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authorFrederik Gladhorn <frederik.gladhorn@digia.com>2013-12-12 18:06:30 +0100
committerFrederik Gladhorn <frederik.gladhorn@digia.com>2013-12-12 18:06:30 +0100
commit82913414623f36acb3d2c07d6c124af9f61fcdb4 (patch)
tree610f66dd1fcb487e20bbf18587e8cfad38a40826 /src/quick
parentd34098d8981d9103626ff7264e7b5ec084bfb63e (diff)
parentf95fdacb3a12e4f0d37d3c32b34326f2bd1536de (diff)
Merge remote-tracking branch 'origin/release' into stable
Conflicts: src/qml/qml/qqmlcompiler.cpp Change-Id: I802731139d47c5b733dd805f7bf432d67d7331e1
Diffstat (limited to 'src/quick')
-rw-r--r--src/quick/items/qquickshadereffectsource.cpp15
-rw-r--r--src/quick/items/qquickshadereffectsource_p.h1
-rw-r--r--src/quick/items/qquickwindowmodule.cpp2
-rw-r--r--src/quick/scenegraph/qsgthreadedrenderloop.cpp53
-rw-r--r--src/quick/util/qquickpixmapcache.cpp11
5 files changed, 49 insertions, 33 deletions
diff --git a/src/quick/items/qquickshadereffectsource.cpp b/src/quick/items/qquickshadereffectsource.cpp
index e076a342df..98203c51e5 100644
--- a/src/quick/items/qquickshadereffectsource.cpp
+++ b/src/quick/items/qquickshadereffectsource.cpp
@@ -158,16 +158,24 @@ QQuickShaderEffectTexture::QQuickShaderEffectTexture(QQuickItem *shaderSource)
QQuickShaderEffectTexture::~QQuickShaderEffectTexture()
{
- if (m_renderer)
- disconnect(m_renderer, SIGNAL(sceneGraphChanged()), this, SLOT(markDirtyTexture()));
+ invalidated();
+}
+
+void QQuickShaderEffectTexture::invalidated()
+{
delete m_renderer;
+ m_renderer = 0;
delete m_fbo;
delete m_secondaryFbo;
+ m_fbo = m_secondaryFbo = 0;
#ifdef QSG_DEBUG_FBO_OVERLAY
delete m_debugOverlay;
+ m_debugOverlay = 0;
#endif
- if (m_transparentTexture)
+ if (m_transparentTexture) {
glDeleteTextures(1, &m_transparentTexture);
+ m_transparentTexture = 0;
+ }
}
int QQuickShaderEffectTexture::textureId() const
@@ -609,6 +617,7 @@ void QQuickShaderEffectSource::ensureTexture()
"Cannot be used outside the rendering thread");
m_texture = new QQuickShaderEffectTexture(this);
+ connect(QQuickItemPrivate::get(this)->window, SIGNAL(sceneGraphInvalidated()), m_texture, SLOT(invalidated()), Qt::DirectConnection);
connect(m_texture, SIGNAL(updateRequested()), this, SLOT(update()));
connect(m_texture, SIGNAL(scheduledUpdateCompleted()), this, SIGNAL(scheduledUpdateCompleted()));
}
diff --git a/src/quick/items/qquickshadereffectsource_p.h b/src/quick/items/qquickshadereffectsource_p.h
index 6218775700..efa963fe64 100644
--- a/src/quick/items/qquickshadereffectsource_p.h
+++ b/src/quick/items/qquickshadereffectsource_p.h
@@ -124,6 +124,7 @@ Q_SIGNALS:
public Q_SLOTS:
void markDirtyTexture();
+ void invalidated();
private:
void grab();
diff --git a/src/quick/items/qquickwindowmodule.cpp b/src/quick/items/qquickwindowmodule.cpp
index cd1b68991d..44a4bf3db6 100644
--- a/src/quick/items/qquickwindowmodule.cpp
+++ b/src/quick/items/qquickwindowmodule.cpp
@@ -82,7 +82,7 @@ public:
if (!m_complete)
m_visibility = visibility;
else
- QQuickWindow::setVisibility(m_visibility);
+ QQuickWindow::setVisibility(visibility);
}
Q_SIGNALS:
diff --git a/src/quick/scenegraph/qsgthreadedrenderloop.cpp b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
index 6c27cb68c7..d779285a44 100644
--- a/src/quick/scenegraph/qsgthreadedrenderloop.cpp
+++ b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
@@ -48,6 +48,7 @@
#include <QtGui/QGuiApplication>
#include <QtGui/QScreen>
+#include <QtGui/QOffscreenSurface>
#include <QtQuick/QQuickWindow>
#include <private/qquickwindow_p.h>
@@ -205,12 +206,14 @@ public:
class WMTryReleaseEvent : public WMWindowEvent
{
public:
- WMTryReleaseEvent(QQuickWindow *win, bool destroy)
+ WMTryReleaseEvent(QQuickWindow *win, bool destroy, QOffscreenSurface *fallback)
: WMWindowEvent(win, WM_TryRelease)
, inDestructor(destroy)
+ , fallbackSurface(fallback)
{}
bool inDestructor;
+ QOffscreenSurface *fallbackSurface;
};
class WMExposeEvent : public WMWindowEvent
@@ -295,7 +298,7 @@ public:
delete sgrc;
}
- void invalidateOpenGL(QQuickWindow *window, bool inDestructor);
+ void invalidateOpenGL(QQuickWindow *window, bool inDestructor, QOffscreenSurface *backupSurface);
void initializeOpenGL();
bool event(QEvent *);
@@ -362,17 +365,9 @@ bool QSGRenderThread::event(QEvent *e)
case WM_Expose: {
QSG_RT_DEBUG("WM_Expose");
WMExposeEvent *se = static_cast<WMExposeEvent *>(e);
-
- pendingUpdate |= RepaintRequest;
-
Q_ASSERT(!window || window == se->window);
-
+ pendingUpdate |= RepaintRequest;
windowSize = se->size;
- if (window) {
- QSG_RT_DEBUG(" - window already added...");
- return true;
- }
-
window = se->window;
return true; }
@@ -383,7 +378,7 @@ bool QSGRenderThread::event(QEvent *e)
mutex.lock();
if (window) {
- QSG_RT_DEBUG(" - removed one...");
+ QSG_RT_DEBUG(" - removed window...");
window = 0;
}
waitCondition.wakeOne();
@@ -406,7 +401,7 @@ bool QSGRenderThread::event(QEvent *e)
WMTryReleaseEvent *wme = static_cast<WMTryReleaseEvent *>(e);
if (!window || wme->inDestructor) {
QSG_RT_DEBUG(" - setting exit flag and invalidating GL");
- invalidateOpenGL(wme->window, wme->inDestructor);
+ invalidateOpenGL(wme->window, wme->inDestructor, wme->fallbackSurface);
active = gl;
if (sleeping)
stopEventProcessing = true;
@@ -455,7 +450,7 @@ bool QSGRenderThread::event(QEvent *e)
return QThread::event(e);
}
-void QSGRenderThread::invalidateOpenGL(QQuickWindow *window, bool inDestructor)
+void QSGRenderThread::invalidateOpenGL(QQuickWindow *window, bool inDestructor, QOffscreenSurface *fallback)
{
QSG_RT_DEBUG("invalidateOpenGL()");
@@ -471,7 +466,13 @@ void QSGRenderThread::invalidateOpenGL(QQuickWindow *window, bool inDestructor)
bool wipeSG = inDestructor || !window->isPersistentSceneGraph();
bool wipeGL = inDestructor || (wipeSG && !window->isPersistentOpenGLContext());
- gl->makeCurrent(window);
+ bool current = gl->makeCurrent(fallback ? static_cast<QSurface *>(fallback) : static_cast<QSurface *>(window));
+ if (!current) {
+#ifndef QT_NO_DEBUG
+ qWarning() << "Scene Graph failed to acquire GL context during cleanup";
+#endif
+ return;
+ }
// The canvas nodes must be cleaned up regardless if we are in the destructor..
if (wipeSG) {
@@ -479,6 +480,7 @@ void QSGRenderThread::invalidateOpenGL(QQuickWindow *window, bool inDestructor)
dd->cleanupNodesOnShutdown();
} else {
QSG_RT_DEBUG(" - persistent SG, avoiding cleanup");
+ gl->doneCurrent();
return;
}
@@ -512,7 +514,6 @@ void QSGRenderThread::sync()
if (windowSize.width() > 0 && windowSize.height() > 0)
current = gl->makeCurrent(window);
if (current) {
- gl->makeCurrent(window);
QQuickWindowPrivate *d = QQuickWindowPrivate::get(window);
bool hadRenderer = d->renderer != 0;
d->syncSceneGraph();
@@ -530,7 +531,6 @@ void QSGRenderThread::sync()
QSG_RT_DEBUG(" - window has bad size, waiting...");
}
- QSG_RT_DEBUG(" - window has bad size, waiting...");
waitCondition.wakeOne();
mutex.unlock();
}
@@ -1041,9 +1041,26 @@ void QSGThreadedRenderLoop::releaseResources(QQuickWindow *window, bool inDestru
w->thread->mutex.lock();
if (w->thread->isRunning() && w->thread->active) {
+
+ // The platform window might have been destroyed before
+ // hide/release/windowDestroyed is called, so we need to have a
+ // fallback surface to perform the cleanup of the scene graph
+ // and the OpenGL resources.
+ // QOffscreenSurface must be created on the GUI thread, so we
+ // create it here and pass it on to QSGRenderThread::invalidateGL()
+ QOffscreenSurface *fallback = 0;
+ if (!window->handle()) {
+ QSG_GUI_DEBUG(w->window, " - using fallback surface");
+ fallback = new QOffscreenSurface();
+ fallback->setFormat(window->requestedFormat());
+ fallback->create();
+ }
+
QSG_GUI_DEBUG(w->window, " - posting release request to render thread");
- w->thread->postEvent(new WMTryReleaseEvent(window, inDestructor));
+ w->thread->postEvent(new WMTryReleaseEvent(window, inDestructor, fallback));
w->thread->waitCondition.wait(&w->thread->mutex);
+
+ delete fallback;
}
w->thread->mutex.unlock();
}
diff --git a/src/quick/util/qquickpixmapcache.cpp b/src/quick/util/qquickpixmapcache.cpp
index 16ed94f91f..055d6b7e29 100644
--- a/src/quick/util/qquickpixmapcache.cpp
+++ b/src/quick/util/qquickpixmapcache.cpp
@@ -1033,17 +1033,6 @@ static QQuickPixmapData* createPixmapDataSync(QQuickPixmap *declarativePixmap, Q
if (localFile.isEmpty())
return 0;
- // check for "retina" high-dpi and use @2x file if it exixts
- if (qApp->devicePixelRatio() > 1) {
- const int dotIndex = localFile.lastIndexOf(QLatin1Char('.'));
- if (dotIndex != -1) {
- QString retinaFile = localFile;
- retinaFile.insert(dotIndex, QStringLiteral("@2x"));
- if (QFile(retinaFile).exists())
- localFile = retinaFile;
- }
- }
-
QFile f(localFile);
QSize readSize;
QString errorString;