diff options
author | Gunnar Sletta <gunnar@sletta.org> | 2014-08-28 11:27:02 +0200 |
---|---|---|
committer | Gunnar Sletta <gunnar@sletta.org> | 2014-08-30 09:55:37 +0200 |
commit | 8f3311276e4ca44acb69c8870ccfc3167682b898 (patch) | |
tree | 616be3b67d4de0424bd0c517dd75fe0d93bc74ee /src/quick/util/qquickanimatorjob.cpp | |
parent | 68690c3703b151e95eb5dfd8d9db7afda49c7c6f (diff) |
Fix crash with cleanup of animators.
We had several separate issues relating to how the jobs were cleaned up.
The first was that upon getting setWindow(0), the animator did not
reset m_controller to 0, leading to the starts() coming after that to
post null jobs to the controller. This would later crash in
beforeNodeSync as the starting job was null.
The second issue was that during shutdown, QQuickAnimatorProxy
would try to delete jobs on the controller which was already
deleted. The controller is deleted on the GUI thread regardless
of render loop, so this was solved with a QPointer.
The third was that we were a bit too aggressive in trying to clean up
jobs on the GUI thread, so we introduced a new bool which gets set to
true in startJob() so that Proxy::deleteJob() knows who owns the job.
Task-number: QTBUG-37833
Change-Id: I1b6221a2c1ce2bfd0758801b950cda00ff6899d0
Reviewed-by: Michael Brasser <michael.brasser@live.com>
Diffstat (limited to 'src/quick/util/qquickanimatorjob.cpp')
-rw-r--r-- | src/quick/util/qquickanimatorjob.cpp | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/src/quick/util/qquickanimatorjob.cpp b/src/quick/util/qquickanimatorjob.cpp index 9f81f28b7a..d61066babe 100644 --- a/src/quick/util/qquickanimatorjob.cpp +++ b/src/quick/util/qquickanimatorjob.cpp @@ -57,6 +57,7 @@ QQuickAnimatorProxyJob::QQuickAnimatorProxyJob(QAbstractAnimationJob *job, QObje : m_controller(0) , m_job(job) , m_internalState(State_Stopped) + , m_jobManagedByController(false) { m_isRenderThreadProxy = true; m_animation = qobject_cast<QQuickAbstractAnimation *>(item); @@ -101,7 +102,10 @@ void QQuickAnimatorProxyJob::deleteJob() // so delete it through the controller to clean up properly. if (m_controller) m_controller->deleteJob(m_job); - else + + // We explicitly delete the job if the animator controller has never touched + // it. If it has, it will have ownership as well. + else if (!m_jobManagedByController) delete m_job; m_job = 0; } @@ -149,11 +153,13 @@ void QQuickAnimatorProxyJob::controllerWasDeleted() void QQuickAnimatorProxyJob::setWindow(QQuickWindow *window) { if (!window) { - // Stop will trigger syncBackCurrentValues so best to do it before - // we delete m_job. stop(); deleteJob(); - return; + + // Upon leaving a window, we reset the controller. This means that + // animators will only enter the Starting phase and won't be making + // calls to QQuickAnimatorController::startjob(). + m_controller = 0; } else if (!m_controller && m_job) { m_controller = QQuickWindowPrivate::get(window)->animationController; |