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authorGunnar Sletta <gunnar.sletta@digia.com>2013-05-28 09:42:05 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-05-28 19:35:18 +0200
commit493dea89672a8b4e4e1e3149283e93c0bfbe261c (patch)
treec02918a915ae2e6c216d98ef1b488e264428e6b0 /src/quick
parent17b4cf5e49b95f322b5dcb39f4c122b17fd3c39f (diff)
Do not draw negative-size ShaderEffect(Source) items.
We were a bit inconsistent here. A negative size Image element would not render at all, a negative size ShaderEffect would render mirrored and a negative size ShaderEffectSource would trigger an assert. Be consistent and not draw any of them. DropShadow from QtGraphicalEffects uses both a ShaderEffectSource and a ShaderEffect together, so keeping the behavior in ShaderEffect would make it render incorrectly. Task-number: QTBUG-31383 Change-Id: Ied5568d7edbc2aed96b00adfdc6aae09b6f2a7d9 Reviewed-by: Mitch Curtis <mitch.curtis@digia.com>
Diffstat (limited to 'src/quick')
-rw-r--r--src/quick/items/qquickshadereffect.cpp4
-rw-r--r--src/quick/items/qquickshadereffectsource.cpp2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/quick/items/qquickshadereffect.cpp b/src/quick/items/qquickshadereffect.cpp
index 102066704b..f39a15070c 100644
--- a/src/quick/items/qquickshadereffect.cpp
+++ b/src/quick/items/qquickshadereffect.cpp
@@ -912,8 +912,8 @@ QSGNode *QQuickShaderEffect::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeDa
{
QQuickShaderEffectNode *node = static_cast<QQuickShaderEffectNode *>(oldNode);
- // In the case of a bad vertex shader, don't try to create a node...
- if (m_common.attributes.isEmpty()) {
+ // In the case of zero-size or a bad vertex shader, don't try to create a node...
+ if (m_common.attributes.isEmpty() || width() <= 0 || height() <= 0) {
if (node)
delete node;
return 0;
diff --git a/src/quick/items/qquickshadereffectsource.cpp b/src/quick/items/qquickshadereffectsource.cpp
index bd0bb2348e..9debfe35b3 100644
--- a/src/quick/items/qquickshadereffectsource.cpp
+++ b/src/quick/items/qquickshadereffectsource.cpp
@@ -942,7 +942,7 @@ void QQuickShaderEffectSource::releaseResources()
QSGNode *QQuickShaderEffectSource::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
{
- if (!m_sourceItem || m_sourceItem->width() == 0 || m_sourceItem->height() == 0) {
+ if (!m_sourceItem || m_sourceItem->width() <= 0 || m_sourceItem->height() <= 0) {
if (m_texture)
m_texture->setItem(0);
delete oldNode;