diff options
author | Gunnar Sletta <gunnar.sletta@jollamobile.com> | 2014-05-15 21:01:06 +0200 |
---|---|---|
committer | The Qt Project <gerrit-noreply@qt-project.org> | 2014-05-19 11:15:08 +0200 |
commit | 851ae1a77dc207ec11b8ed3f0786bfe1c1905e4c (patch) | |
tree | 6576f581a94851366e4481ea6994b610636f5fe0 /src/quick/util/qquickanimatorjob_p.h | |
parent | 8f6254a88e4c634203df779aa385d9955e91b56f (diff) |
Fix crash with running animators on re-shown windows.
The non-threaded render loops would clean up the nodes for a window
when it was hidden, but the animators kept running and had a reference
to the deleted nodes. This was not a problem for the threaded render
loop as it would wipe the animator controller as well which would
clean the jobs.
Fix it by triggering a reset of all nodes in the animators when the
window is told to clean up. If an animator is ticked when it doesn't
have a node, it will simply do nothing. When the window is made visible
again, we call initialize on all animators to find the new node.
Task-number: QTBUG-37995
Change-Id: Ie5609d95db29f4b2b30ca5bf641dce901e528389
Reviewed-by: Michael Brasser <michael.brasser@live.com>
Diffstat (limited to 'src/quick/util/qquickanimatorjob_p.h')
-rw-r--r-- | src/quick/util/qquickanimatorjob_p.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/quick/util/qquickanimatorjob_p.h b/src/quick/util/qquickanimatorjob_p.h index 8aae121106..03b13bcd30 100644 --- a/src/quick/util/qquickanimatorjob_p.h +++ b/src/quick/util/qquickanimatorjob_p.h @@ -131,6 +131,7 @@ public: void targetWasDeleted(); virtual void initialize(QQuickAnimatorController *controller); virtual void writeBack() = 0; + virtual void nodeWasDestroyed() = 0; bool isTransform() const { return m_isTransform; } bool isUniform() const { return m_isUniform; } @@ -208,6 +209,7 @@ public: protected: QQuickTransformAnimatorJob(); void initialize(QQuickAnimatorController *controller); + void nodeWasDestroyed(); Helper *m_helper; }; @@ -256,6 +258,7 @@ public: void initialize(QQuickAnimatorController *controller); void updateCurrentTime(int time); void writeBack(); + void nodeWasDestroyed(); private: QSGOpacityNode *m_opacityNode; @@ -275,6 +278,7 @@ public: void updateCurrentTime(int time); void writeBack(); + void nodeWasDestroyed(); private: QByteArray m_uniform; |