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authorShawn Rutledge <shawn.rutledge@qt.io>2022-05-06 16:31:37 +0200
committerQt Cherry-pick Bot <cherrypick_bot@qt-project.org>2022-06-04 13:26:47 +0000
commite9f1881c0dced63b3559f469d73613bcaba06f8d (patch)
tree29e49fd2ae10dcf12e03cf07c2aa61d877f42ced /src/quick
parent4602dbc7e10eac711b11bce87e1c717fa1ec49be (diff)
QQuickFlickable: fix flicking when item is rotated
QEventPoint::velocity() is in screen coordinates, as documented; it needs to be transformed to local coordinates in case the Flickable is rotated and/or scaled. windowToItemTransform() gives us a composite transform matrix; we remove the translation components to get only the rotation and scaling. Also fix the press position calculation in handleReleaseEvent(). With the manual test one can pinch to scale and rotate a Flickable, then verify that with a single finger, the Flickable gets scrolled by an appropriate distance in spite of that. Done-with: Ivan Solovev Fixes: QTBUG-99639 Change-Id: I60af1dd932835d358baa1422523cc24b2ab046a0 Reviewed-by: Ivan Solovev <ivan.solovev@qt.io> Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io> (cherry picked from commit 8068bde891eefe99a43deb83e58166b476f65225) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
Diffstat (limited to 'src/quick')
-rw-r--r--src/quick/items/qquickflickable.cpp23
-rw-r--r--src/quick/items/qquickflickable_p_p.h1
2 files changed, 19 insertions, 5 deletions
diff --git a/src/quick/items/qquickflickable.cpp b/src/quick/items/qquickflickable.cpp
index 551c0cf6cf..09f2a87183 100644
--- a/src/quick/items/qquickflickable.cpp
+++ b/src/quick/items/qquickflickable.cpp
@@ -1054,6 +1054,17 @@ void QQuickFlickable::setSynchronousDrag(bool v)
}
}
+/*! \internal
+ Take the velocity of the first point from the given \a event and transform
+ it to the local coordinate system (taking scale and rotation into account).
+*/
+QVector2D QQuickFlickablePrivate::firstPointLocalVelocity(QPointerEvent *event)
+{
+ QTransform transform = windowToItemTransform();
+ // rotate and scale the velocity vector from scene to local
+ return QVector2D(transform.map(event->point(0).velocity().toPointF()) - transform.map(QPointF()));
+}
+
qint64 QQuickFlickablePrivate::computeCurrentTime(QInputEvent *event) const
{
if (0 != event->timestamp())
@@ -1361,9 +1372,9 @@ void QQuickFlickablePrivate::handleMoveEvent(QPointerEvent *event)
qint64 currentTimestamp = computeCurrentTime(event);
const auto &firstPoint = event->points().first();
const auto &pos = firstPoint.position();
- QVector2D deltas = QVector2D(pos - q->mapFromGlobal(firstPoint.globalPressPosition()));
+ const QVector2D deltas = QVector2D(pos - q->mapFromGlobal(firstPoint.globalPressPosition()));
+ const QVector2D velocity = firstPointLocalVelocity(event);
bool overThreshold = false;
- QVector2D velocity = event->point(0).velocity();
if (q->yflick())
overThreshold |= QQuickDeliveryAgentPrivate::dragOverThreshold(deltas.y(), Qt::YAxis, firstPoint);
@@ -1395,12 +1406,14 @@ void QQuickFlickablePrivate::handleReleaseEvent(QPointerEvent *event)
bool canBoost = false;
const auto pos = event->points().first().position();
- const auto pressPos = event->points().first().pressPosition();
+ const auto pressPos = q->mapFromGlobal(event->points().first().globalPressPosition());
+ const QVector2D eventVelocity = firstPointLocalVelocity(event);
+ qCDebug(lcVel) << event->deviceType() << event->type() << "velocity" << event->points().first().velocity() << "transformed to local" << eventVelocity;
qreal vVelocity = 0;
if (elapsed < 100 && vData.velocity != 0.) {
vVelocity = (event->device()->capabilities().testFlag(QInputDevice::Capability::Velocity)
- ? event->point(0).velocity().y() : vData.velocity);
+ ? eventVelocity.y() : vData.velocity);
}
if ((vData.atBeginning && vVelocity > 0.) || (vData.atEnd && vVelocity < 0.)) {
vVelocity /= 2;
@@ -1415,7 +1428,7 @@ void QQuickFlickablePrivate::handleReleaseEvent(QPointerEvent *event)
qreal hVelocity = 0;
if (elapsed < 100 && hData.velocity != 0.) {
hVelocity = (event->device()->capabilities().testFlag(QInputDevice::Capability::Velocity)
- ? event->point(0).velocity().x() : hData.velocity);
+ ? eventVelocity.x() : hData.velocity);
}
if ((hData.atBeginning && hVelocity > 0.) || (hData.atEnd && hVelocity < 0.)) {
hVelocity /= 2;
diff --git a/src/quick/items/qquickflickable_p_p.h b/src/quick/items/qquickflickable_p_p.h
index 35f221b3cc..fad63c1ef1 100644
--- a/src/quick/items/qquickflickable_p_p.h
+++ b/src/quick/items/qquickflickable_p_p.h
@@ -268,6 +268,7 @@ public:
const QVector2D &deltas, bool overThreshold, bool momentum,
bool velocitySensitiveOverBounds, const QVector2D &velocity);
+ QVector2D firstPointLocalVelocity(QPointerEvent *event);
qint64 computeCurrentTime(QInputEvent *event) const;
qreal devicePixelRatio() const;