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authorLaszlo Agocs <laszlo.agocs@qt.io>2024-05-10 10:49:38 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2024-05-15 15:04:16 +0200
commitb41e8dc8486a2fb312481d3675f04255bc8a1123 (patch)
treec7ab8aca49095458f89bc189e2f63996ba0598ff /src/quickcontrols/imagine/images/dialog-background@2x.9.png
parent4623fb92cad329ddbbec0f530f89ee5f9fe6a12f (diff)
Allow specifying a custom blend operation in materialsHEADdev
[ChangeLog][QtQuick][SceneGraph] QSGMaterialShader subclasses can now specify a blend operation different from Add using the new GraphicsPipelineState members opColor and opAlpha. Fixes: QTBUG-125214 Change-Id: I5a6f51ce9774e19085acf470cbff07afc916d0ff Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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