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authorLaszlo Agocs <laszlo.agocs@qt.io>2019-03-21 20:42:38 +0100
committerLaszlo Agocs <laszlo.agocs@qt.io>2019-03-21 20:42:47 +0100
commit6767114285db9d0e16dc278d08f231e8561546b4 (patch)
tree0945902a2242fd7ec0a1f7fd3e6acbb769e723bd /src/quickshapes/shaders/radialgradient_core.frag
parentee076afedccbe1d37306a7972051f84eb036d655 (diff)
parentc32b109e9dea44c6775c2dbf8f164870c1dc8971 (diff)
Merge remote-tracking branch 'origin/dev' into wip/scenegraphng
Diffstat (limited to 'src/quickshapes/shaders/radialgradient_core.frag')
-rw-r--r--src/quickshapes/shaders/radialgradient_core.frag29
1 files changed, 29 insertions, 0 deletions
diff --git a/src/quickshapes/shaders/radialgradient_core.frag b/src/quickshapes/shaders/radialgradient_core.frag
new file mode 100644
index 0000000000..706ce53e4d
--- /dev/null
+++ b/src/quickshapes/shaders/radialgradient_core.frag
@@ -0,0 +1,29 @@
+#version 150 core
+
+uniform sampler2D gradTabTexture;
+uniform float opacity;
+
+uniform vec2 focalToCenter;
+uniform float centerRadius;
+uniform float focalRadius;
+
+in vec2 coord;
+
+out vec4 fragColor;
+
+void main()
+{
+ float rd = centerRadius - focalRadius;
+ float b = 2.0 * (rd * focalRadius + dot(coord, focalToCenter));
+ float fmp2_m_radius2 = -focalToCenter.x * focalToCenter.x - focalToCenter.y * focalToCenter.y + rd * rd;
+ float inverse_2_fmp2_m_radius2 = 1.0 / (2.0 * fmp2_m_radius2);
+ float det = b * b - 4.0 * fmp2_m_radius2 * ((focalRadius * focalRadius) - dot(coord, coord));
+ vec4 result = vec4(0.0);
+ if (det >= 0.0) {
+ float detSqrt = sqrt(det);
+ float w = max((-b - detSqrt) * inverse_2_fmp2_m_radius2, (-b + detSqrt) * inverse_2_fmp2_m_radius2);
+ if (focalRadius + w * (centerRadius - focalRadius) >= 0.0)
+ result = texture(gradTabTexture, vec2(w, 0.5)) * opacity;
+ }
+ fragColor = result;
+}