diff options
author | Gunnar Sletta <gunnar.sletta@digia.com> | 2013-09-18 20:16:16 +0200 |
---|---|---|
committer | The Qt Project <gerrit-noreply@qt-project.org> | 2013-09-21 22:23:13 +0200 |
commit | a0f8be4021caa9bb5055923f0eea3bee0e345235 (patch) | |
tree | cf33dd92e8284f5692e65b1a574749d50da4a3f0 /src/quick/util/qquickbehavior.cpp | |
parent | 0fc040ef70513ccaeb9e96f7ca05a3df4d6c7879 (diff) |
Animators - Render thread animation system
This introduces 6 new QML types for animating state in the
scene graph when the UI thread is blocked. The QObject property
being animated is updated after the animation completes.
It works also with the "windows" and "basic" render loops, but
offer litte benefit then compared to in the "threaded" case.
Change-Id: Ic19e47c898c0b8bd53e457db922b3c9c457c8147
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Diffstat (limited to 'src/quick/util/qquickbehavior.cpp')
-rw-r--r-- | src/quick/util/qquickbehavior.cpp | 14 |
1 files changed, 12 insertions, 2 deletions
diff --git a/src/quick/util/qquickbehavior.cpp b/src/quick/util/qquickbehavior.cpp index 2d765dc5ee..855e99e5a9 100644 --- a/src/quick/util/qquickbehavior.cpp +++ b/src/quick/util/qquickbehavior.cpp @@ -49,6 +49,8 @@ #include <private/qabstractanimationjob_p.h> #include <private/qquicktransition_p.h> +#include <private/qquickanimatorjob_p.h> + #include <private/qobject_p.h> QT_BEGIN_NAMESPACE @@ -186,14 +188,18 @@ void QQuickBehavior::write(const QVariant &value) if (d->animation->isRunning() && value == d->targetValue) return; - const QVariant ¤tValue = d->property.read(); d->targetValue = value; - if (d->animationInstance && d->animationInstance->duration() != -1 + if (d->animationInstance + && (d->animationInstance->duration() != -1 + || d->animationInstance->isRenderThreadProxy()) && !d->animationInstance->isStopped()) { d->blockRunningChanged = true; d->animationInstance->stop(); } + // Render thread animations use "stop" to synchronize the property back + // to the item, so we need to read the value after. + const QVariant ¤tValue = d->property.read(); QQuickStateOperation::ActionList actions; QQuickAction action; @@ -205,6 +211,10 @@ void QQuickBehavior::write(const QVariant &value) QList<QQmlProperty> after; QAbstractAnimationJob *prev = d->animationInstance; d->animationInstance = d->animation->transition(actions, after, QQuickAbstractAnimation::Forward); + + if (d->animationInstance && d->animation->threadingModel() == QQuickAbstractAnimation::RenderThread) + d->animationInstance = new QQuickAnimatorProxyJob(d->animationInstance, d->animation); + if (prev && prev != d->animationInstance) delete prev; |