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authorGiuseppe D'Angelo <giuseppe.dangelo@kdab.com>2016-03-29 21:56:46 +0200
committerGiuseppe D'Angelo <giuseppe.dangelo@kdab.com>2016-04-01 18:41:05 +0000
commitd438b4f4b93d04a841edf031359e26af617d889d (patch)
tree574624e3ba19b0a9e4853268dd729df5dd1377d5 /src/quick
parent07f2ce1827243a61f763801200987ddc85fb817b (diff)
Move Qt Quick scenegraph resources under the :/qt-project.org/ directory
Change-Id: Ib1c2695f86837b02ba4aaf49184421cd464f7c20 Reviewed-by: Robin Burchell <robin.burchell@viroteck.net> Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Diffstat (limited to 'src/quick')
-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp8
-rw-r--r--src/quick/scenegraph/qsgdefaultglyphnode_p.cpp18
-rw-r--r--src/quick/scenegraph/qsgdefaultimagenode.cpp4
-rw-r--r--src/quick/scenegraph/qsgdefaultrectanglenode.cpp4
-rw-r--r--src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp18
-rw-r--r--src/quick/scenegraph/scenegraph.qrc2
-rw-r--r--src/quick/scenegraph/util/qsgflatcolormaterial.cpp4
-rw-r--r--src/quick/scenegraph/util/qsgtexturematerial.cpp6
-rw-r--r--src/quick/scenegraph/util/qsgvertexcolormaterial.cpp4
9 files changed, 34 insertions, 34 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
index dd1ff14924..e829b054fb 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
@@ -2060,8 +2060,8 @@ Renderer::ClipType Renderer::updateStencilClip(const QSGClipNode *clip)
if (!m_clipProgram.isLinked()) {
QSGShaderSourceBuilder::initializeProgramFromFiles(
&m_clipProgram,
- QStringLiteral(":/scenegraph/shaders/stencilclip.vert"),
- QStringLiteral(":/scenegraph/shaders/stencilclip.frag"));
+ QStringLiteral(":/qt-project.org/scenegraph/shaders/stencilclip.vert"),
+ QStringLiteral(":/qt-project.org/scenegraph/shaders/stencilclip.frag"));
m_clipProgram.bindAttributeLocation("vCoord", 0);
m_clipProgram.link();
m_clipMatrixId = m_clipProgram.uniformLocation("matrix");
@@ -3071,8 +3071,8 @@ void Renderer::visualize()
VisualizeShader *prog = new VisualizeShader();
QSGShaderSourceBuilder::initializeProgramFromFiles(
prog,
- QStringLiteral(":/scenegraph/shaders/visualization.vert"),
- QStringLiteral(":/scenegraph/shaders/visualization.frag"));
+ QStringLiteral(":/qt-project.org/scenegraph/shaders/visualization.vert"),
+ QStringLiteral(":/qt-project.org/scenegraph/shaders/visualization.frag"));
prog->bindAttributeLocation("v", 0);
prog->link();
prog->bind();
diff --git a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
index 9f8788123b..5f4e54b218 100644
--- a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
+++ b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp
@@ -110,8 +110,8 @@ QSGTextMaskShader::QSGTextMaskShader(QFontEngine::GlyphFormat glyphFormat)
, m_textureScale_id(-1)
, m_glyphFormat(glyphFormat)
{
- setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/textmask.vert"));
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/textmask.frag"));
+ setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/textmask.vert"));
+ setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/textmask.frag"));
}
static inline qreal fontSmoothingGamma()
@@ -170,7 +170,7 @@ public:
QSG8BitTextMaskShader(QFontEngine::GlyphFormat glyphFormat)
: QSGTextMaskShader(glyphFormat)
{
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/8bittextmask.frag"));
+ setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/8bittextmask.frag"));
}
virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
@@ -195,7 +195,7 @@ public:
: QSGTextMaskShader(glyphFormat)
, m_useSRGB(false)
{
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/24bittextmask.frag"));
+ setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/24bittextmask.frag"));
}
virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
@@ -273,7 +273,7 @@ public:
QSG32BitColorTextShader(QFontEngine::GlyphFormat glyphFormat)
: QSGTextMaskShader(glyphFormat)
{
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/32bitcolortext.frag"));
+ setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/32bitcolortext.frag"));
}
void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) Q_DECL_OVERRIDE;
@@ -297,8 +297,8 @@ public:
QSGStyledTextShader(QFontEngine::GlyphFormat glyphFormat)
: QSG8BitTextMaskShader(glyphFormat)
{
- setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/styledtext.vert"));
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/styledtext.frag"));
+ setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/styledtext.vert"));
+ setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/styledtext.frag"));
}
virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect);
@@ -369,8 +369,8 @@ public:
QSGOutlinedTextShader(QFontEngine::GlyphFormat glyphFormat)
: QSGStyledTextShader(glyphFormat)
{
- setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/outlinedtext.vert"));
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/outlinedtext.frag"));
+ setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/outlinedtext.vert"));
+ setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/outlinedtext.frag"));
}
};
diff --git a/src/quick/scenegraph/qsgdefaultimagenode.cpp b/src/quick/scenegraph/qsgdefaultimagenode.cpp
index 1f0b0fa9da..b052ccbe09 100644
--- a/src/quick/scenegraph/qsgdefaultimagenode.cpp
+++ b/src/quick/scenegraph/qsgdefaultimagenode.cpp
@@ -105,8 +105,8 @@ QSGMaterialShader *QSGSmoothTextureMaterial::createShader() const
SmoothTextureMaterialShader::SmoothTextureMaterialShader()
: QSGTextureMaterialShader()
{
- setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/smoothtexture.vert"));
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/smoothtexture.frag"));
+ setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/smoothtexture.vert"));
+ setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/smoothtexture.frag"));
}
void SmoothTextureMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
diff --git a/src/quick/scenegraph/qsgdefaultrectanglenode.cpp b/src/quick/scenegraph/qsgdefaultrectanglenode.cpp
index f3f5c7f79f..3b7e3b38ba 100644
--- a/src/quick/scenegraph/qsgdefaultrectanglenode.cpp
+++ b/src/quick/scenegraph/qsgdefaultrectanglenode.cpp
@@ -118,8 +118,8 @@ private:
SmoothColorMaterialShader::SmoothColorMaterialShader()
: QSGMaterialShader()
{
- setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/smoothcolor.vert"));
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/smoothcolor.frag"));
+ setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/smoothcolor.vert"));
+ setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/smoothcolor.frag"));
}
void SmoothColorMaterialShader::updateState(const RenderState &state, QSGMaterial *, QSGMaterial *oldEffect)
diff --git a/src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp b/src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp
index 6f4b85a5b9..52d7979203 100644
--- a/src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp
+++ b/src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp
@@ -88,8 +88,8 @@ QSGDistanceFieldTextMaterialShader::QSGDistanceFieldTextMaterialShader()
, m_lastAlphaMin(-1)
, m_lastAlphaMax(-1)
{
- setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/distancefieldtext.vert"));
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/distancefieldtext.frag"));
+ setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/distancefieldtext.vert"));
+ setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/distancefieldtext.frag"));
}
void QSGDistanceFieldTextMaterialShader::updateAlphaRange(ThresholdFunc thresholdFunc, AntialiasingSpreadFunc spreadFunc)
@@ -339,7 +339,7 @@ DistanceFieldOutlineTextMaterialShader::DistanceFieldOutlineTextMaterialShader()
, m_outlineAlphaMax0_id(-1)
, m_outlineAlphaMax1_id(-1)
{
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/distancefieldoutlinetext.frag"));
+ setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/distancefieldoutlinetext.frag"));
}
void DistanceFieldOutlineTextMaterialShader::initialize()
@@ -421,8 +421,8 @@ DistanceFieldShiftedStyleTextMaterialShader::DistanceFieldShiftedStyleTextMateri
: DistanceFieldStyledTextMaterialShader()
, m_shift_id(-1)
{
- setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/distancefieldshiftedtext.vert"));
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/distancefieldshiftedtext.frag"));
+ setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/distancefieldshiftedtext.vert"));
+ setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/distancefieldshiftedtext.frag"));
}
void DistanceFieldShiftedStyleTextMaterialShader::initialize()
@@ -501,8 +501,8 @@ QSGHiQSubPixelDistanceFieldTextMaterialShader::QSGHiQSubPixelDistanceFieldTextMa
, m_fontScale_id(-1)
, m_vecDelta_id(-1)
{
- setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/hiqsubpixeldistancefieldtext.vert"));
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/hiqsubpixeldistancefieldtext.frag"));
+ setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/hiqsubpixeldistancefieldtext.vert"));
+ setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/hiqsubpixeldistancefieldtext.frag"));
}
void QSGHiQSubPixelDistanceFieldTextMaterialShader::initialize()
@@ -568,8 +568,8 @@ public:
QSGLoQSubPixelDistanceFieldTextMaterialShader::QSGLoQSubPixelDistanceFieldTextMaterialShader()
: QSGHiQSubPixelDistanceFieldTextMaterialShader()
{
- setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/loqsubpixeldistancefieldtext.vert"));
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/loqsubpixeldistancefieldtext.frag"));
+ setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/loqsubpixeldistancefieldtext.vert"));
+ setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/loqsubpixeldistancefieldtext.frag"));
}
QSGMaterialType *QSGLoQSubPixelDistanceFieldTextMaterial::type() const
diff --git a/src/quick/scenegraph/scenegraph.qrc b/src/quick/scenegraph/scenegraph.qrc
index 5db242e46b..ef6da71334 100644
--- a/src/quick/scenegraph/scenegraph.qrc
+++ b/src/quick/scenegraph/scenegraph.qrc
@@ -1,5 +1,5 @@
<RCC>
- <qresource prefix="/scenegraph">
+ <qresource prefix="/qt-project.org/scenegraph">
<file>shaders/flatcolor.frag</file>
<file>shaders/flatcolor.vert</file>
<file>shaders/8bittextmask.frag</file>
diff --git a/src/quick/scenegraph/util/qsgflatcolormaterial.cpp b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp
index 754d2fb33a..9f12cfc96e 100644
--- a/src/quick/scenegraph/util/qsgflatcolormaterial.cpp
+++ b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp
@@ -60,8 +60,8 @@ QSGMaterialType FlatColorMaterialShader::type;
FlatColorMaterialShader::FlatColorMaterialShader()
: QSGMaterialShader(*new QSGMaterialShaderPrivate)
{
- setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/flatcolor.vert"));
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/flatcolor.frag"));
+ setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/flatcolor.vert"));
+ setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/flatcolor.frag"));
}
void FlatColorMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
diff --git a/src/quick/scenegraph/util/qsgtexturematerial.cpp b/src/quick/scenegraph/util/qsgtexturematerial.cpp
index 6bfaaf0080..c5655b9bb3 100644
--- a/src/quick/scenegraph/util/qsgtexturematerial.cpp
+++ b/src/quick/scenegraph/util/qsgtexturematerial.cpp
@@ -50,8 +50,8 @@ QSGMaterialType QSGOpaqueTextureMaterialShader::type;
QSGOpaqueTextureMaterialShader::QSGOpaqueTextureMaterialShader()
: QSGMaterialShader()
{
- setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/opaquetexture.vert"));
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/opaquetexture.frag"));
+ setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/opaquetexture.vert"));
+ setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/opaquetexture.frag"));
}
char const *const *QSGOpaqueTextureMaterialShader::attributeNames() const
@@ -356,7 +356,7 @@ QSGMaterialShader *QSGTextureMaterial::createShader() const
QSGTextureMaterialShader::QSGTextureMaterialShader()
: QSGOpaqueTextureMaterialShader()
{
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/texture.frag"));
+ setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/texture.frag"));
}
void QSGTextureMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
diff --git a/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp b/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp
index 1c83d10de0..05cde75288 100644
--- a/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp
+++ b/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp
@@ -59,8 +59,8 @@ QSGMaterialType QSGVertexColorMaterialShader::type;
QSGVertexColorMaterialShader::QSGVertexColorMaterialShader()
: QSGMaterialShader()
{
- setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/vertexcolor.vert"));
- setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/vertexcolor.frag"));
+ setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/vertexcolor.vert"));
+ setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/vertexcolor.frag"));
}
void QSGVertexColorMaterialShader::updateState(const RenderState &state, QSGMaterial * /*newEffect*/, QSGMaterial *)