diff options
author | Giuseppe D'Angelo <giuseppe.dangelo@kdab.com> | 2016-03-29 21:56:46 +0200 |
---|---|---|
committer | Giuseppe D'Angelo <giuseppe.dangelo@kdab.com> | 2016-04-01 18:41:05 +0000 |
commit | d438b4f4b93d04a841edf031359e26af617d889d (patch) | |
tree | 574624e3ba19b0a9e4853268dd729df5dd1377d5 /src/quick | |
parent | 07f2ce1827243a61f763801200987ddc85fb817b (diff) |
Move Qt Quick scenegraph resources under the :/qt-project.org/ directory
Change-Id: Ib1c2695f86837b02ba4aaf49184421cd464f7c20
Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Diffstat (limited to 'src/quick')
-rw-r--r-- | src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp | 8 | ||||
-rw-r--r-- | src/quick/scenegraph/qsgdefaultglyphnode_p.cpp | 18 | ||||
-rw-r--r-- | src/quick/scenegraph/qsgdefaultimagenode.cpp | 4 | ||||
-rw-r--r-- | src/quick/scenegraph/qsgdefaultrectanglenode.cpp | 4 | ||||
-rw-r--r-- | src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp | 18 | ||||
-rw-r--r-- | src/quick/scenegraph/scenegraph.qrc | 2 | ||||
-rw-r--r-- | src/quick/scenegraph/util/qsgflatcolormaterial.cpp | 4 | ||||
-rw-r--r-- | src/quick/scenegraph/util/qsgtexturematerial.cpp | 6 | ||||
-rw-r--r-- | src/quick/scenegraph/util/qsgvertexcolormaterial.cpp | 4 |
9 files changed, 34 insertions, 34 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp index dd1ff14924..e829b054fb 100644 --- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp +++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp @@ -2060,8 +2060,8 @@ Renderer::ClipType Renderer::updateStencilClip(const QSGClipNode *clip) if (!m_clipProgram.isLinked()) { QSGShaderSourceBuilder::initializeProgramFromFiles( &m_clipProgram, - QStringLiteral(":/scenegraph/shaders/stencilclip.vert"), - QStringLiteral(":/scenegraph/shaders/stencilclip.frag")); + QStringLiteral(":/qt-project.org/scenegraph/shaders/stencilclip.vert"), + QStringLiteral(":/qt-project.org/scenegraph/shaders/stencilclip.frag")); m_clipProgram.bindAttributeLocation("vCoord", 0); m_clipProgram.link(); m_clipMatrixId = m_clipProgram.uniformLocation("matrix"); @@ -3071,8 +3071,8 @@ void Renderer::visualize() VisualizeShader *prog = new VisualizeShader(); QSGShaderSourceBuilder::initializeProgramFromFiles( prog, - QStringLiteral(":/scenegraph/shaders/visualization.vert"), - QStringLiteral(":/scenegraph/shaders/visualization.frag")); + QStringLiteral(":/qt-project.org/scenegraph/shaders/visualization.vert"), + QStringLiteral(":/qt-project.org/scenegraph/shaders/visualization.frag")); prog->bindAttributeLocation("v", 0); prog->link(); prog->bind(); diff --git a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp index 9f8788123b..5f4e54b218 100644 --- a/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp +++ b/src/quick/scenegraph/qsgdefaultglyphnode_p.cpp @@ -110,8 +110,8 @@ QSGTextMaskShader::QSGTextMaskShader(QFontEngine::GlyphFormat glyphFormat) , m_textureScale_id(-1) , m_glyphFormat(glyphFormat) { - setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/textmask.vert")); - setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/textmask.frag")); + setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/textmask.vert")); + setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/textmask.frag")); } static inline qreal fontSmoothingGamma() @@ -170,7 +170,7 @@ public: QSG8BitTextMaskShader(QFontEngine::GlyphFormat glyphFormat) : QSGTextMaskShader(glyphFormat) { - setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/8bittextmask.frag")); + setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/8bittextmask.frag")); } virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect); @@ -195,7 +195,7 @@ public: : QSGTextMaskShader(glyphFormat) , m_useSRGB(false) { - setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/24bittextmask.frag")); + setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/24bittextmask.frag")); } virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect); @@ -273,7 +273,7 @@ public: QSG32BitColorTextShader(QFontEngine::GlyphFormat glyphFormat) : QSGTextMaskShader(glyphFormat) { - setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/32bitcolortext.frag")); + setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/32bitcolortext.frag")); } void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) Q_DECL_OVERRIDE; @@ -297,8 +297,8 @@ public: QSGStyledTextShader(QFontEngine::GlyphFormat glyphFormat) : QSG8BitTextMaskShader(glyphFormat) { - setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/styledtext.vert")); - setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/styledtext.frag")); + setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/styledtext.vert")); + setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/styledtext.frag")); } virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect); @@ -369,8 +369,8 @@ public: QSGOutlinedTextShader(QFontEngine::GlyphFormat glyphFormat) : QSGStyledTextShader(glyphFormat) { - setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/outlinedtext.vert")); - setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/outlinedtext.frag")); + setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/outlinedtext.vert")); + setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/outlinedtext.frag")); } }; diff --git a/src/quick/scenegraph/qsgdefaultimagenode.cpp b/src/quick/scenegraph/qsgdefaultimagenode.cpp index 1f0b0fa9da..b052ccbe09 100644 --- a/src/quick/scenegraph/qsgdefaultimagenode.cpp +++ b/src/quick/scenegraph/qsgdefaultimagenode.cpp @@ -105,8 +105,8 @@ QSGMaterialShader *QSGSmoothTextureMaterial::createShader() const SmoothTextureMaterialShader::SmoothTextureMaterialShader() : QSGTextureMaterialShader() { - setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/smoothtexture.vert")); - setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/smoothtexture.frag")); + setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/smoothtexture.vert")); + setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/smoothtexture.frag")); } void SmoothTextureMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) diff --git a/src/quick/scenegraph/qsgdefaultrectanglenode.cpp b/src/quick/scenegraph/qsgdefaultrectanglenode.cpp index f3f5c7f79f..3b7e3b38ba 100644 --- a/src/quick/scenegraph/qsgdefaultrectanglenode.cpp +++ b/src/quick/scenegraph/qsgdefaultrectanglenode.cpp @@ -118,8 +118,8 @@ private: SmoothColorMaterialShader::SmoothColorMaterialShader() : QSGMaterialShader() { - setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/smoothcolor.vert")); - setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/smoothcolor.frag")); + setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/smoothcolor.vert")); + setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/smoothcolor.frag")); } void SmoothColorMaterialShader::updateState(const RenderState &state, QSGMaterial *, QSGMaterial *oldEffect) diff --git a/src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp b/src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp index 6f4b85a5b9..52d7979203 100644 --- a/src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp +++ b/src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp @@ -88,8 +88,8 @@ QSGDistanceFieldTextMaterialShader::QSGDistanceFieldTextMaterialShader() , m_lastAlphaMin(-1) , m_lastAlphaMax(-1) { - setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/distancefieldtext.vert")); - setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/distancefieldtext.frag")); + setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/distancefieldtext.vert")); + setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/distancefieldtext.frag")); } void QSGDistanceFieldTextMaterialShader::updateAlphaRange(ThresholdFunc thresholdFunc, AntialiasingSpreadFunc spreadFunc) @@ -339,7 +339,7 @@ DistanceFieldOutlineTextMaterialShader::DistanceFieldOutlineTextMaterialShader() , m_outlineAlphaMax0_id(-1) , m_outlineAlphaMax1_id(-1) { - setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/distancefieldoutlinetext.frag")); + setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/distancefieldoutlinetext.frag")); } void DistanceFieldOutlineTextMaterialShader::initialize() @@ -421,8 +421,8 @@ DistanceFieldShiftedStyleTextMaterialShader::DistanceFieldShiftedStyleTextMateri : DistanceFieldStyledTextMaterialShader() , m_shift_id(-1) { - setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/distancefieldshiftedtext.vert")); - setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/distancefieldshiftedtext.frag")); + setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/distancefieldshiftedtext.vert")); + setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/distancefieldshiftedtext.frag")); } void DistanceFieldShiftedStyleTextMaterialShader::initialize() @@ -501,8 +501,8 @@ QSGHiQSubPixelDistanceFieldTextMaterialShader::QSGHiQSubPixelDistanceFieldTextMa , m_fontScale_id(-1) , m_vecDelta_id(-1) { - setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/hiqsubpixeldistancefieldtext.vert")); - setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/hiqsubpixeldistancefieldtext.frag")); + setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/hiqsubpixeldistancefieldtext.vert")); + setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/hiqsubpixeldistancefieldtext.frag")); } void QSGHiQSubPixelDistanceFieldTextMaterialShader::initialize() @@ -568,8 +568,8 @@ public: QSGLoQSubPixelDistanceFieldTextMaterialShader::QSGLoQSubPixelDistanceFieldTextMaterialShader() : QSGHiQSubPixelDistanceFieldTextMaterialShader() { - setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/loqsubpixeldistancefieldtext.vert")); - setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/loqsubpixeldistancefieldtext.frag")); + setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/loqsubpixeldistancefieldtext.vert")); + setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/loqsubpixeldistancefieldtext.frag")); } QSGMaterialType *QSGLoQSubPixelDistanceFieldTextMaterial::type() const diff --git a/src/quick/scenegraph/scenegraph.qrc b/src/quick/scenegraph/scenegraph.qrc index 5db242e46b..ef6da71334 100644 --- a/src/quick/scenegraph/scenegraph.qrc +++ b/src/quick/scenegraph/scenegraph.qrc @@ -1,5 +1,5 @@ <RCC> - <qresource prefix="/scenegraph"> + <qresource prefix="/qt-project.org/scenegraph"> <file>shaders/flatcolor.frag</file> <file>shaders/flatcolor.vert</file> <file>shaders/8bittextmask.frag</file> diff --git a/src/quick/scenegraph/util/qsgflatcolormaterial.cpp b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp index 754d2fb33a..9f12cfc96e 100644 --- a/src/quick/scenegraph/util/qsgflatcolormaterial.cpp +++ b/src/quick/scenegraph/util/qsgflatcolormaterial.cpp @@ -60,8 +60,8 @@ QSGMaterialType FlatColorMaterialShader::type; FlatColorMaterialShader::FlatColorMaterialShader() : QSGMaterialShader(*new QSGMaterialShaderPrivate) { - setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/flatcolor.vert")); - setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/flatcolor.frag")); + setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/flatcolor.vert")); + setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/flatcolor.frag")); } void FlatColorMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) diff --git a/src/quick/scenegraph/util/qsgtexturematerial.cpp b/src/quick/scenegraph/util/qsgtexturematerial.cpp index 6bfaaf0080..c5655b9bb3 100644 --- a/src/quick/scenegraph/util/qsgtexturematerial.cpp +++ b/src/quick/scenegraph/util/qsgtexturematerial.cpp @@ -50,8 +50,8 @@ QSGMaterialType QSGOpaqueTextureMaterialShader::type; QSGOpaqueTextureMaterialShader::QSGOpaqueTextureMaterialShader() : QSGMaterialShader() { - setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/opaquetexture.vert")); - setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/opaquetexture.frag")); + setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/opaquetexture.vert")); + setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/opaquetexture.frag")); } char const *const *QSGOpaqueTextureMaterialShader::attributeNames() const @@ -356,7 +356,7 @@ QSGMaterialShader *QSGTextureMaterial::createShader() const QSGTextureMaterialShader::QSGTextureMaterialShader() : QSGOpaqueTextureMaterialShader() { - setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/texture.frag")); + setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/texture.frag")); } void QSGTextureMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) diff --git a/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp b/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp index 1c83d10de0..05cde75288 100644 --- a/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp +++ b/src/quick/scenegraph/util/qsgvertexcolormaterial.cpp @@ -59,8 +59,8 @@ QSGMaterialType QSGVertexColorMaterialShader::type; QSGVertexColorMaterialShader::QSGVertexColorMaterialShader() : QSGMaterialShader() { - setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/vertexcolor.vert")); - setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/vertexcolor.frag")); + setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/vertexcolor.vert")); + setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/vertexcolor.frag")); } void QSGVertexColorMaterialShader::updateState(const RenderState &state, QSGMaterial * /*newEffect*/, QSGMaterial *) |