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authorSamuel Rødal <samuel.rodal@digia.com>2013-04-30 08:29:59 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-05-03 16:29:01 +0200
commite1a8762e9c39133cb3d1d9c2cdf51003f75d6c05 (patch)
treed97dd3334726ef397b84117f6d1d5cddb2647ca6 /src/quick
parent030ebca1f74dfb6f858bc4e2c594bd2075ca189c (diff)
Made Canvas blur better match the one in HTML 5 Canvas.
Fixed blur being too faint by fixing the weight to correctly match the amount of pixels being sampled based on the blur radius, and by not multiplying and flooring to int inside the sampling loop which leads to excessive rounding down errors. The "half" value in the previous implementation was also wrong due to using integer division instead of floating point division, which caused the blur being slightly offset down and to the right. By not calling scanLine() and constScanline() repeatedly and by only applying the weight once in the single-weight case we can also gain a slight performance improvement. Also, make sure blur radii below 2 don't get floored to 0. Change-Id: Ibe15d0f51c919594b168923485c051d21f8d7822 Reviewed-by: Mitch Curtis <mitch.curtis@digia.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Diffstat (limited to 'src/quick')
-rw-r--r--src/quick/items/context2d/qquickcontext2d.cpp102
-rw-r--r--src/quick/items/context2d/qquickcontext2dcommandbuffer.cpp2
2 files changed, 70 insertions, 34 deletions
diff --git a/src/quick/items/context2d/qquickcontext2d.cpp b/src/quick/items/context2d/qquickcontext2d.cpp
index abbe584d91..4a1765f129 100644
--- a/src/quick/items/context2d/qquickcontext2d.cpp
+++ b/src/quick/items/context2d/qquickcontext2d.cpp
@@ -264,50 +264,86 @@ public:
QImage qt_image_convolute_filter(const QImage& src, const QVector<qreal>& weights, int radius = 0)
{
- int sides = radius ? radius : qRound(qSqrt(weights.size()));
- int half = qFloor(sides/2);
+ // weights 3x3 => delta 1
+ int delta = radius ? radius : qFloor(qSqrt(weights.size()) / qreal(2));
+ int filterDim = 2 * delta + 1;
QImage dst = QImage(src.size(), src.format());
+
int w = src.width();
int h = src.height();
- for (int y = 0; y < dst.height(); ++y) {
- QRgb *dr = (QRgb*)dst.scanLine(y);
- for (int x = 0; x < dst.width(); ++x) {
- unsigned char* dRgb = ((unsigned char*)&dr[x]);
- unsigned char red=0, green=0, blue=0, alpha=0;
- int sy = y;
- int sx = x;
-
- for (int cy=0; cy<sides; cy++) {
- for (int cx=0; cx<sides; cx++) {
- int scy = sy + cy - half;
- int scx = sx + cx - half;
- if (scy >= 0 && scy < h && scx >= 0 && scx < w) {
- const QRgb *sr = (const QRgb*)(src.constScanLine(scy));
- const unsigned char* sRgb = ((const unsigned char*)&sr[scx]);
- qreal wt = radius ? weights[0] : weights[cy*sides+cx];
- red += sRgb[0] * wt;
- green += sRgb[1] * wt;
- blue += sRgb[2] * wt;
- alpha += sRgb[3] * wt;
- }
- }
- }
- dRgb[0] = red;
- dRgb[1] = green;
- dRgb[2] = blue;
- dRgb[3] = alpha;
- }
+
+ const QRgb *sr = (const QRgb *)(src.constBits());
+ int srcStride = src.bytesPerLine() / 4;
+
+ QRgb *dr = (QRgb*)dst.bits();
+ int dstStride = dst.bytesPerLine() / 4;
+
+ for (int y = 0; y < h; ++y) {
+ for (int x = 0; x < w; ++x) {
+ int red = 0;
+ int green = 0;
+ int blue = 0;
+ int alpha = 0;
+
+ qreal redF = 0;
+ qreal greenF = 0;
+ qreal blueF = 0;
+ qreal alphaF = 0;
+
+ int sy = y;
+ int sx = x;
+
+ for (int cy = 0; cy < filterDim; ++cy) {
+ int scy = sy + cy - delta;
+
+ if (scy < 0 || scy >= h)
+ continue;
+
+ const QRgb *sry = sr + scy * srcStride;
+
+ for (int cx = 0; cx < filterDim; ++cx) {
+ int scx = sx + cx - delta;
+
+ if (scx < 0 || scx >= w)
+ continue;
+
+ const QRgb col = sry[scx];
+
+ if (radius) {
+ red += qRed(col);
+ green += qGreen(col);
+ blue += qBlue(col);
+ alpha += qAlpha(col);
+ } else {
+ qreal wt = weights[cy * filterDim + cx];
+
+ redF += qRed(col) * wt;
+ greenF += qGreen(col) * wt;
+ blueF += qBlue(col) * wt;
+ alphaF += qAlpha(col) * wt;
+ }
+ }
+ }
+
+ if (radius)
+ dr[x] = qRgba(qRound(red * weights[0]), qRound(green * weights[0]), qRound(blue * weights[0]), qRound(alpha * weights[0]));
+ else
+ dr[x] = qRgba(qRound(redF), qRound(greenF), qRound(blueF), qRound(alphaF));
+ }
+
+ dr += dstStride;
}
+
return dst;
}
void qt_image_boxblur(QImage& image, int radius, bool quality)
{
int passes = quality? 3: 1;
- for (int i=0; i < passes; i++) {
- image = qt_image_convolute_filter(image, QVector<qreal>() << 1.0/(radius * radius * 1.0), radius);
- }
+ int filterSize = 2 * radius + 1;
+ for (int i = 0; i < passes; ++i)
+ image = qt_image_convolute_filter(image, QVector<qreal>() << 1.0 / (filterSize * filterSize), radius);
}
static QPainter::CompositionMode qt_composite_mode_from_string(const QString &compositeOperator)
diff --git a/src/quick/items/context2d/qquickcontext2dcommandbuffer.cpp b/src/quick/items/context2d/qquickcontext2dcommandbuffer.cpp
index e917623cb0..237bd61c1b 100644
--- a/src/quick/items/context2d/qquickcontext2dcommandbuffer.cpp
+++ b/src/quick/items/context2d/qquickcontext2dcommandbuffer.cpp
@@ -75,7 +75,7 @@ namespace {
shadowPainter.end();
if (blur > 0)
- qt_image_boxblur(shadowImage, blur/2, true);
+ qt_image_boxblur(shadowImage, qMax(1, qRound(blur / 2)), true);
// blacken the image with shadow color...
shadowPainter.begin(&shadowImage);