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authorThiago Macieira <thiago.macieira@intel.com>2015-12-03 23:36:48 -0800
committerSimon Hausmann <simon.hausmann@qt.io>2017-09-14 17:59:25 +0000
commita361e62a9fedabc7bd4c57d933bf78468fdc6795 (patch)
tree2f89965ae8d5d385c9ad28889ce50562a18f86b8 /src/quick
parent8369efcbc3c90e1712aba1ca167cac29f9c2ba97 (diff)
Use the qEnvironmentVariable function from QtCore
This corrects the encoding of QML2_IMPORT_PATH environment variable, since it contains paths. For the other cases, it's just improving the code. Task-number: QTBUG-62328 Change-Id: I0f2ce894387048f78465ffff141ca50208f6845a Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Diffstat (limited to 'src/quick')
-rw-r--r--src/quick/scenegraph/qsgcontextplugin.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/quick/scenegraph/qsgcontextplugin.cpp b/src/quick/scenegraph/qsgcontextplugin.cpp
index bd311d3b46..6583883d0c 100644
--- a/src/quick/scenegraph/qsgcontextplugin.cpp
+++ b/src/quick/scenegraph/qsgcontextplugin.cpp
@@ -122,14 +122,14 @@ QSGAdaptationBackendData *contextFactory()
}
}
- if (requestedBackend.isEmpty() && qEnvironmentVariableIsSet("QMLSCENE_DEVICE"))
- requestedBackend = QString::fromLocal8Bit(qgetenv("QMLSCENE_DEVICE"));
+ if (requestedBackend.isEmpty())
+ requestedBackend = qEnvironmentVariable("QMLSCENE_DEVICE");
// A modern alternative. Scenegraph adaptations can represent backends
// for different graphics APIs as well, instead of being specific to
// some device or platform.
- if (requestedBackend.isEmpty() && qEnvironmentVariableIsSet("QT_QUICK_BACKEND"))
- requestedBackend = QString::fromLocal8Bit(qgetenv("QT_QUICK_BACKEND"));
+ if (requestedBackend.isEmpty())
+ requestedBackend = qEnvironmentVariable("QT_QUICK_BACKEND");
// If this platform does not support OpenGL, and no backend has been set
// default to the software renderer