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authorAndrew den Exter <andrew.den-exter@nokia.com>2012-04-20 15:52:41 +1000
committerQt by Nokia <qt-info@nokia.com>2012-04-23 09:52:33 +0200
commitb50aa539e854f1a10c5f012a448ab6977c3fc9ac (patch)
treeb1a8526c6c621edd76d94870f2c4e6734c7ba71f /src/quick/util/qquickpath.cpp
parenta0adcc6480bce8ca4f91afc792176d313f92ecee (diff)
Reduce memory usage of QQuickPath for simple paths.
For a single segment line path we can get correct results by interpolating across just two points, so there no need to allocate the comparatively large point cache required for more complex paths. This also correct a normally small interpolation error caused by including the terminal point in the number of intervals. Change-Id: I564c3c012b6822831251276951603fca8544a356 Reviewed-by: Michael Brasser <michael.brasser@nokia.com>
Diffstat (limited to 'src/quick/util/qquickpath.cpp')
-rw-r--r--src/quick/util/qquickpath.cpp35
1 files changed, 24 insertions, 11 deletions
diff --git a/src/quick/util/qquickpath.cpp b/src/quick/util/qquickpath.cpp
index 8dadab620a..8cb6e47028 100644
--- a/src/quick/util/qquickpath.cpp
+++ b/src/quick/util/qquickpath.cpp
@@ -455,6 +455,20 @@ static inline QBezier nextBezier(const QPainterPath &path, int *current, qreal *
return QBezier();
}
+static inline int segmentCount(const QPainterPath &path, qreal pathLength)
+{
+ // In the really simple case of a single straight line we can interpolate without jitter
+ // between just two points.
+ if (path.elementCount() == 2
+ && path.elementAt(0).type == QPainterPath::MoveToElement
+ && path.elementAt(1).type == QPainterPath::LineToElement) {
+ return 1;
+ }
+ // more points means less jitter between items as they move along the
+ // path, but takes longer to generate
+ return qCeil(pathLength*5);
+}
+
//derivative of the equation
static inline qreal slopeAt(qreal t, qreal a, qreal b, qreal c, qreal d)
{
@@ -467,11 +481,10 @@ void QQuickPath::createPointCache() const
qreal pathLength = d->pathLength;
if (pathLength <= 0 || qIsNaN(pathLength))
return;
- // more points means less jitter between items as they move along the
- // path, but takes longer to generate
- const int points = qCeil(pathLength*5);
+
+ const int segments = segmentCount(d->_path, pathLength);
const int lastElement = d->_path.elementCount() - 1;
- d->_pointCache.resize(points+1);
+ d->_pointCache.resize(segments+1);
int currElement = -1;
qreal bezLength = 0;
@@ -484,7 +497,7 @@ void QQuickPath::createPointCache() const
qreal prevPercent = 0;
qreal prevOrigPercent = 0;
for (int ii = 0; ii < d->_attributePoints.count(); ++ii) {
- qreal percent = qreal(i)/points;
+ qreal percent = qreal(i)/segments;
const AttributePoint &point = d->_attributePoints.at(ii);
if (percent < point.percent || ii == d->_attributePoints.count() - 1) { //### || is special case for very last item
qreal elementPercent = (percent - prevPercent);
@@ -657,12 +670,12 @@ QPointF QQuickPath::pointAt(qreal p) const
return QPointF();
}
- const int pointCacheSize = d->_pointCache.size();
- qreal idxf = p*pointCacheSize;
+ const int segmentCount = d->_pointCache.size() - 1;
+ qreal idxf = p*segmentCount;
int idx1 = qFloor(idxf);
qreal delta = idxf - idx1;
- if (idx1 >= pointCacheSize)
- idx1 = pointCacheSize - 1;
+ if (idx1 > segmentCount)
+ idx1 = segmentCount;
else if (idx1 < 0)
idx1 = 0;
@@ -671,8 +684,8 @@ QPointF QQuickPath::pointAt(qreal p) const
// interpolate between the two points.
int idx2 = qCeil(idxf);
- if (idx2 >= pointCacheSize)
- idx2 = pointCacheSize - 1;
+ if (idx2 > segmentCount)
+ idx2 = segmentCount;
else if (idx2 < 0)
idx2 = 0;