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author | Laszlo Agocs <laszlo.agocs@qt.io> | 2020-06-24 11:53:13 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2020-06-24 19:48:47 +0200 |
commit | 43d4a9faac74e301ba39243ca7525ee03a5adb53 (patch) | |
tree | d43578643ef88019747ec8c106b18667d552b17c /src/quick | |
parent | 2be6c85b8023f41d964c4c9d45343368b26a0830 (diff) |
Fix up the Scenegraph section in examples.qdoc
Add the newly introduced custommaterials example. The list was
out of date in other ways as well, fix it all up.
Change-Id: I4dc6911930b834a8ac9992042605ceebcb5e450c
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
Diffstat (limited to 'src/quick')
-rw-r--r-- | src/quick/doc/src/examples.qdoc | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/src/quick/doc/src/examples.qdoc b/src/quick/doc/src/examples.qdoc index 9a1308440f..d24964f8b1 100644 --- a/src/quick/doc/src/examples.qdoc +++ b/src/quick/doc/src/examples.qdoc @@ -171,19 +171,17 @@ Creator. \div {class="doc-column"} \b{Scene Graph} \list + \li \l{Scene Graph - Custom Material}{Custom Material} + \li \l{Scene Graph - Two Texture Providers}{Texture Providers and Materials} \li \l{Scene Graph - Custom Geometry}{Custom Geometry} - \li \l{Scene Graph - Metal Under QML}{Metal Under QML} - \li \l{Scene Graph - Metal Texture Import}{Metal Texture Import} + \li \l{Scene Graph - Graph}{Graph} \li \l{Scene Graph - OpenGL Under QML}{OpenGL Under QML} \li \l{Scene Graph - Direct3D 11 Under QML}{Direct3D 11 Under QML} \li \l{Scene Graph - Vulkan Under QML}{Vulkan Under QML} \li \l{Scene Graph - Vulkan Texture Import}{Vulkan Texture Import} - \li \l{Scene Graph - Custom Rendering with QSGRenderNode}{Render Node} - \li \l{Scene Graph - Painted Item}{Painted Item} - \li \l{Scene Graph - Graph}{Graph} - \li \l{Scene Graph - Simple Material}{Simple Material} - \li \l{Scene Graph - Rendering FBOs}{Rendering FBOs} - \li \l{Scene Graph - Rendering FBOs in a thread}{Rendering FBOs in a thread} + \li \l{Scene Graph - Metal Under QML}{Metal Under QML} + \li \l{Scene Graph - Metal Texture Import}{Metal Texture Import} + \li \l{Scene Graph - Rendering FBOs}{Rendering to OpenGL FBOs} \endlist \enddiv \enddiv |