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authorGunnar Sletta <gunnar.sletta@jollamobile.com>2014-05-15 21:01:06 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-05-19 11:15:08 +0200
commit851ae1a77dc207ec11b8ed3f0786bfe1c1905e4c (patch)
tree6576f581a94851366e4481ea6994b610636f5fe0 /src/quick/util/qquickanimatorcontroller.cpp
parent8f6254a88e4c634203df779aa385d9955e91b56f (diff)
Fix crash with running animators on re-shown windows.
The non-threaded render loops would clean up the nodes for a window when it was hidden, but the animators kept running and had a reference to the deleted nodes. This was not a problem for the threaded render loop as it would wipe the animator controller as well which would clean the jobs. Fix it by triggering a reset of all nodes in the animators when the window is told to clean up. If an animator is ticked when it doesn't have a node, it will simply do nothing. When the window is made visible again, we call initialize on all animators to find the new node. Task-number: QTBUG-37995 Change-Id: Ie5609d95db29f4b2b30ca5bf641dce901e528389 Reviewed-by: Michael Brasser <michael.brasser@live.com>
Diffstat (limited to 'src/quick/util/qquickanimatorcontroller.cpp')
-rw-r--r--src/quick/util/qquickanimatorcontroller.cpp42
1 files changed, 38 insertions, 4 deletions
diff --git a/src/quick/util/qquickanimatorcontroller.cpp b/src/quick/util/qquickanimatorcontroller.cpp
index 7991dd8110..697c25b211 100644
--- a/src/quick/util/qquickanimatorcontroller.cpp
+++ b/src/quick/util/qquickanimatorcontroller.cpp
@@ -54,6 +54,7 @@ QT_BEGIN_NAMESPACE
QQuickAnimatorController::QQuickAnimatorController()
: m_window(0)
+ , m_nodesAreInvalid(false)
{
}
@@ -80,6 +81,26 @@ QQuickAnimatorController::~QQuickAnimatorController()
}
}
+static void qquickanimator_invalidate_node(QAbstractAnimationJob *job)
+{
+ if (job->isRenderThreadJob()) {
+ static_cast<QQuickAnimatorJob *>(job)->nodeWasDestroyed();
+ } else if (job->isGroup()) {
+ QAnimationGroupJob *g = static_cast<QAnimationGroupJob *>(job);
+ for (QAbstractAnimationJob *a = g->firstChild(); a; a = a->nextSibling())
+ qquickanimator_invalidate_node(a);
+ }
+}
+
+void QQuickAnimatorController::windowNodesDestroyed()
+{
+ m_nodesAreInvalid = true;
+ for (QHash<QAbstractAnimationJob *, QQuickAnimatorProxyJob *>::const_iterator it = m_animatorRoots.constBegin();
+ it != m_animatorRoots.constEnd(); ++it) {
+ qquickanimator_invalidate_node(it.key());
+ }
+}
+
void QQuickAnimatorController::itemDestroyed(QObject *o)
{
m_deletedSinceLastFrame << (QQuickItem *) o;
@@ -112,7 +133,7 @@ void QQuickAnimatorController::advance()
m_window->update();
}
-static void qquick_initialize_helper(QAbstractAnimationJob *job, QQuickAnimatorController *c)
+static void qquick_initialize_helper(QAbstractAnimationJob *job, QQuickAnimatorController *c, bool attachListener)
{
if (job->isRenderThreadJob()) {
QQuickAnimatorJob *j = static_cast<QQuickAnimatorJob *>(job);
@@ -121,13 +142,14 @@ static void qquick_initialize_helper(QAbstractAnimationJob *job, QQuickAnimatorC
} else if (c->m_deletedSinceLastFrame.contains(j->target())) {
j->targetWasDeleted();
} else {
- j->addAnimationChangeListener(c, QAbstractAnimationJob::StateChange);
+ if (attachListener)
+ j->addAnimationChangeListener(c, QAbstractAnimationJob::StateChange);
j->initialize(c);
}
} else if (job->isGroup()) {
QAnimationGroupJob *g = static_cast<QAnimationGroupJob *>(job);
for (QAbstractAnimationJob *a = g->firstChild(); a; a = a->nextSibling())
- qquick_initialize_helper(a, c);
+ qquick_initialize_helper(a, c, attachListener);
}
}
@@ -147,7 +169,7 @@ void QQuickAnimatorController::beforeNodeSync()
foreach (QQuickAnimatorProxyJob *proxy, m_starting) {
QAbstractAnimationJob *job = proxy->job();
job->addAnimationChangeListener(this, QAbstractAnimationJob::Completion);
- qquick_initialize_helper(job, this);
+ qquick_initialize_helper(job, this, true);
m_animatorRoots[job] = proxy;
job->start();
proxy->startedByController();
@@ -160,6 +182,18 @@ void QQuickAnimatorController::beforeNodeSync()
}
m_stopping.clear();
+ // First sync after a window was hidden or otherwise invalidated.
+ // call initialize again to pick up new nodes..
+ if (m_nodesAreInvalid) {
+ for (QHash<QAbstractAnimationJob *, QQuickAnimatorProxyJob *>::const_iterator it = m_animatorRoots.constBegin();
+ it != m_animatorRoots.constEnd(); ++it) {
+ qquick_initialize_helper(it.key(), this, false);
+ }
+ m_nodesAreInvalid = false;
+ }
+
+
+
foreach (QQuickAnimatorJob *job, m_activeLeafAnimations) {
if (!job->target())
continue;