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authorMarc Mutz <marc.mutz@kdab.com>2012-11-23 17:12:49 +0100
committerThe Qt Project <gerrit-noreply@qt-project.org>2012-11-23 18:45:51 +0100
commit417403f803c03d177c8563878e06b95a15f0d4df (patch)
tree49a939f5a359a9b1f405801350c42aed27c08920 /src/quick
parentbe197c62c09c31de2956eeb6fc11024a2c77f0ca (diff)
Reduce number of relocations
...by turning pointer into array variables. Change-Id: Ia5a0cedcf28d54210cc1f179db5c519e7e0672cc Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Diffstat (limited to 'src/quick')
-rw-r--r--src/quick/items/qquickshadereffectnode.cpp4
-rw-r--r--src/quick/scenegraph/qsgshareddistancefieldglyphcache.cpp4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/quick/items/qquickshadereffectnode.cpp b/src/quick/items/qquickshadereffectnode.cpp
index 7d7955c92a..622000e492 100644
--- a/src/quick/items/qquickshadereffectnode.cpp
+++ b/src/quick/items/qquickshadereffectnode.cpp
@@ -273,11 +273,11 @@ void QQuickCustomMaterialShader::compile()
m_log += program()->log();
}
- static const char *fallbackVertexShader =
+ static const char fallbackVertexShader[] =
"uniform highp mat4 qt_Matrix;"
"attribute highp vec4 v;"
"void main() { gl_Position = qt_Matrix * v; }";
- static const char *fallbackFragmentShader =
+ static const char fallbackFragmentShader[] =
"void main() { gl_FragColor = vec4(1., 0., 1., 1.); }";
if (!m_compiled) {
diff --git a/src/quick/scenegraph/qsgshareddistancefieldglyphcache.cpp b/src/quick/scenegraph/qsgshareddistancefieldglyphcache.cpp
index 393f0c73f1..40ff6a6eb0 100644
--- a/src/quick/scenegraph/qsgshareddistancefieldglyphcache.cpp
+++ b/src/quick/scenegraph/qsgshareddistancefieldglyphcache.cpp
@@ -463,7 +463,7 @@ void QSGSharedDistanceFieldGlyphCache::saveTexture(GLuint textureId, int width,
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray);
{
- static const char *vertexShaderSource =
+ static const char vertexShaderSource[] =
"attribute highp vec4 vertexCoordsArray; \n"
"attribute highp vec2 textureCoordArray; \n"
"varying highp vec2 textureCoords; \n"
@@ -473,7 +473,7 @@ void QSGSharedDistanceFieldGlyphCache::saveTexture(GLuint textureId, int width,
" textureCoords = textureCoordArray; \n"
"} \n";
- static const char *fragmentShaderSource =
+ static const char fragmentShaderSource[] =
"varying highp vec2 textureCoords; \n"
"uniform sampler2D texture; \n"
"void main() \n"