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authorMitch Curtis <mitch.curtis@qt.io>2018-03-12 10:35:43 +0100
committerShawn Rutledge <shawn.rutledge@qt.io>2018-03-16 06:54:29 +0000
commit928a5d40377853aafbb2860feccf6d65bf81417b (patch)
treeaf332fb3953ae8681afb39b03fa9845eb4d3c043 /src/quick
parent62dd8b20055fd5ccec1dc2eb33523aae2e6ad7b9 (diff)
Improve AnimatedSprite's documentation
Change-Id: Icc86afe67fd5a432798ce3173da51275bed1bf64 Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io> Reviewed-by: Venugopal Shivashankar <Venugopal.Shivashankar@qt.io>
Diffstat (limited to 'src/quick')
-rw-r--r--src/quick/items/qquickanimatedsprite.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/quick/items/qquickanimatedsprite.cpp b/src/quick/items/qquickanimatedsprite.cpp
index 741e4607e5..190c48ac88 100644
--- a/src/quick/items/qquickanimatedsprite.cpp
+++ b/src/quick/items/qquickanimatedsprite.cpp
@@ -152,10 +152,10 @@ QT_BEGIN_NAMESPACE
/*!
\qmlproperty qreal QtQuick::AnimatedSprite::frameRate
- Frames per second to show in the animation. Values equal to or below 0 are invalid.
+ Frames per second to show in the animation. Values less than or equal to \c 0 are invalid.
- If frameRate is valid then it will be used to calculate the duration of the frames.
- If not, and frameDuration is valid , then frameDuration will be used.
+ If \c frameRate is valid, it will be used to calculate the duration of the frames.
+ If not, and \l frameDuration is valid, \c frameDuration will be used.
Changing this parameter will restart the animation.
*/
@@ -163,10 +163,10 @@ QT_BEGIN_NAMESPACE
/*!
\qmlproperty int QtQuick::AnimatedSprite::frameDuration
- Duration of each frame of the animation in milliseconds. Values equal to or below 0 are invalid.
+ Duration of each frame of the animation in milliseconds. Values less than or equal to \c 0 are invalid.
- If frameRate is valid then it will be used to calculate the duration of the frames.
- If not, and frameDuration is valid, then frameDuration will be used.
+ If frameRate is valid, it will be used to calculate the duration of the frames.
+ If not, and \l frameDuration is valid, \c frameDuration will be used.
Changing this parameter will restart the animation.
*/
@@ -218,21 +218,21 @@ QT_BEGIN_NAMESPACE
/*!
\qmlproperty bool QtQuick::AnimatedSprite::reverse
- If true, then the animation will be played in reverse.
+ If \c true, the animation will be played in reverse.
- Default is false.
+ Default is \c false.
*/
/*!
\qmlproperty bool QtQuick::AnimatedSprite::frameSync
- If true, then the animation will have no duration. Instead, the animation will advance
+ If \c true, the animation will have no duration. Instead, the animation will advance
one frame each time a frame is rendered to the screen. This synchronizes it with the painting
rate as opposed to elapsed time.
If frameSync is set to true, it overrides both frameRate and frameDuration.
- Default is false.
+ Default is \c false.
Changing this parameter will restart the animation.
*/
@@ -242,9 +242,9 @@ QT_BEGIN_NAMESPACE
After playing the animation this many times, the animation will automatically stop. Negative values are invalid.
- If this is set to AnimatedSprite.Infinite the animation will not stop playing on its own.
+ If this is set to \c AnimatedSprite.Infinite the animation will not stop playing on its own.
- Default is AnimatedSprite.Infinite
+ Default is \c AnimatedSprite.Infinite
*/
/*!
@@ -252,13 +252,13 @@ QT_BEGIN_NAMESPACE
When paused, the current frame can be advanced manually.
- Default is false.
+ Default is \c false.
*/
/*!
\qmlproperty int QtQuick::AnimatedSprite::currentFrame
- When paused, the current frame can be advanced manually by setting this property or calling advance().
+ When paused, the current frame can be advanced manually by setting this property or calling \l advance().
*/
@@ -452,7 +452,7 @@ void QQuickAnimatedSprite::maybeUpdate()
\qmlmethod int QtQuick::AnimatedSprite::pause()
Pauses the sprite animation. This does nothing if
- \l paused is true.
+ \l paused is \c true.
\sa resume()
*/
@@ -471,7 +471,7 @@ void QQuickAnimatedSprite::pause()
/*!
\qmlmethod int QtQuick::AnimatedSprite::resume()
- Resumes the sprite animation if \l paused is true;
+ Resumes the sprite animation if \l paused is \c true;
otherwise, this does nothing.
\sa pause()