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authorLaszlo Agocs <laszlo.agocs@qt.io>2020-06-24 11:53:13 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2020-06-24 19:48:47 +0200
commit43d4a9faac74e301ba39243ca7525ee03a5adb53 (patch)
treed43578643ef88019747ec8c106b18667d552b17c /src/quick
parent2be6c85b8023f41d964c4c9d45343368b26a0830 (diff)
Fix up the Scenegraph section in examples.qdoc
Add the newly introduced custommaterials example. The list was out of date in other ways as well, fix it all up. Change-Id: I4dc6911930b834a8ac9992042605ceebcb5e450c Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
Diffstat (limited to 'src/quick')
-rw-r--r--src/quick/doc/src/examples.qdoc14
1 files changed, 6 insertions, 8 deletions
diff --git a/src/quick/doc/src/examples.qdoc b/src/quick/doc/src/examples.qdoc
index 9a1308440f..d24964f8b1 100644
--- a/src/quick/doc/src/examples.qdoc
+++ b/src/quick/doc/src/examples.qdoc
@@ -171,19 +171,17 @@ Creator.
\div {class="doc-column"}
\b{Scene Graph}
\list
+ \li \l{Scene Graph - Custom Material}{Custom Material}
+ \li \l{Scene Graph - Two Texture Providers}{Texture Providers and Materials}
\li \l{Scene Graph - Custom Geometry}{Custom Geometry}
- \li \l{Scene Graph - Metal Under QML}{Metal Under QML}
- \li \l{Scene Graph - Metal Texture Import}{Metal Texture Import}
+ \li \l{Scene Graph - Graph}{Graph}
\li \l{Scene Graph - OpenGL Under QML}{OpenGL Under QML}
\li \l{Scene Graph - Direct3D 11 Under QML}{Direct3D 11 Under QML}
\li \l{Scene Graph - Vulkan Under QML}{Vulkan Under QML}
\li \l{Scene Graph - Vulkan Texture Import}{Vulkan Texture Import}
- \li \l{Scene Graph - Custom Rendering with QSGRenderNode}{Render Node}
- \li \l{Scene Graph - Painted Item}{Painted Item}
- \li \l{Scene Graph - Graph}{Graph}
- \li \l{Scene Graph - Simple Material}{Simple Material}
- \li \l{Scene Graph - Rendering FBOs}{Rendering FBOs}
- \li \l{Scene Graph - Rendering FBOs in a thread}{Rendering FBOs in a thread}
+ \li \l{Scene Graph - Metal Under QML}{Metal Under QML}
+ \li \l{Scene Graph - Metal Texture Import}{Metal Texture Import}
+ \li \l{Scene Graph - Rendering FBOs}{Rendering to OpenGL FBOs}
\endlist
\enddiv
\enddiv