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author | Mitch Curtis <mitch.curtis@theqtcompany.com> | 2015-09-18 21:03:54 +0200 |
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committer | Gunnar Sletta <gunnar@sletta.org> | 2015-09-19 18:46:24 +0000 |
commit | 7c74c443362dd62f41b01b5e6eae705b93685935 (patch) | |
tree | b80eae3f406e8c4f51e5940ad7f4787bf20cc5dc /src/quick | |
parent | 28fd662272561b42ce5e479d214f09705a5bf55c (diff) |
Fix grammar in Performance docs
Change-Id: I3e012d1124973d9f33123f6b68acfeffeeedb018
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Diffstat (limited to 'src/quick')
-rw-r--r-- | src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc b/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc index 8ef77dac4c..287bdc892e 100644 --- a/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc +++ b/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc @@ -762,7 +762,7 @@ with multiple windows. faster to process in the renderer and faster to draw on the GPU. For instance, PNG files will often have an alpha channel, even though each pixel is fully opaque. JPG files are always opaque. When - providing images to an QQuickImageProvider or creating images with + providing images to a QQuickImageProvider or creating images with QQuickWindow::createTextureFromImage(), let the image have QImage::Format_RGB32, when possible. |