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author | Pär-Olof Håkansson <poe.hakansson@gmail.com> | 2015-12-11 10:47:00 +0100 |
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committer | Robin Burchell <robin.burchell@viroteck.net> | 2016-01-19 00:31:23 +0000 |
commit | 9000c0465020c698e7ecebbe2f326c689f3ec112 (patch) | |
tree | 8d5574d3ac57cc0a16768a585ada2cb6f7fe9f62 /src/quick | |
parent | c1bdf815494caafd618e52f3b9ef7558d61b5ec5 (diff) |
QSGDefaultImageNode: Only set DirtyGeometry if new texture
QSGDefaultImageNode::preprocess() always sets the
geometry to dirty even if no new texture was grabbed.
Change-Id: Ifb6ce160854aa0a5b9e0f87fbf517b21e86e0ade
Task-number: QTBUG-49904
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Diffstat (limited to 'src/quick')
-rw-r--r-- | src/quick/scenegraph/qsgdefaultimagenode.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/quick/scenegraph/qsgdefaultimagenode.cpp b/src/quick/scenegraph/qsgdefaultimagenode.cpp index 0591d0fe2f..1f0b0fa9da 100644 --- a/src/quick/scenegraph/qsgdefaultimagenode.cpp +++ b/src/quick/scenegraph/qsgdefaultimagenode.cpp @@ -287,7 +287,8 @@ void QSGDefaultImageNode::preprocess() QSGDynamicTexture *t = qobject_cast<QSGDynamicTexture *>(m_material.texture()); if (t) { doDirty = t->updateTexture(); - updateGeometry(); + if (doDirty) + updateGeometry(); } bool alpha = m_material.flags() & QSGMaterial::Blending; if (m_material.texture() && alpha != m_material.texture()->hasAlphaChannel()) { |