diff options
author | Gunnar Sletta <gunnar.sletta@digia.com> | 2013-11-01 15:49:33 +0100 |
---|---|---|
committer | The Qt Project <gerrit-noreply@qt-project.org> | 2013-11-06 19:19:34 +0100 |
commit | 63e0ffb32a4a432ed57f31388fabff89b05cb8cc (patch) | |
tree | 8c4927b577bb47789b85368d55ebee2544938352 /src/quick/util/qquickanimatorjob.cpp | |
parent | e0458defdfadeb3a1fb92eb12b14fce9191fe1ee (diff) |
Refactored Animator internals
Change the design from posting events for starting and stopping
to use the scene graph's existing 'sync' point. This gives
much higher predictability and makes both ownership and cleanup
cleaner and also reduces intermediate states while events are
waiting to be delivered.
Task-number: QTBUG-34137
Change-Id: I069ac22acbddaa47925b8172ba98ac340fe9bf8d
Reviewed-by: Michael Brasser <michael.brasser@live.com>
Diffstat (limited to 'src/quick/util/qquickanimatorjob.cpp')
-rw-r--r-- | src/quick/util/qquickanimatorjob.cpp | 103 |
1 files changed, 36 insertions, 67 deletions
diff --git a/src/quick/util/qquickanimatorjob.cpp b/src/quick/util/qquickanimatorjob.cpp index fffb9fc65f..fa6f615649 100644 --- a/src/quick/util/qquickanimatorjob.cpp +++ b/src/quick/util/qquickanimatorjob.cpp @@ -72,8 +72,6 @@ QQuickAnimatorProxyJob::QQuickAnimatorProxyJob(QAbstractAnimationJob *job, QObje // be negligiblie compared to animating and re-rendering the scene on the render thread. m_duration = -1; - job->addAnimationChangeListener(this, QAbstractAnimationJob::Completion); - QObject *ctx = findAnimationContext(m_animation); if (!ctx) { qWarning("QtQuick: unable to find animation context for RT animation..."); @@ -100,7 +98,7 @@ void QQuickAnimatorProxyJob::deleteJob() { if (m_job) { if (m_controller && m_internalState != State_Starting) - QCoreApplication::postEvent(m_controller, new QQuickAnimatorController::Event(m_job, QQuickAnimatorController::DeleteAnimation)); + m_controller->deleteJob(m_job); else if (m_internalState == State_Starting) delete m_job; m_job = 0; @@ -122,18 +120,15 @@ void QQuickAnimatorProxyJob::updateCurrentTime(int) void QQuickAnimatorProxyJob::updateState(QAbstractAnimationJob::State newState, QAbstractAnimationJob::State) { if (m_state == Running) { - if (m_controller) { - m_internalState = State_Running; - startOnRenderThread(); - } else { - m_internalState = State_Starting; - } + m_internalState = State_Starting; + if (m_controller) + m_controller->startJob(this, m_job); } else if (newState == Stopped) { syncBackCurrentValues(); if (m_internalState == State_Starting) m_internalState = State_Stopped; else if (m_controller) { - QCoreApplication::postEvent(m_controller, new QQuickAnimatorController::Event(m_job, QQuickAnimatorController::StopAnimation)); + m_controller->stopJob(this, m_job); } } } @@ -143,23 +138,28 @@ void QQuickAnimatorProxyJob::windowChanged(QQuickWindow *window) setWindow(window); } +void QQuickAnimatorProxyJob::controllerWasDeleted() +{ + m_controller = 0; + m_job = 0; +} + void QQuickAnimatorProxyJob::setWindow(QQuickWindow *window) { if (!window) { - m_controller = 0; // Stop will trigger syncBackCurrentValues so best to do it before // we delete m_job. stop(); deleteJob(); return; - } - m_controller = QQuickWindowPrivate::get(window)->animationController; - - if (window->openglContext()) - readyToAnimate(); - else - connect(window, SIGNAL(sceneGraphInitialized()), this, SLOT(sceneGraphInitialized())); + } else if (!m_controller && m_job) { + m_controller = QQuickWindowPrivate::get(window)->animationController; + if (window->openglContext()) + readyToAnimate(); + else + connect(window, SIGNAL(sceneGraphInitialized()), this, SLOT(sceneGraphInitialized())); + } } void QQuickAnimatorProxyJob::sceneGraphInitialized() @@ -170,36 +170,24 @@ void QQuickAnimatorProxyJob::sceneGraphInitialized() void QQuickAnimatorProxyJob::readyToAnimate() { - if (m_internalState == State_Starting) { - startOnRenderThread(); - } + if (m_internalState == State_Starting) + m_controller->startJob(this, m_job); } -void QQuickAnimatorProxyJob::animationFinished(QAbstractAnimationJob *job) +void QQuickAnimatorProxyJob::startedByController() { - QCoreApplication::postEvent(this, new QQuickAnimatorController::Event(job, QQuickAnimatorController::AnimationFinished)); + m_internalState = State_Running; } bool QQuickAnimatorProxyJob::event(QEvent *e) { - if ((uint) e->type() == QQuickAnimatorController::AnimationFinished) { - // Update the duration of this proxy to the current time and stop it so - // that parent animations can progress gracefully + if (e->type() == QEvent::User) { stop(); return true; } - return QObject::event(e); } -void QQuickAnimatorProxyJob::startOnRenderThread() -{ - m_internalState = State_Running; - // Force a "sync" pass as the newly started animation needs to sync properties from GUI. - m_controller->startAnimation(m_job); - QQuickWindowPrivate::get(m_controller->window)->dirtyItem(0); -} - static void qquick_syncback_helper(QAbstractAnimationJob *job) { if (job->isRenderThreadJob()) { @@ -216,7 +204,8 @@ static void qquick_syncback_helper(QAbstractAnimationJob *job) void QQuickAnimatorProxyJob::syncBackCurrentValues() { - qquick_syncback_helper(m_job); + if (m_job) + qquick_syncback_helper(m_job); } QQuickAnimatorJob::QQuickAnimatorJob() @@ -236,9 +225,9 @@ QQuickAnimatorJob::QQuickAnimatorJob() qreal QQuickAnimatorJob::value() const { qreal v; - m_controller->mutex.lock(); + m_controller->lock(); v = m_value; - m_controller->mutex.unlock(); + m_controller->unlock(); return v; } @@ -258,21 +247,6 @@ void QQuickAnimatorJob::targetWasDeleted() m_controller = 0; } -void QQuickAnimatorJob::updateState(State newState, State oldState) -{ - if (!m_controller) { - stop(); - return; - } - - if (newState == Running) { - m_controller->activeLeafAnimations << this; - m_hasBeenRunning = true; - } else if (oldState == Running) { - m_controller->activeLeafAnimations.remove(this); - } -} - QQuickTransformAnimatorJob::QQuickTransformAnimatorJob() : m_helper(0) { @@ -282,7 +256,7 @@ QQuickTransformAnimatorJob::QQuickTransformAnimatorJob() QQuickTransformAnimatorJob::~QQuickTransformAnimatorJob() { if (m_helper && --m_helper->ref == 0) { - m_controller->transforms.remove(m_helper->item); + m_controller->m_transforms.remove(m_helper->item); delete m_helper; } } @@ -292,11 +266,11 @@ void QQuickTransformAnimatorJob::initialize(QQuickAnimatorController *controller QQuickAnimatorJob::initialize(controller); if (m_controller) { - m_helper = m_controller->transforms.value(m_target); + m_helper = m_controller->m_transforms.value(m_target); if (!m_helper) { m_helper = new Helper(); m_helper->item = m_target; - m_controller->transforms.insert(m_target, m_helper); + m_controller->m_transforms.insert(m_target, m_helper); QObject::connect(m_target, SIGNAL(destroyed(QObject *)), m_controller, SLOT(itemDestroyed(QObject*)), Qt::DirectConnection); } else { ++m_helper->ref; @@ -307,11 +281,6 @@ void QQuickTransformAnimatorJob::initialize(QQuickAnimatorController *controller } } -QQuickTransformAnimatorJob::Helper::~Helper() -{ -} - - void QQuickTransformAnimatorJob::Helper::sync() { const quint32 mask = QQuickItemPrivate::Position @@ -383,7 +352,7 @@ void QQuickXAnimatorJob::updateCurrentTime(int time) { if (!m_controller) return; - Q_ASSERT(m_controller->window->openglContext()->thread() == QThread::currentThread()); + Q_ASSERT(m_controller->m_window->openglContext()->thread() == QThread::currentThread()); m_value = m_from + (m_to - m_from) * m_easing.valueForProgress(time / (qreal) m_duration); m_helper->dx = m_value; @@ -400,7 +369,7 @@ void QQuickYAnimatorJob::updateCurrentTime(int time) { if (!m_controller) return; - Q_ASSERT(m_controller->window->openglContext()->thread() == QThread::currentThread()); + Q_ASSERT(m_controller->m_window->openglContext()->thread() == QThread::currentThread()); m_value = m_from + (m_to - m_from) * m_easing.valueForProgress(time / (qreal) m_duration); m_helper->dy = m_value; @@ -453,7 +422,7 @@ void QQuickOpacityAnimatorJob::updateCurrentTime(int time) { if (!m_controller) return; - Q_ASSERT(m_controller->window->openglContext()->thread() == QThread::currentThread()); + Q_ASSERT(m_controller->m_window->openglContext()->thread() == QThread::currentThread()); m_value = m_from + (m_to - m_from) * m_easing.valueForProgress(time / (qreal) m_duration); m_opacityNode->setOpacity(m_value); @@ -469,7 +438,7 @@ void QQuickScaleAnimatorJob::updateCurrentTime(int time) { if (!m_controller) return; - Q_ASSERT(m_controller->window->openglContext()->thread() == QThread::currentThread()); + Q_ASSERT(m_controller->m_window->openglContext()->thread() == QThread::currentThread()); m_value = m_from + (m_to - m_from) * m_easing.valueForProgress(time / (qreal) m_duration); m_helper->scale = m_value; @@ -489,7 +458,7 @@ void QQuickRotationAnimatorJob::updateCurrentTime(int time) { if (!m_controller) return; - Q_ASSERT(m_controller->window->openglContext()->thread() == QThread::currentThread()); + Q_ASSERT(m_controller->m_window->openglContext()->thread() == QThread::currentThread()); float t = m_easing.valueForProgress(time / (qreal) m_duration); switch (m_direction) { @@ -564,7 +533,7 @@ void QQuickUniformAnimatorJob::updateCurrentTime(int time) { if (!m_controller) return; - Q_ASSERT(m_controller->window->openglContext()->thread() == QThread::currentThread()); + Q_ASSERT(m_controller->m_window->openglContext()->thread() == QThread::currentThread()); if (!m_node || m_uniformIndex == -1 || m_uniformType == -1) return; |