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author | Gunnar Sletta <gunnar.sletta@digia.com> | 2013-10-01 20:15:46 +0200 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2013-10-03 08:52:11 +0200 |
commit | d311e1bdfc756e2db9a9b9e4c1269da709e5090a (patch) | |
tree | 802ee320f4570b81dc17aecff364c8ccd55b2180 /src/quick | |
parent | a0a037c4651902f43c686dd92b64c98800c0a3a7 (diff) |
Respect Qt.vector2d as input to ShaderEffect uniforms.
Change-Id: I7c24f822424d36cf16648d17df161f15083b0da5
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
Diffstat (limited to 'src/quick')
-rw-r--r-- | src/quick/items/qquickshadereffectnode.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/quick/items/qquickshadereffectnode.cpp b/src/quick/items/qquickshadereffectnode.cpp index 365a42b5a7..b84d251de5 100644 --- a/src/quick/items/qquickshadereffectnode.cpp +++ b/src/quick/items/qquickshadereffectnode.cpp @@ -187,6 +187,9 @@ void QQuickCustomMaterialShader::updateState(const RenderState &state, QSGMateri program()->setUniformValue(loc, r.x(), r.y(), r.width(), r.height()); } break; + case QMetaType::QVector2D: + program()->setUniformValue(loc, qvariant_cast<QVector2D>(d.value)); + break; case QMetaType::QVector3D: program()->setUniformValue(loc, qvariant_cast<QVector3D>(d.value)); break; |