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authorThiago Macieira <thiago.macieira@intel.com>2012-12-22 13:56:44 -0800
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-02-22 20:17:26 +0100
commita496e0874858a4b7d991c179c0e12df46c3d324c (patch)
treea343142c7addc7c3994b15922d60e940b2218f1d /src/quick
parent523bf6c3d0076e43aee6747211f6e93005f2d1c6 (diff)
Fix warnings about shadowing members
util/qqmlpropertymap.h:87:9: error: declaration of 'parent' shadows a member of 'this' [-Werror=shadow] [and others] Change-Id: I2ff1a3c133efe2132e74dad00596931a84a7f421 Reviewed-by: Alan Alpert <aalpert@rim.com>
Diffstat (limited to 'src/quick')
-rw-r--r--src/quick/scenegraph/util/qsgsimplematerial.h4
-rw-r--r--src/quick/scenegraph/util/qsgtexturematerial.h4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/quick/scenegraph/util/qsgsimplematerial.h b/src/quick/scenegraph/util/qsgsimplematerial.h
index 25ac93b2c5..877ea1c4b5 100644
--- a/src/quick/scenegraph/util/qsgsimplematerial.h
+++ b/src/quick/scenegraph/util/qsgsimplematerial.h
@@ -142,8 +142,8 @@ class QSGSimpleMaterial : public QSGMaterial
{
public:
#ifndef qdoc
- QSGSimpleMaterial(const State &state, PtrShaderCreateFunc func)
- : m_state(state)
+ QSGSimpleMaterial(const State &aState, PtrShaderCreateFunc func)
+ : m_state(aState)
, m_func(func)
{
}
diff --git a/src/quick/scenegraph/util/qsgtexturematerial.h b/src/quick/scenegraph/util/qsgtexturematerial.h
index 7fc06c7927..822084b463 100644
--- a/src/quick/scenegraph/util/qsgtexturematerial.h
+++ b/src/quick/scenegraph/util/qsgtexturematerial.h
@@ -61,10 +61,10 @@ public:
void setTexture(QSGTexture *texture);
QSGTexture *texture() const { return m_texture; }
- void setMipmapFiltering(QSGTexture::Filtering filtering) { m_mipmap_filtering = filtering; }
+ void setMipmapFiltering(QSGTexture::Filtering filteringType) { m_mipmap_filtering = filteringType; }
QSGTexture::Filtering mipmapFiltering() const { return (QSGTexture::Filtering) m_mipmap_filtering; }
- void setFiltering(QSGTexture::Filtering filtering) { m_filtering = filtering; }
+ void setFiltering(QSGTexture::Filtering filteringType) { m_filtering = filteringType; }
QSGTexture::Filtering filtering() const { return (QSGTexture::Filtering) m_filtering; }
void setHorizontalWrapMode(QSGTexture::WrapMode mode) { m_horizontal_wrap = mode; }