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author | Gunnar Sletta <gunnar.sletta@jollamobile.com> | 2014-05-12 10:38:58 +0200 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2014-05-14 21:27:54 +0200 |
commit | 10069a0f7ab4a5698eadc9e9628198e800c945bf (patch) | |
tree | d4f730ba4035836ddb3d717453eb277f7c3aca4a /src/quick | |
parent | 1246a5673fe352f10dc3236c248b1ca36d89bd04 (diff) |
Support smooth for AnimatedSprite
Task-number: QTBUG-38923
Change-Id: I1cb9ac434aa729ee390e17deced9ed470895549d
Reviewed-by: Mitch Curtis <mitch.curtis@digia.com>
Diffstat (limited to 'src/quick')
-rw-r--r-- | src/quick/items/qquickanimatedsprite.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/items/qquickanimatedsprite.cpp b/src/quick/items/qquickanimatedsprite.cpp index bfe957e943..533f1cabed 100644 --- a/src/quick/items/qquickanimatedsprite.cpp +++ b/src/quick/items/qquickanimatedsprite.cpp @@ -498,7 +498,6 @@ QSGGeometryNode* QQuickAnimatedSprite::buildNode() return 0; m_sheetSize = QSizeF(image.size()); m_material->texture = window()->createTextureFromImage(image); - m_material->texture->setFiltering(QSGTexture::Linear); m_spriteEngine->start(0); m_material->animT = 0; m_material->animX1 = m_spriteEngine->spriteX() / m_sheetSize.width(); @@ -677,6 +676,7 @@ void QQuickAnimatedSprite::prepareNextFrame() m_material->animW = w; m_material->animH = h; m_material->animT = m_interpolate ? progress : 0.0; + m_material->texture->setFiltering(smooth() ? QSGTexture::Linear : QSGTexture::Nearest); } QT_END_NAMESPACE |