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authorKim Motoyoshi Kalland <kim.kalland@nokia.com>2011-11-17 16:36:53 +0100
committerQt by Nokia <qt-info@nokia.com>2011-12-14 04:49:01 +0100
commit9db40605bc3c1ddb2715a53724c6fbc4d026e68b (patch)
tree13caa1b07671dab322ad37cf4d1decca6d795651 /src/quick
parent5676c6c02a5c3869036dbdbebd2338fd994b9473 (diff)
Made QSGNode flags togglable and added StaticSubtreeGeometry.
The UsePreprocess and ChildrenDoNotOverlap flags could previously only be set during node initialization. They can now be toggled. This change also introduces the StaticSubtreeGeometry flag which is meant to be used to indicate that all the nodes in the sub-tree have static matrices and vertex data. Change-Id: I3b182b81f7010aea636f8f654ef22dab19bc6b29 Reviewed-by: Michael Brasser <michael.brasser@nokia.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
Diffstat (limited to 'src/quick')
-rw-r--r--src/quick/items/qquickcanvas.cpp5
-rw-r--r--src/quick/items/qquickitem.cpp2
-rw-r--r--src/quick/items/qquickitem_p.h3
-rw-r--r--src/quick/scenegraph/coreapi/qsgdefaultrenderer.cpp14
-rw-r--r--src/quick/scenegraph/coreapi/qsgdefaultrenderer_p.h2
-rw-r--r--src/quick/scenegraph/coreapi/qsgnode.cpp57
-rw-r--r--src/quick/scenegraph/coreapi/qsgnode.h55
-rw-r--r--src/quick/scenegraph/coreapi/qsgnodeupdater.cpp14
-rw-r--r--src/quick/scenegraph/coreapi/qsgrenderer.cpp15
-rw-r--r--src/quick/scenegraph/coreapi/qsgrenderer_p.h2
10 files changed, 100 insertions, 69 deletions
diff --git a/src/quick/items/qquickcanvas.cpp b/src/quick/items/qquickcanvas.cpp
index 432d167864..596db6c03e 100644
--- a/src/quick/items/qquickcanvas.cpp
+++ b/src/quick/items/qquickcanvas.cpp
@@ -1610,6 +1610,11 @@ void QQuickCanvasPrivate::updateDirtyNode(QQuickItem *item)
}
}
+ if ((dirty & QQuickItemPrivate::PerformanceHints) && itemPriv->groupNode) {
+ itemPriv->groupNode->setFlag(QSGNode::ChildrenDoNotOverlap, itemPriv->childrenDoNotOverlap);
+ itemPriv->groupNode->setFlag(QSGNode::StaticSubtreeGeometry, itemPriv->staticSubtreeGeometry);
+ }
+
#ifndef QT_NO_DEBUG
// Check consistency.
const QSGNode *nodeChain[] = {
diff --git a/src/quick/items/qquickitem.cpp b/src/quick/items/qquickitem.cpp
index 8f58c33613..008ac961ba 100644
--- a/src/quick/items/qquickitem.cpp
+++ b/src/quick/items/qquickitem.cpp
@@ -2250,6 +2250,7 @@ QQuickItemPrivate::QQuickItemPrivate()
effectiveVisible(true), explicitEnable(true), effectiveEnable(true), polishScheduled(false),
inheritedLayoutMirror(false), effectiveLayoutMirror(false), isMirrorImplicit(true),
inheritMirrorFromParent(false), inheritMirrorFromItem(false), childrenDoNotOverlap(false),
+ staticSubtreeGeometry(false),
canvas(0), parentItem(0), sortedChildItems(&childItems),
@@ -3960,6 +3961,7 @@ QString QQuickItemPrivate::dirtyToString() const
DIRTY_TO_STRING(EffectReference);
DIRTY_TO_STRING(Visible);
DIRTY_TO_STRING(HideReference);
+ DIRTY_TO_STRING(PerformanceHints);
return rv;
}
diff --git a/src/quick/items/qquickitem_p.h b/src/quick/items/qquickitem_p.h
index e9c9498c44..6ed4a694a7 100644
--- a/src/quick/items/qquickitem_p.h
+++ b/src/quick/items/qquickitem_p.h
@@ -279,6 +279,7 @@ public:
bool inheritMirrorFromParent:1;
bool inheritMirrorFromItem:1;
bool childrenDoNotOverlap:1;
+ bool staticSubtreeGeometry:1;
QQuickCanvas *canvas;
QSGContext *sceneGraphContext() const { Q_ASSERT(canvas); return static_cast<QQuickCanvasPrivate *>(QObjectPrivate::get(canvas))->context; }
@@ -396,6 +397,7 @@ public:
EffectReference = 0x00008000,
Visible = 0x00010000,
HideReference = 0x00020000,
+ PerformanceHints = 0x00040000,
// When you add an attribute here, don't forget to update
// dirtyToString()
@@ -738,6 +740,7 @@ QSGNode *QQuickItemPrivate::childContainerNode()
else
itemNode()->appendChildNode(groupNode);
groupNode->setFlag(QSGNode::ChildrenDoNotOverlap, childrenDoNotOverlap);
+ groupNode->setFlag(QSGNode::StaticSubtreeGeometry, staticSubtreeGeometry);
#ifdef QML_RUNTIME_TESTING
groupNode->description = QLatin1String("group");
#endif
diff --git a/src/quick/scenegraph/coreapi/qsgdefaultrenderer.cpp b/src/quick/scenegraph/coreapi/qsgdefaultrenderer.cpp
index 56a6e0e5d9..0bed1b8683 100644
--- a/src/quick/scenegraph/coreapi/qsgdefaultrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgdefaultrenderer.cpp
@@ -175,18 +175,18 @@ QSGDefaultRenderer::QSGDefaultRenderer(QSGContext *context)
#endif
}
-void QSGDefaultRenderer::nodeChanged(QSGNode *node, QSGNode::DirtyFlags flags)
+void QSGDefaultRenderer::nodeChanged(QSGNode *node, QSGNode::DirtyState state)
{
- QSGRenderer::nodeChanged(node, flags);
+ QSGRenderer::nodeChanged(node, state);
- quint32 rebuildFlags = QSGNode::DirtyNodeAdded | QSGNode::DirtyNodeRemoved
- | QSGNode::DirtyMaterial | QSGNode::DirtyOpacity
- | QSGNode::DirtyForceUpdate;
+ const quint32 rebuildBits = QSGNode::DirtyNodeAdded | QSGNode::DirtyNodeRemoved
+ | QSGNode::DirtyMaterial | QSGNode::DirtyOpacity
+ | QSGNode::DirtyForceUpdate | QSGNode::DirtyChildrenDoNotOverlap;
- if (flags & rebuildFlags)
+ if (state & rebuildBits)
m_rebuild_lists = true;
- if (flags & (rebuildFlags | QSGNode::DirtyClipList))
+ if (state & (rebuildBits | QSGNode::DirtyClipList))
m_needs_sorting = true;
}
diff --git a/src/quick/scenegraph/coreapi/qsgdefaultrenderer_p.h b/src/quick/scenegraph/coreapi/qsgdefaultrenderer_p.h
index a4c2ffbdbc..7bbac40f84 100644
--- a/src/quick/scenegraph/coreapi/qsgdefaultrenderer_p.h
+++ b/src/quick/scenegraph/coreapi/qsgdefaultrenderer_p.h
@@ -82,7 +82,7 @@ public:
void render();
- void nodeChanged(QSGNode *node, QSGNode::DirtyFlags flags);
+ void nodeChanged(QSGNode *node, QSGNode::DirtyState state);
void setSortFrontToBackEnabled(bool sort);
bool isSortFrontToBackEnabled() const;
diff --git a/src/quick/scenegraph/coreapi/qsgnode.cpp b/src/quick/scenegraph/coreapi/qsgnode.cpp
index 2d6828323c..bc83a81b48 100644
--- a/src/quick/scenegraph/coreapi/qsgnode.cpp
+++ b/src/quick/scenegraph/coreapi/qsgnode.cpp
@@ -92,7 +92,7 @@ QSGNode::QSGNode()
, m_previousSibling(0)
, m_subtreeGeometryCount(0)
, m_nodeFlags(OwnedByParent)
- , m_flags(0)
+ , m_dirtyState(0)
{
init();
}
@@ -106,7 +106,7 @@ QSGNode::QSGNode(NodeType type)
, m_previousSibling(0)
, m_subtreeGeometryCount(type == GeometryNodeType ? 1 : 0)
, m_nodeFlags(OwnedByParent)
- , m_flags(0)
+ , m_dirtyState(0)
{
init();
}
@@ -421,10 +421,15 @@ QSGNode *QSGNode::childAtIndex(int i) const
void QSGNode::setFlag(Flag f, bool enabled)
{
- if (enabled)
- m_nodeFlags |= f;
- else
- m_nodeFlags &= ~f;
+ if (bool(m_nodeFlags & f) == enabled)
+ return;
+ m_nodeFlags ^= f;
+ Q_ASSERT(int(UsePreprocess) == int(DirtyUsePreprocess));
+ Q_ASSERT(int(ChildrenDoNotOverlap) == int(DirtyChildrenDoNotOverlap));
+ Q_ASSERT(int(StaticSubtreeGeometry) == int(DirtyStaticSubtreeGeometry));
+ int changedFlag = f & (UsePreprocess | ChildrenDoNotOverlap | StaticSubtreeGeometry);
+ if (changedFlag)
+ markDirty(DirtyState(changedFlag));
}
@@ -437,10 +442,18 @@ void QSGNode::setFlag(Flag f, bool enabled)
void QSGNode::setFlags(Flags f, bool enabled)
{
+ Flags oldFlags = m_nodeFlags;
if (enabled)
m_nodeFlags |= f;
else
m_nodeFlags &= ~f;
+ Q_ASSERT(int(UsePreprocess) == int(DirtyUsePreprocess));
+ Q_ASSERT(int(ChildrenDoNotOverlap) == int(DirtyChildrenDoNotOverlap));
+ Q_ASSERT(int(StaticSubtreeGeometry) == int(DirtyStaticSubtreeGeometry));
+ int changedFlags = (oldFlags ^ m_nodeFlags)
+ & (UsePreprocess | ChildrenDoNotOverlap | StaticSubtreeGeometry);
+ if (changedFlags)
+ markDirty(DirtyState(changedFlags));
}
@@ -452,24 +465,24 @@ void QSGNode::setFlags(Flags f, bool enabled)
as dirty and notify all connected renderers that the has dirty states.
*/
-void QSGNode::markDirty(DirtyFlags flags)
+void QSGNode::markDirty(DirtyState bits)
{
- m_flags |= (flags & DirtyPropagationMask);
+ m_dirtyState |= (bits & DirtyPropagationMask);
- DirtyFlags subtreeFlags = DirtyFlags((flags & DirtyPropagationMask) << 16);
+ DirtyState subtreeBits = DirtyState((bits & DirtyPropagationMask) << 16);
int geometryCountDiff = 0;
- if (flags & DirtyNodeAdded)
+ if (bits & DirtyNodeAdded)
geometryCountDiff += m_subtreeGeometryCount;
- if (flags & DirtyNodeRemoved)
+ if (bits & DirtyNodeRemoved)
geometryCountDiff -= m_subtreeGeometryCount;
QSGNode *p = m_parent;
while (p) {
- p->m_flags |= subtreeFlags;
+ p->m_dirtyState |= subtreeBits;
p->m_subtreeGeometryCount += geometryCountDiff;
if (p->type() == RootNodeType)
- static_cast<QSGRootNode *>(p)->notifyNodeChange(this, flags);
+ static_cast<QSGRootNode *>(p)->notifyNodeChange(this, bits);
p = p->m_parent;
}
}
@@ -685,7 +698,7 @@ void QSGGeometryNode::setOpaqueMaterial(QSGMaterial *material)
*/
QSGMaterial *QSGGeometryNode::activeMaterial() const
{
- Q_ASSERT_X(dirtyFlags() == 0, "QSGGeometryNode::activeMaterial()", "function assumes that all dirty states are cleaned up");
+ Q_ASSERT_X(dirtyState() == 0, "QSGGeometryNode::activeMaterial()", "function assumes that all dirty states are cleaned up");
if (m_opaque_material && m_opacity > 0.999)
return m_opaque_material;
return m_material;
@@ -908,10 +921,10 @@ QSGRootNode::~QSGRootNode()
with \a flags.
*/
-void QSGRootNode::notifyNodeChange(QSGNode *node, DirtyFlags flags)
+void QSGRootNode::notifyNodeChange(QSGNode *node, DirtyState state)
{
for (int i=0; i<m_renderers.size(); ++i) {
- m_renderers.at(i)->nodeChanged(node, flags);
+ m_renderers.at(i)->nodeChanged(node, state);
}
}
@@ -1138,7 +1151,7 @@ QDebug operator<<(QDebug d, const QSGGeometryNode *n)
#ifdef QML_RUNTIME_TESTING
d << n->description;
#endif
- d << "dirty=" << hex << (int) n->dirtyFlags() << dec;
+ d << "dirty=" << hex << (int) n->dirtyState() << dec;
return d;
}
@@ -1159,7 +1172,7 @@ QDebug operator<<(QDebug d, const QSGClipNode *n)
#ifdef QML_RUNTIME_TESTING
d << n->description;
#endif
- d << "dirty=" << hex << (int) n->dirtyFlags() << dec << (n->isSubtreeBlocked() ? "*BLOCKED*" : "");
+ d << "dirty=" << hex << (int) n->dirtyState() << dec << (n->isSubtreeBlocked() ? "*BLOCKED*" : "");
return d;
}
@@ -1181,7 +1194,7 @@ QDebug operator<<(QDebug d, const QSGTransformNode *n)
#ifdef QML_RUNTIME_TESTING
d << n->description;
#endif
- d << "dirty=" << hex << (int) n->dirtyFlags() << dec << (n->isSubtreeBlocked() ? "*BLOCKED*" : "");
+ d << "dirty=" << hex << (int) n->dirtyState() << dec << (n->isSubtreeBlocked() ? "*BLOCKED*" : "");
d << ")";
return d;
}
@@ -1200,7 +1213,7 @@ QDebug operator<<(QDebug d, const QSGOpacityNode *n)
#ifdef QML_RUNTIME_TESTING
d << n->description;
#endif
- d << "dirty=" << hex << (int) n->dirtyFlags() << dec;
+ d << "dirty=" << hex << (int) n->dirtyState() << dec;
d << ")";
return d;
}
@@ -1212,7 +1225,7 @@ QDebug operator<<(QDebug d, const QSGRootNode *n)
d << "QSGRootNode(null)";
return d;
}
- d << "QSGRootNode" << hex << (void *) n << "dirty=" << (int) n->dirtyFlags() << dec
+ d << "QSGRootNode" << hex << (void *) n << "dirty=" << (int) n->dirtyState() << dec
<< (n->isSubtreeBlocked() ? "*BLOCKED*" : "");
#ifdef QML_RUNTIME_TESTING
d << n->description;
@@ -1247,7 +1260,7 @@ QDebug operator<<(QDebug d, const QSGNode *n)
break;
default:
d << "QSGNode(" << hex << (void *) n << dec
- << "dirty=" << hex << (int) n->dirtyFlags()
+ << "dirty=" << hex << (int) n->dirtyState()
<< "flags=" << (int) n->flags() << dec
<< (n->isSubtreeBlocked() ? "*BLOCKED*" : "");
#ifdef QML_RUNTIME_TESTING
diff --git a/src/quick/scenegraph/coreapi/qsgnode.h b/src/quick/scenegraph/coreapi/qsgnode.h
index 41c63e27b6..54e50e48be 100644
--- a/src/quick/scenegraph/coreapi/qsgnode.h
+++ b/src/quick/scenegraph/coreapi/qsgnode.h
@@ -74,30 +74,12 @@ public:
UserNodeType = 1024
};
- enum DirtyFlag {
- DirtyMatrix = 0x0001,
- DirtyClipList = 0x0002,
- DirtyNodeAdded = 0x0004,
- DirtyNodeRemoved = 0x0008,
- DirtyGeometry = 0x0010,
- DirtyMaterial = 0x0040,
- DirtyOpacity = 0x0080,
- DirtyForceUpdate = 0x0100,
-
- DirtyPropagationMask = DirtyMatrix
- | DirtyClipList
- | DirtyNodeAdded
- | DirtyOpacity
- | DirtyForceUpdate
-
- };
- Q_DECLARE_FLAGS(DirtyFlags, DirtyFlag)
-
enum Flag {
// Lower 16 bites reserved for general node
OwnedByParent = 0x0001,
UsePreprocess = 0x0002,
ChildrenDoNotOverlap = 0x0004,
+ StaticSubtreeGeometry = 0x0008, // Subtree nodes have fixed matrix and vertex data.
// Upper 16 bits reserved for node subclasses
@@ -108,6 +90,29 @@ public:
};
Q_DECLARE_FLAGS(Flags, Flag)
+ enum DirtyStateBit {
+ DirtyUsePreprocess = UsePreprocess,
+ DirtyChildrenDoNotOverlap = ChildrenDoNotOverlap,
+ DirtyStaticSubtreeGeometry = StaticSubtreeGeometry,
+
+ DirtyMatrix = 0x0100,
+ DirtyClipList = 0x0200,
+ DirtyNodeAdded = 0x0400,
+ DirtyNodeRemoved = 0x0800,
+ DirtyGeometry = 0x1000,
+ DirtyMaterial = 0x2000,
+ DirtyOpacity = 0x4000,
+ DirtyForceUpdate = 0x8000,
+
+ DirtyPropagationMask = DirtyMatrix
+ | DirtyClipList
+ | DirtyNodeAdded
+ | DirtyOpacity
+ | DirtyForceUpdate
+
+ };
+ Q_DECLARE_FLAGS(DirtyState, DirtyStateBit)
+
QSGNode();
virtual ~QSGNode();
@@ -129,9 +134,9 @@ public:
inline NodeType type() const { return m_type; }
- void clearDirty() { m_flags = 0; }
- void markDirty(DirtyFlags flags);
- DirtyFlags dirtyFlags() const { return m_flags; }
+ void clearDirty() { m_dirtyState = 0; }
+ void markDirty(DirtyState bits);
+ DirtyState dirtyState() const { return m_dirtyState; }
virtual bool isSubtreeBlocked() const;
@@ -163,12 +168,12 @@ private:
int m_subtreeGeometryCount;
Flags m_nodeFlags;
- DirtyFlags m_flags;
+ DirtyState m_dirtyState;
void *m_reserved;
};
-Q_DECLARE_OPERATORS_FOR_FLAGS(QSGNode::DirtyFlags)
+Q_DECLARE_OPERATORS_FOR_FLAGS(QSGNode::DirtyState)
Q_DECLARE_OPERATORS_FOR_FLAGS(QSGNode::Flags)
class Q_QUICK_EXPORT QSGBasicGeometryNode : public QSGNode
@@ -284,7 +289,7 @@ public:
~QSGRootNode();
private:
- void notifyNodeChange(QSGNode *node, DirtyFlags flags);
+ void notifyNodeChange(QSGNode *node, DirtyState state);
friend class QSGRenderer;
friend class QSGNode;
diff --git a/src/quick/scenegraph/coreapi/qsgnodeupdater.cpp b/src/quick/scenegraph/coreapi/qsgnodeupdater.cpp
index a7e5b08dc1..c5fa656c71 100644
--- a/src/quick/scenegraph/coreapi/qsgnodeupdater.cpp
+++ b/src/quick/scenegraph/coreapi/qsgnodeupdater.cpp
@@ -114,7 +114,7 @@ bool QSGNodeUpdater::isNodeBlocked(QSGNode *node, QSGNode *root) const
void QSGNodeUpdater::enterTransformNode(QSGTransformNode *t)
{
- if (t->dirtyFlags() & QSGNode::DirtyMatrix)
+ if (t->dirtyState() & QSGNode::DirtyMatrix)
++m_force_update;
#ifdef QSG_UPDATER_DEBUG
@@ -144,7 +144,7 @@ void QSGNodeUpdater::leaveTransformNode(QSGTransformNode *t)
qDebug() << "leave transform:" << t;
#endif
- if (t->dirtyFlags() & QSGNode::DirtyMatrix)
+ if (t->dirtyState() & QSGNode::DirtyMatrix)
--m_force_update;
if (!t->matrix().isIdentity()) {
@@ -160,7 +160,7 @@ void QSGNodeUpdater::enterClipNode(QSGClipNode *c)
qDebug() << "enter clip:" << c;
#endif
- if (c->dirtyFlags() & QSGNode::DirtyClipList)
+ if (c->dirtyState() & QSGNode::DirtyClipList)
++m_force_update;
c->m_matrix = m_combined_matrix_stack.isEmpty() ? 0 : m_combined_matrix_stack.last();
@@ -175,7 +175,7 @@ void QSGNodeUpdater::leaveClipNode(QSGClipNode *c)
qDebug() << "leave clip:" << c;
#endif
- if (c->dirtyFlags() & QSGNode::DirtyClipList)
+ if (c->dirtyState() & QSGNode::DirtyClipList)
--m_force_update;
m_current_clip = c->m_clip_list;
@@ -204,7 +204,7 @@ void QSGNodeUpdater::leaveGeometryNode(QSGGeometryNode *g)
void QSGNodeUpdater::enterOpacityNode(QSGOpacityNode *o)
{
- if (o->dirtyFlags() & QSGNode::DirtyOpacity)
+ if (o->dirtyState() & QSGNode::DirtyOpacity)
++m_force_update;
qreal opacity = m_opacity_stack.last() * o->opacity();
@@ -239,12 +239,12 @@ void QSGNodeUpdater::visitNode(QSGNode *n)
qDebug() << "enter:" << n;
#endif
- if (!n->dirtyFlags() && !m_force_update)
+ if (!n->dirtyState() && !m_force_update)
return;
if (n->isSubtreeBlocked())
return;
- bool forceUpdate = n->dirtyFlags() & (QSGNode::DirtyNodeAdded | QSGNode::DirtyForceUpdate);
+ bool forceUpdate = n->dirtyState() & (QSGNode::DirtyNodeAdded | QSGNode::DirtyForceUpdate);
if (forceUpdate)
++m_force_update;
diff --git a/src/quick/scenegraph/coreapi/qsgrenderer.cpp b/src/quick/scenegraph/coreapi/qsgrenderer.cpp
index b22631afae..1b4f5da435 100644
--- a/src/quick/scenegraph/coreapi/qsgrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgrenderer.cpp
@@ -325,15 +325,18 @@ void QSGRenderer::setClearColor(const QColor &color)
pointer.
*/
-void QSGRenderer::nodeChanged(QSGNode *node, QSGNode::DirtyFlags flags)
+void QSGRenderer::nodeChanged(QSGNode *node, QSGNode::DirtyState state)
{
- Q_UNUSED(node);
- Q_UNUSED(flags);
-
- if (flags & QSGNode::DirtyNodeAdded)
+ if (state & QSGNode::DirtyNodeAdded)
addNodesToPreprocess(node);
- if (flags & QSGNode::DirtyNodeRemoved)
+ if (state & QSGNode::DirtyNodeRemoved)
removeNodesToPreprocess(node);
+ if (state & QSGNode::DirtyUsePreprocess) {
+ if (node->flags() & QSGNode::UsePreprocess)
+ m_nodes_to_preprocess.insert(node);
+ else
+ m_nodes_to_preprocess.remove(node);
+ }
if (!m_changed_emitted && !m_is_rendering) {
// Premature overoptimization to avoid excessive signal emissions
diff --git a/src/quick/scenegraph/coreapi/qsgrenderer_p.h b/src/quick/scenegraph/coreapi/qsgrenderer_p.h
index e5667c710a..5217bee205 100644
--- a/src/quick/scenegraph/coreapi/qsgrenderer_p.h
+++ b/src/quick/scenegraph/coreapi/qsgrenderer_p.h
@@ -120,7 +120,7 @@ public:
void renderScene();
void renderScene(const QSGBindable &bindable);
- virtual void nodeChanged(QSGNode *node, QSGNode::DirtyFlags flags);
+ virtual void nodeChanged(QSGNode *node, QSGNode::DirtyState state);
virtual void materialChanged(QSGGeometryNode *node, QSGMaterial *from, QSGMaterial *to);
QSGNodeUpdater *nodeUpdater() const;