick/util/qquickanimatorcontroller.cpp268
1 files changed, 83 insertions, 185 deletions
diff --git a/src/quick/util/qquickanimatorcontroller.cpp b/src/quick/util/qquickanimatorcontroller.cpp
index 6d8167413e..ed3380b9ca 100644
--- a/src/quick/util/qquickanimatorcontroller.cpp
+++ b/src/quick/util/qquickanimatorcontroller.cpp
@@ -1,6 +1,7 @@
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
+** Copyright (C) 2016 Gunnar Sletta <gunnar@sletta.org>
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
@@ -50,228 +51,116 @@
QT_BEGIN_NAMESPACE
-QQuickAnimatorController::QQuickAnimatorController(QQuickWindow *window)
- : m_window(window)
- , m_nodesAreInvalid(false)
-{
- m_guiEntity = new QQuickAnimatorControllerGuiThreadEntity();
- m_guiEntity->controller = this;
- connect(window, SIGNAL(frameSwapped()), m_guiEntity, SLOT(frameSwapped()));
-}
-
-void QQuickAnimatorControllerGuiThreadEntity::frameSwapped()
+QQuickAnimatorController::~QQuickAnimatorController()
{
- if (!controller.isNull())
- controller->stopProxyJobs();
}
-QQuickAnimatorController::~QQuickAnimatorController()
+QQuickAnimatorController::QQuickAnimatorController(QQuickWindow *window)
+ : m_window(window)
{
- // The proxy job might already have been deleted, in which case we
- // need to avoid calling functions on them. Then delete the job.
- for (QAbstractAnimationJob *job : qAsConst(m_deleting)) {
- m_starting.take(job);
- m_stopping.take(job);
- m_animatorRoots.take(job);
- delete job;
- }
-
- for (QQuickAnimatorProxyJob *proxy : qAsConst(m_animatorRoots))
- proxy->controllerWasDeleted();
- for (auto it = m_animatorRoots.keyBegin(), end = m_animatorRoots.keyEnd(); it != end; ++it)
- delete *it;
-
- // Delete those who have been started, stopped and are now still
- // pending for restart.
- for (auto it = m_starting.keyBegin(), end = m_starting.keyEnd(); it != end; ++it) {
- QAbstractAnimationJob *job = *it;
- if (!m_animatorRoots.contains(job))
- delete job;
- }
-
- delete m_guiEntity;
}
-static void qquickanimator_invalidate_node(QAbstractAnimationJob *job)
+static void qquickanimator_invalidate_jobs(QAbstractAnimationJob *job)
{
if (job->isRenderThreadJob()) {
- static_cast<QQuickAnimatorJob *>(job)->nodeWasDestroyed();
+ static_cast<QQuickAnimatorJob *>(job)->invalidate();
} else if (job->isGroup()) {
QAnimationGroupJob *g = static_cast<QAnimationGroupJob *>(job);
for (QAbstractAnimationJob *a = g->firstChild(); a; a = a->nextSibling())
- qquickanimator_invalidate_node(a);
+ qquickanimator_invalidate_jobs(a);
}
}
void QQuickAnimatorController::windowNodesDestroyed()
{
m_nodesAreInvalid = true;
- for (QHash<QAbstractAnimationJob *, QQuickAnimatorProxyJob *>::const_iterator it = m_animatorRoots.constBegin();
- it != m_animatorRoots.constEnd(); ++it) {
- qquickanimator_invalidate_node(it.key());
- }
-}
-void QQuickAnimatorController::itemDestroyed(QObject *o)
-{
- m_deletedSinceLastFrame << (QQuickItem *) o;
+ for (const QSharedPointer<QAbstractAnimationJob> &toStop : qAsConst(m_rootsPendingStop))
+ toStop->stop();
+ m_rootsPendingStop.clear();
+
+ // Clear animation roots and iterate over a temporary to avoid that job->stop()
+ // modifies the m_animationRoots and messes with our iteration
+ const auto roots = m_animationRoots;
+ m_animationRoots.clear();
+ for (const QSharedPointer<QAbstractAnimationJob> &job : roots) {
+ qquickanimator_invalidate_jobs(job.data());
+
+ // Stop it and add it to the list of pending start so it might get
+ // started later on.
+ job->stop();
+ m_rootsPendingStart.insert(job);
+ }
}
void QQuickAnimatorController::advance()
{
bool running = false;
- for (QHash<QAbstractAnimationJob *, QQuickAnimatorProxyJob *>::const_iterator it = m_animatorRoots.constBegin();
- !running && it != m_animatorRoots.constEnd(); ++it) {
- if (it.key()->isRunning())
+ for (const QSharedPointer<QAbstractAnimationJob> &job : qAsConst(m_animationRoots)) {
+ if (job->isRunning()) {
running = true;
+ break;
+ }
}
- // It was tempting to only run over the active animations, but we need to push
- // the values for the transforms that finished in the last frame and those will
- // have been removed already...
- lock();
- for (QHash<QQuickItem *, QQuickTransformAnimatorJob::Helper *>::const_iterator it = m_transforms.constBegin();
- it != m_transforms.constEnd(); ++it) {
- QQuickTransformAnimatorJob::Helper *xform = *it;
- // Set to zero when the item was deleted in beforeNodeSync().
- if (!xform->item)
- continue;
- (*it)->apply();
- }
- unlock();
+ for (QQuickAnimatorJob *job : qAsConst(m_runningAnimators))
+ job->commit();
if (running)
m_window->update();
}
-static void qquick_initialize_helper(QAbstractAnimationJob *job, QQuickAnimatorController *c, bool attachListener)
+static void qquickanimator_sync_before_start(QAbstractAnimationJob *job)
{
if (job->isRenderThreadJob()) {
- QQuickAnimatorJob *j = static_cast<QQuickAnimatorJob *>(job);
- // Note: since a QQuickAnimatorJob::m_target is a QPointer,
- // if m_target is destroyed between the time it was set
- // as the target of the animator job and before this step,
- // (e.g a Loader being set inactive just after starting the animator)
- // we are sure it will be NULL and won't be dangling around
- if (!j->target()) {
- return;
- } else if (c->m_deletedSinceLastFrame.contains(j->target())) {
- j->targetWasDeleted();
- } else {
- if (attachListener)
- j->addAnimationChangeListener(c, QAbstractAnimationJob::StateChange);
- j->initialize(c);
- }
+ static_cast<QQuickAnimatorJob *>(job)->preSync();
} else if (job->isGroup()) {
QAnimationGroupJob *g = static_cast<QAnimationGroupJob *>(job);
for (QAbstractAnimationJob *a = g->firstChild(); a; a = a->nextSibling())
- qquick_initialize_helper(a, c, attachListener);
+ qquickanimator_sync_before_start(a);
}
}
void QQuickAnimatorController::beforeNodeSync()
{
- for (QAbstractAnimationJob *job : qAsConst(m_deleting)) {
- m_starting.take(job);
- m_stopping.take(job);
- m_animatorRoots.take(job);
- job->stop();
- delete job;
- }
- m_deleting.clear();
+ for (const QSharedPointer<QAbstractAnimationJob> &toStop : qAsConst(m_rootsPendingStop))
+ toStop->stop();
+ m_rootsPendingStop.clear();
- if (m_starting.size())
- m_window->update();
- for (QQuickAnimatorProxyJob *proxy : qAsConst(m_starting)) {
- QAbstractAnimationJob *job = proxy->job();
- job->addAnimationChangeListener(this, QAbstractAnimationJob::Completion);
- qquick_initialize_helper(job, this, true);
- m_animatorRoots[job] = proxy;
- job->start();
- proxy->startedByController();
- }
- m_starting.clear();
- for (QQuickAnimatorProxyJob *proxy : qAsConst(m_stopping)) {
- QAbstractAnimationJob *job = proxy->job();
- job->stop();
- }
- m_stopping.clear();
-
- // First sync after a window was hidden or otherwise invalidated.
- // call initialize again to pick up new nodes..
- if (m_nodesAreInvalid) {
- for (QHash<QAbstractAnimationJob *, QQuickAnimatorProxyJob *>::const_iterator it = m_animatorRoots.constBegin();
- it != m_animatorRoots.constEnd(); ++it) {
- qquick_initialize_helper(it.key(), this, false);
- }
- m_nodesAreInvalid = false;
- }
+ for (QQuickAnimatorJob *job : qAsConst(m_runningAnimators))
+ job->preSync();
- for (QQuickAnimatorJob *job : qAsConst(m_activeLeafAnimations)) {
- if (!job->target())
- continue;
- else if (m_deletedSinceLastFrame.contains(job->target()))
- job->targetWasDeleted();
- else if (job->isTransform()) {
- QQuickTransformAnimatorJob *xform = static_cast<QQuickTransformAnimatorJob *>(job);
- xform->transformHelper()->sync();
- }
- }
- for (QQuickItem *wiped : qAsConst(m_deletedSinceLastFrame)) {
- QQuickTransformAnimatorJob::Helper *helper = m_transforms.take(wiped);
- // Helper will now already have been reset in all animators referencing it.
- delete helper;
- }
+ // Start pending jobs
+ for (const QSharedPointer<QAbstractAnimationJob> &job : qAsConst(m_rootsPendingStart)) {
+ Q_ASSERT(!job->isRunning());
- m_deletedSinceLastFrame.clear();
-}
+ // We want to make sure that presync is called before
+ // updateAnimationTime is called the very first time, so before
+ // starting a tree of jobs, we go through it and call preSync on all
+ // its animators.
+ qquickanimator_sync_before_start(job.data());
-void QQuickAnimatorController::afterNodeSync()
-{
- for (QQuickAnimatorJob *job : qAsConst(m_activeLeafAnimations)) {
- if (job->target())
- job->afterNodeSync();
+ // The start the job..
+ job->start();
+ m_animationRoots.insert(job.data(), job);
}
-}
+ m_rootsPendingStart.clear();
-void QQuickAnimatorController::proxyWasDestroyed(QQuickAnimatorProxyJob *proxy)
-{
- lock();
- m_proxiesToStop.remove(proxy);
- unlock();
+ // Issue an update directly on the window to force another render pass.
+ if (m_animationRoots.size())
+ m_window->update();
}
-void QQuickAnimatorController::stopProxyJobs()
+void QQuickAnimatorController::afterNodeSync()
{
- // Need to make a copy under lock and then stop while unlocked.
- // Stopping triggers writeBack which in turn may lock, so it needs
- // to be outside the lock. It is also safe because deletion of
- // proxies happens on the GUI thread, where this code is also executing.
- lock();
- const QSet<QQuickAnimatorProxyJob *> jobs = m_proxiesToStop;
- m_proxiesToStop.clear();
- unlock();
- for (QQuickAnimatorProxyJob *p : jobs)
- p->stop();
+ for (QQuickAnimatorJob *job : qAsConst(m_runningAnimators))
+ job->postSync();
}
void QQuickAnimatorController::animationFinished(QAbstractAnimationJob *job)
{
- /* We are currently on the render thread and m_deleting is primarily
- * being written on the GUI Thread and read during sync. However, we don't
- * need to lock here as this is a direct result of animationDriver->advance()
- * which is already locked. For non-threaded render loops no locking is
- * needed in any case.
- */
- if (!m_deleting.contains(job)) {
- QQuickAnimatorProxyJob *proxy = m_animatorRoots.value(job);
- if (proxy) {
- m_window->update();
- m_proxiesToStop << proxy;
- }
- // else already gone...
- }
+ m_animationRoots.remove(job);
}
void QQuickAnimatorController::animationStateChanged(QAbstractAnimationJob *job,
@@ -281,43 +170,52 @@ void QQuickAnimatorController::animationStateChanged(QAbstractAnimationJob *job,
Q_ASSERT(job->isRenderThreadJob());
QQuickAnimatorJob *animator = static_cast<QQuickAnimatorJob *>(job);
if (newState == QAbstractAnimationJob::Running) {
- m_activeLeafAnimations << animator;
- animator->setHasBeenRunning(true);
+ m_runningAnimators.insert(animator);
} else if (oldState == QAbstractAnimationJob::Running) {
- m_activeLeafAnimations.remove(animator);
+ animator->commit();
+ m_runningAnimators.remove(animator);
}
}
-
void QQuickAnimatorController::requestSync()
{
// Force a "sync" pass as the newly started animation needs to sync properties from GUI.
m_window->maybeUpdate();
}
-// These functions are called on the GUI thread.
-void QQuickAnimatorController::startJob(QQuickAnimatorProxyJob *proxy, QAbstractAnimationJob *job)
+// All this is being executed on the GUI thread while the animator controller
+// is locked.
+void QQuickAnimatorController::start_helper(QAbstractAnimationJob *job)
{
- proxy->markJobManagedByController();
- m_starting[job] = proxy;
- m_stopping.remove(job);
- requestSync();
+ if (job->isRenderThreadJob()) {
+ QQuickAnimatorJob *j = static_cast<QQuickAnimatorJob *>(job);
+ j->addAnimationChangeListener(this, QAbstractAnimationJob::StateChange);
+ j->initialize(this);
+ } else if (job->isGroup()) {
+ QAnimationGroupJob *g = static_cast<QAnimationGroupJob *>(job);
+ for (QAbstractAnimationJob *a = g->firstChild(); a; a = a->nextSibling())
+ start_helper(a);
+ }
}
-void QQuickAnimatorController::stopJob(QQuickAnimatorProxyJob *proxy, QAbstractAnimationJob *job)
+// Called by the proxy when it is time to kick off an animation job
+void QQuickAnimatorController::start(const QSharedPointer<QAbstractAnimationJob> &job)
{
- m_stopping[job] = proxy;
- m_starting.remove(job);
+ m_rootsPendingStart.insert(job);
+ m_rootsPendingStop.remove(job);
+ job->addAnimationChangeListener(this, QAbstractAnimationJob::Completion);
+ start_helper(job.data());
requestSync();
}
-void QQuickAnimatorController::deleteJob(QAbstractAnimationJob *job)
+
+// Called by the proxy when it is time to stop an animation job.
+void QQuickAnimatorController::cancel(const QSharedPointer<QAbstractAnimationJob> &job)
{
- lock();
- m_deleting << job;
- requestSync();
- unlock();
+ m_rootsPendingStart.remove(job);
+ m_rootsPendingStop.insert(job);
}
+
QT_END_NAMESPACE