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authorLaszlo Agocs <laszlo.agocs@qt.io>2019-04-23 09:40:59 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2019-07-04 10:44:26 +0200
commit341ab7708049b1a3f559b76f16393e688951a938 (patch)
tree0203da53d1adf5025fa85ecc38e0e37bce35c46f /src/quickshapes
parent1f01b44d20471a7f4a5029a4c0049e8296749fef (diff)
Add the graphics api independent scenegraph port
Opt in via environment variables: QSG_RHI=1 -> enable using QRhi instead of GL QSG_RHI_BACKEND -> set to vulkan, metal, d3d11, gl to override the default (the default is d3d11 on Windows, metal on Mac, gl elsewhere) Or force a given rhi backend via the existing QQuickWindow::setSceneGraphBackend(). Otherwise the default behavior is the same as before, the rhi code path is never active by default. -no-opengl builds are supported in the sense that they work and default to the software backend. However, the rhi code path cannot currently be used in such builds, even though QRhi from qtbase is fully functional with Vulkan, D3D, or Metal even when qtbase was configured with -no-opengl. This cannot be utilized by Quick atm due to OpenGL usage being all over the place in the sources corresponding to the default backend, and those host the rhi code path as well. This will be cleaned up hopefully in Qt 6, with the removal all direct OpenGL usage. Other env.vars.: QSG_RHI_DEBUG_LAYER=1 -> enable D3D debug or Vulkan validation layer (assuming the system is set up for this) QSG_RHI_SHADEREFFECT_DEBUG=1 -> print stuff from ShaderEffect QSG_SAMPLES=1,2,4,... -> MSAA sample count (but QSurfaceFormat works too) QT_D3D_ADAPTER_INDEX=0,1,... -> D3D adapter index QT_VK_PHYSICAL_DEVICE_INDEX=0,1,... -> Vulkan physical device index QSG_RHI_UINT32_INDEX=1 -> always use uint index data (both merged/unmerged, convert when needed - with some rhi backends this is implicit) QSG_RENDER_LOOP -> to override the render loop as usual. The default with RHI is threaded for Metal, threaded for Vulkan on Windows, basic for Vulkan on Linux and Android (to be checked later), while the existing rules apply for OpenGL. Not supported when running with QRhi: - particles - compressed atlases (though this is transparent to the apps) - QSGRenderNode - QQuickRenderControl - QQuickFramebufferObject - certain QQuickWindow functionality that depends directly on OpenGL - anisotropic filtering for textures - native text may lack some gamma correction - QSGEngine applicability unclear - some QML profiler logs may be incorrect or irrelevant Change-Id: I7822e99ad79e342e4166275da6e9e66498d76521 Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Diffstat (limited to 'src/quickshapes')
-rw-r--r--src/quickshapes/qquickshape.cpp165
-rw-r--r--src/quickshapes/qquickshape_p_p.h65
-rw-r--r--src/quickshapes/qquickshapegenericrenderer.cpp301
-rw-r--r--src/quickshapes/qquickshapegenericrenderer_p.h109
-rw-r--r--src/quickshapes/qquickshapenvprrenderer.cpp4
-rw-r--r--src/quickshapes/qtquickshapes.qrc6
-rwxr-xr-xsrc/quickshapes/shaders_ng/compile.bat45
-rw-r--r--src/quickshapes/shaders_ng/conicalgradient.frag25
-rw-r--r--src/quickshapes/shaders_ng/conicalgradient.frag.qsbbin0 -> 2228 bytes
-rw-r--r--src/quickshapes/shaders_ng/conicalgradient.vert21
-rw-r--r--src/quickshapes/shaders_ng/conicalgradient.vert.qsbbin0 -> 1994 bytes
-rw-r--r--src/quickshapes/shaders_ng/lineargradient.frag18
-rw-r--r--src/quickshapes/shaders_ng/lineargradient.frag.qsbbin0 -> 1762 bytes
-rw-r--r--src/quickshapes/shaders_ng/lineargradient.vert22
-rw-r--r--src/quickshapes/shaders_ng/lineargradient.vert.qsbbin0 -> 2225 bytes
-rw-r--r--src/quickshapes/shaders_ng/radialgradient.frag32
-rw-r--r--src/quickshapes/shaders_ng/radialgradient.frag.qsbbin0 -> 2931 bytes
-rw-r--r--src/quickshapes/shaders_ng/radialgradient.vert23
-rw-r--r--src/quickshapes/shaders_ng/radialgradient.vert.qsbbin0 -> 2115 bytes
19 files changed, 687 insertions, 149 deletions
diff --git a/src/quickshapes/qquickshape.cpp b/src/quickshapes/qquickshape.cpp
index 74cbf52a95..e8779debde 100644
--- a/src/quickshapes/qquickshape.cpp
+++ b/src/quickshapes/qquickshape.cpp
@@ -42,11 +42,12 @@
#include "qquickshapegenericrenderer_p.h"
#include "qquickshapenvprrenderer_p.h"
#include "qquickshapesoftwarerenderer_p.h"
-#include <private/qsgtexture_p.h>
+#include <private/qsgplaintexture_p.h>
#include <private/qquicksvgparser_p.h>
#include <QtGui/private/qdrawhelper_p.h>
#include <QOpenGLFunctions>
#include <QLoggingCategory>
+#include <QtGui/private/qrhi_p.h>
#if defined(QT_STATIC)
static void initResources()
@@ -582,12 +583,14 @@ void QQuickShapePath::resetFillGradient()
\list
- \li When running with the default, OpenGL backend of Qt Quick, both the
- generic, triangulation-based and the NVIDIA-specific
- \c{GL_NV_path_rendering} methods are available. By default only the generic
- approach is used. Setting Shape.vendorExtensionsEnabled property to \c true
- leads to using NV_path_rendering on NVIDIA systems, and the generic method
- on others.
+ \li When running with the OpenGL backend of Qt Quick, both the generic,
+ triangulation-based and the NVIDIA-specific \c{GL_NV_path_rendering}
+ methods are available. By default only the generic approach is used.
+ Setting Shape.vendorExtensionsEnabled property to \c true leads to using
+ NV_path_rendering on NVIDIA systems when running directly on OpenGL, and
+ the generic method on others. When OpenGL is not used directly by the scene
+ graph, for example because it is using the graphics abstraction layer
+ (QRhi), only the generic shape renderer is available.
\li The \c software backend is fully supported. The path is rendered via
QPainter::strokePath() and QPainter::fillPath() in this case.
@@ -1009,7 +1012,12 @@ void QQuickShapePrivate::createRenderer()
renderer = new QQuickShapeSoftwareRenderer;
break;
default:
- qWarning("No path backend for this graphics API yet");
+ if (QSGRendererInterface::isApiRhiBased(ri->graphicsApi())) {
+ rendererType = QQuickShape::GeometryRenderer;
+ renderer = new QQuickShapeGenericRenderer(q);
+ } else {
+ qWarning("No path backend for this graphics API yet");
+ }
break;
}
}
@@ -1045,7 +1053,13 @@ QSGNode *QQuickShapePrivate::createNode()
static_cast<QQuickShapeSoftwareRenderNode *>(node));
break;
default:
- qWarning("No path backend for this graphics API yet");
+ if (QSGRendererInterface::isApiRhiBased(ri->graphicsApi())) {
+ node = new QQuickShapeGenericNode;
+ static_cast<QQuickShapeGenericRenderer *>(renderer)->setRootNode(
+ static_cast<QQuickShapeGenericNode *>(node));
+ } else {
+ qWarning("No path backend for this graphics API yet");
+ }
break;
}
@@ -1499,45 +1513,7 @@ void QQuickShapeConicalGradient::setAngle(qreal v)
}
}
-#if QT_CONFIG(opengl)
-
-// contexts sharing with each other get the same cache instance
-class QQuickShapeGradientCacheWrapper
-{
-public:
- QQuickShapeGradientCache *get(QOpenGLContext *context)
- {
- return m_resource.value<QQuickShapeGradientCache>(context);
- }
-
-private:
- QOpenGLMultiGroupSharedResource m_resource;
-};
-
-QQuickShapeGradientCache *QQuickShapeGradientCache::currentCache()
-{
- static QQuickShapeGradientCacheWrapper qt_path_gradient_caches;
- return qt_path_gradient_caches.get(QOpenGLContext::currentContext());
-}
-
-// let QOpenGLContext manage the lifetime of the cached textures
-QQuickShapeGradientCache::~QQuickShapeGradientCache()
-{
- m_cache.clear();
-}
-
-void QQuickShapeGradientCache::invalidateResource()
-{
- m_cache.clear();
-}
-
-void QQuickShapeGradientCache::freeResource(QOpenGLContext *)
-{
- qDeleteAll(m_cache);
- m_cache.clear();
-}
-
-static void generateGradientColorTable(const QQuickShapeGradientCache::Key &gradient,
+static void generateGradientColorTable(const QQuickShapeGradientCacheKey &gradient,
uint *colorTable, int size, float opacity)
{
int pos = 0;
@@ -1588,7 +1564,98 @@ static void generateGradientColorTable(const QQuickShapeGradientCache::Key &grad
colorTable[size-1] = last_color;
}
-QSGTexture *QQuickShapeGradientCache::get(const Key &grad)
+QQuickShapeGradientCache::~QQuickShapeGradientCache()
+{
+ qDeleteAll(m_textures);
+}
+
+QQuickShapeGradientCache *QQuickShapeGradientCache::cacheForRhi(QRhi *rhi)
+{
+ static QHash<QRhi *, QQuickShapeGradientCache *> caches;
+ auto it = caches.constFind(rhi);
+ if (it != caches.constEnd())
+ return *it;
+
+ QQuickShapeGradientCache *cache = new QQuickShapeGradientCache;
+ rhi->addCleanupCallback([cache](QRhi *rhi) {
+ caches.remove(rhi);
+ delete cache;
+ });
+ caches.insert(rhi, cache);
+ return cache;
+}
+
+QSGTexture *QQuickShapeGradientCache::get(const QQuickShapeGradientCacheKey &grad)
+{
+ QSGPlainTexture *tx = m_textures[grad];
+ if (!tx) {
+ static const int W = 1024; // texture size is 1024x1
+ QImage gradTab(W, 1, QImage::Format_RGBA8888_Premultiplied);
+ generateGradientColorTable(grad, reinterpret_cast<uint *>(gradTab.bits()), W, 1.0f);
+ tx = new QSGPlainTexture;
+ tx->setImage(gradTab);
+ switch (grad.spread) {
+ case QQuickShapeGradient::PadSpread:
+ tx->setHorizontalWrapMode(QSGTexture::ClampToEdge);
+ tx->setVerticalWrapMode(QSGTexture::ClampToEdge);
+ break;
+ case QQuickShapeGradient::RepeatSpread:
+ tx->setHorizontalWrapMode(QSGTexture::Repeat);
+ tx->setVerticalWrapMode(QSGTexture::Repeat);
+ break;
+ case QQuickShapeGradient::ReflectSpread:
+ tx->setHorizontalWrapMode(QSGTexture::MirroredRepeat);
+ tx->setVerticalWrapMode(QSGTexture::MirroredRepeat);
+ break;
+ default:
+ qWarning("Unknown gradient spread mode %d", grad.spread);
+ break;
+ }
+ tx->setFiltering(QSGTexture::Linear);
+ m_textures[grad] = tx;
+ }
+ return tx;
+}
+
+#if QT_CONFIG(opengl)
+
+// contexts sharing with each other get the same cache instance
+class QQuickShapeGradientCacheWrapper
+{
+public:
+ QQuickShapeGradientOpenGLCache *get(QOpenGLContext *context)
+ {
+ return m_resource.value<QQuickShapeGradientOpenGLCache>(context);
+ }
+
+private:
+ QOpenGLMultiGroupSharedResource m_resource;
+};
+
+QQuickShapeGradientOpenGLCache *QQuickShapeGradientOpenGLCache::currentCache()
+{
+ static QQuickShapeGradientCacheWrapper qt_path_gradient_caches;
+ return qt_path_gradient_caches.get(QOpenGLContext::currentContext());
+}
+
+// let QOpenGLContext manage the lifetime of the cached textures
+QQuickShapeGradientOpenGLCache::~QQuickShapeGradientOpenGLCache()
+{
+ m_cache.clear();
+}
+
+void QQuickShapeGradientOpenGLCache::invalidateResource()
+{
+ m_cache.clear();
+}
+
+void QQuickShapeGradientOpenGLCache::freeResource(QOpenGLContext *)
+{
+ qDeleteAll(m_cache);
+ m_cache.clear();
+}
+
+QSGTexture *QQuickShapeGradientOpenGLCache::get(const QQuickShapeGradientCacheKey &grad)
{
QSGPlainTexture *tx = m_cache[grad];
if (!tx) {
diff --git a/src/quickshapes/qquickshape_p_p.h b/src/quickshapes/qquickshape_p_p.h
index bc06c8fde8..bfeb0d2f9f 100644
--- a/src/quickshapes/qquickshape_p_p.h
+++ b/src/quickshapes/qquickshape_p_p.h
@@ -63,6 +63,7 @@
QT_BEGIN_NAMESPACE
class QSGPlainTexture;
+class QRhi;
class QQuickAbstractPathRenderer
{
@@ -186,45 +187,57 @@ public:
bool syncTimingActive = false;
};
-#if QT_CONFIG(opengl)
+struct QQuickShapeGradientCacheKey
+{
+ QQuickShapeGradientCacheKey(const QGradientStops &stops, QQuickShapeGradient::SpreadMode spread)
+ : stops(stops), spread(spread)
+ { }
+ QGradientStops stops;
+ QQuickShapeGradient::SpreadMode spread;
+ bool operator==(const QQuickShapeGradientCacheKey &other) const
+ {
+ return spread == other.spread && stops == other.stops;
+ }
+};
-class QQuickShapeGradientCache : public QOpenGLSharedResource
+inline uint qHash(const QQuickShapeGradientCacheKey &v, uint seed = 0)
{
-public:
- struct Key {
- Key(const QGradientStops &stops, QQuickShapeGradient::SpreadMode spread)
- : stops(stops), spread(spread)
- { }
- QGradientStops stops;
- QQuickShapeGradient::SpreadMode spread;
- bool operator==(const Key &other) const
- {
- return spread == other.spread && stops == other.stops;
- }
- };
+ uint h = seed + v.spread;
+ for (int i = 0; i < 3 && i < v.stops.count(); ++i)
+ h += v.stops[i].second.rgba();
+ return h;
+}
- QQuickShapeGradientCache(QOpenGLContext *context) : QOpenGLSharedResource(context->shareGroup()) { }
+class QQuickShapeGradientCache
+{
+public:
~QQuickShapeGradientCache();
+ static QQuickShapeGradientCache *cacheForRhi(QRhi *rhi);
+ QSGTexture *get(const QQuickShapeGradientCacheKey &grad);
+
+private:
+ QHash<QQuickShapeGradientCacheKey, QSGPlainTexture *> m_textures;
+};
+
+#if QT_CONFIG(opengl)
+
+class QQuickShapeGradientOpenGLCache : public QOpenGLSharedResource
+{
+public:
+ QQuickShapeGradientOpenGLCache(QOpenGLContext *context) : QOpenGLSharedResource(context->shareGroup()) { }
+ ~QQuickShapeGradientOpenGLCache();
void invalidateResource() override;
void freeResource(QOpenGLContext *) override;
- QSGTexture *get(const Key &grad);
+ QSGTexture *get(const QQuickShapeGradientCacheKey &grad);
- static QQuickShapeGradientCache *currentCache();
+ static QQuickShapeGradientOpenGLCache *currentCache();
private:
- QHash<Key, QSGPlainTexture *> m_cache;
+ QHash<QQuickShapeGradientCacheKey, QSGPlainTexture *> m_cache;
};
-inline uint qHash(const QQuickShapeGradientCache::Key &v, uint seed = 0)
-{
- uint h = seed + v.spread;
- for (int i = 0; i < 3 && i < v.stops.count(); ++i)
- h += v.stops[i].second.rgba();
- return h;
-}
-
#endif // QT_CONFIG(opengl)
QT_END_NAMESPACE
diff --git a/src/quickshapes/qquickshapegenericrenderer.cpp b/src/quickshapes/qquickshapegenericrenderer.cpp
index 68102f1e0a..6ddd055d85 100644
--- a/src/quickshapes/qquickshapegenericrenderer.cpp
+++ b/src/quickshapes/qquickshapegenericrenderer.cpp
@@ -40,13 +40,13 @@
#include "qquickshapegenericrenderer_p.h"
#include <QtGui/private/qtriangulator_p.h>
#include <QtGui/private/qtriangulatingstroker_p.h>
+#include <QSGVertexColorMaterial>
#if QT_CONFIG(thread)
#include <QThreadPool>
#endif
#if QT_CONFIG(opengl)
-#include <QSGVertexColorMaterial>
#include <QOpenGLContext>
#include <QOffscreenSurface>
#include <QtGui/private/qopenglextensions_p.h>
@@ -701,10 +701,8 @@ QSGMaterial *QQuickShapeGenericMaterialFactory::createVertexColor(QQuickWindow *
{
QSGRendererInterface::GraphicsApi api = window->rendererInterface()->graphicsApi();
-#if QT_CONFIG(opengl)
- if (api == QSGRendererInterface::OpenGL)
+ if (api == QSGRendererInterface::OpenGL || QSGRendererInterface::isApiRhiBased(api))
return new QSGVertexColorMaterial;
-#endif
qWarning("Vertex-color material: Unsupported graphics API %d", api);
return nullptr;
@@ -715,12 +713,8 @@ QSGMaterial *QQuickShapeGenericMaterialFactory::createLinearGradient(QQuickWindo
{
QSGRendererInterface::GraphicsApi api = window->rendererInterface()->graphicsApi();
-#if QT_CONFIG(opengl)
- if (api == QSGRendererInterface::OpenGL)
+ if (api == QSGRendererInterface::OpenGL || QSGRendererInterface::isApiRhiBased(api))
return new QQuickShapeLinearGradientMaterial(node);
-#else
- Q_UNUSED(node);
-#endif
qWarning("Linear gradient material: Unsupported graphics API %d", api);
return nullptr;
@@ -731,12 +725,8 @@ QSGMaterial *QQuickShapeGenericMaterialFactory::createRadialGradient(QQuickWindo
{
QSGRendererInterface::GraphicsApi api = window->rendererInterface()->graphicsApi();
-#if QT_CONFIG(opengl)
- if (api == QSGRendererInterface::OpenGL)
+ if (api == QSGRendererInterface::OpenGL || QSGRendererInterface::isApiRhiBased(api))
return new QQuickShapeRadialGradientMaterial(node);
-#else
- Q_UNUSED(node);
-#endif
qWarning("Radial gradient material: Unsupported graphics API %d", api);
return nullptr;
@@ -747,12 +737,8 @@ QSGMaterial *QQuickShapeGenericMaterialFactory::createConicalGradient(QQuickWind
{
QSGRendererInterface::GraphicsApi api = window->rendererInterface()->graphicsApi();
-#if QT_CONFIG(opengl)
- if (api == QSGRendererInterface::OpenGL)
+ if (api == QSGRendererInterface::OpenGL || QSGRendererInterface::isApiRhiBased(api))
return new QQuickShapeConicalGradientMaterial(node);
-#else
- Q_UNUSED(node);
-#endif
qWarning("Conical gradient material: Unsupported graphics API %d", api);
return nullptr;
@@ -760,8 +746,6 @@ QSGMaterial *QQuickShapeGenericMaterialFactory::createConicalGradient(QQuickWind
#if QT_CONFIG(opengl)
-QSGMaterialType QQuickShapeLinearGradientShader::type;
-
QQuickShapeLinearGradientShader::QQuickShapeLinearGradientShader()
{
setShaderSourceFile(QOpenGLShader::Vertex,
@@ -792,8 +776,8 @@ void QQuickShapeLinearGradientShader::updateState(const RenderState &state, QSGM
program()->setUniformValue(m_gradStartLoc, QVector2D(node->m_fillGradient.a));
program()->setUniformValue(m_gradEndLoc, QVector2D(node->m_fillGradient.b));
- const QQuickShapeGradientCache::Key cacheKey(node->m_fillGradient.stops, node->m_fillGradient.spread);
- QSGTexture *tx = QQuickShapeGradientCache::currentCache()->get(cacheKey);
+ const QQuickShapeGradientCacheKey cacheKey(node->m_fillGradient.stops, node->m_fillGradient.spread);
+ QSGTexture *tx = QQuickShapeGradientOpenGLCache::currentCache()->get(cacheKey);
tx->bind();
}
@@ -803,6 +787,73 @@ char const *const *QQuickShapeLinearGradientShader::attributeNames() const
return attr;
}
+#endif // QT_CONFIG(opengl)
+
+QQuickShapeLinearGradientRhiShader::QQuickShapeLinearGradientRhiShader()
+{
+ setShaderFileName(VertexStage, QStringLiteral(":/qt-project.org/shapes/shaders_ng/lineargradient.vert.qsb"));
+ setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/shapes/shaders_ng/lineargradient.frag.qsb"));
+}
+
+bool QQuickShapeLinearGradientRhiShader::updateUniformData(const RenderState &state,
+ QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
+{
+ Q_ASSERT(oldMaterial == nullptr || newMaterial->type() == oldMaterial->type());
+ QQuickShapeLinearGradientMaterial *m = static_cast<QQuickShapeLinearGradientMaterial *>(newMaterial);
+ bool changed = false;
+ QByteArray *buf = state.uniformData();
+ Q_ASSERT(buf->size() >= 84);
+
+ if (state.isMatrixDirty()) {
+ const QMatrix4x4 m = state.combinedMatrix();
+ memcpy(buf->data(), m.constData(), 64);
+ changed = true;
+ }
+
+ QQuickShapeGenericStrokeFillNode *node = m->node();
+
+ if (!oldMaterial || m_gradA.x() != node->m_fillGradient.a.x() || m_gradA.y() != node->m_fillGradient.a.y()) {
+ m_gradA = QVector2D(node->m_fillGradient.a.x(), node->m_fillGradient.a.y());
+ Q_ASSERT(sizeof(m_gradA) == 8);
+ memcpy(buf->data() + 64, &m_gradA, 8);
+ changed = true;
+ }
+
+ if (!oldMaterial || m_gradB.x() != node->m_fillGradient.b.x() || m_gradB.y() != node->m_fillGradient.b.y()) {
+ m_gradB = QVector2D(node->m_fillGradient.b.x(), node->m_fillGradient.b.y());
+ memcpy(buf->data() + 72, &m_gradB, 8);
+ changed = true;
+ }
+
+ if (state.isOpacityDirty()) {
+ const float opacity = state.opacity();
+ memcpy(buf->data() + 80, &opacity, 4);
+ changed = true;
+ }
+
+ return changed;
+}
+
+void QQuickShapeLinearGradientRhiShader::updateSampledImage(const RenderState &state, int binding, QSGTexture **texture,
+ QSGMaterial *newMaterial, QSGMaterial *)
+{
+ if (binding != 1)
+ return;
+
+ QQuickShapeLinearGradientMaterial *m = static_cast<QQuickShapeLinearGradientMaterial *>(newMaterial);
+ QQuickShapeGenericStrokeFillNode *node = m->node();
+ const QQuickShapeGradientCacheKey cacheKey(node->m_fillGradient.stops, node->m_fillGradient.spread);
+ QSGTexture *t = QQuickShapeGradientCache::cacheForRhi(state.rhi())->get(cacheKey);
+ t->updateRhiTexture(state.rhi(), state.resourceUpdateBatch());
+ *texture = t;
+}
+
+QSGMaterialType *QQuickShapeLinearGradientMaterial::type() const
+{
+ static QSGMaterialType type;
+ return &type;
+}
+
int QQuickShapeLinearGradientMaterial::compare(const QSGMaterial *other) const
{
Q_ASSERT(other && type() == other->type());
@@ -842,7 +893,19 @@ int QQuickShapeLinearGradientMaterial::compare(const QSGMaterial *other) const
return 0;
}
-QSGMaterialType QQuickShapeRadialGradientShader::type;
+QSGMaterialShader *QQuickShapeLinearGradientMaterial::createShader() const
+{
+ if (flags().testFlag(RhiShaderWanted))
+ return new QQuickShapeLinearGradientRhiShader;
+#if QT_CONFIG(opengl)
+ else
+ return new QQuickShapeLinearGradientShader;
+#else
+ return nullptr;
+#endif
+}
+
+#if QT_CONFIG(opengl)
QQuickShapeRadialGradientShader::QQuickShapeRadialGradientShader()
{
@@ -886,8 +949,8 @@ void QQuickShapeRadialGradientShader::updateState(const RenderState &state, QSGM
program()->setUniformValue(m_focalRadiusLoc, focalRadius);
program()->setUniformValue(m_focalToCenterLoc, focalToCenter);
- const QQuickShapeGradientCache::Key cacheKey(node->m_fillGradient.stops, node->m_fillGradient.spread);
- QSGTexture *tx = QQuickShapeGradientCache::currentCache()->get(cacheKey);
+ const QQuickShapeGradientCacheKey cacheKey(node->m_fillGradient.stops, node->m_fillGradient.spread);
+ QSGTexture *tx = QQuickShapeGradientOpenGLCache::currentCache()->get(cacheKey);
tx->bind();
}
@@ -897,6 +960,92 @@ char const *const *QQuickShapeRadialGradientShader::attributeNames() const
return attr;
}
+#endif // QT_CONFIG(opengl)
+
+QQuickShapeRadialGradientRhiShader::QQuickShapeRadialGradientRhiShader()
+{
+ setShaderFileName(VertexStage, QStringLiteral(":/qt-project.org/shapes/shaders_ng/radialgradient.vert.qsb"));
+ setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/shapes/shaders_ng/radialgradient.frag.qsb"));
+}
+
+bool QQuickShapeRadialGradientRhiShader::updateUniformData(const RenderState &state,
+ QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
+{
+ Q_ASSERT(oldMaterial == nullptr || newMaterial->type() == oldMaterial->type());
+ QQuickShapeLinearGradientMaterial *m = static_cast<QQuickShapeLinearGradientMaterial *>(newMaterial);
+ bool changed = false;
+ QByteArray *buf = state.uniformData();
+ Q_ASSERT(buf->size() >= 92);
+
+ if (state.isMatrixDirty()) {
+ const QMatrix4x4 m = state.combinedMatrix();
+ memcpy(buf->data(), m.constData(), 64);
+ changed = true;
+ }
+
+ QQuickShapeGenericStrokeFillNode *node = m->node();
+
+ const QPointF centerPoint = node->m_fillGradient.a;
+ const QPointF focalPoint = node->m_fillGradient.b;
+ const QPointF focalToCenter = centerPoint - focalPoint;
+ const float centerRadius = node->m_fillGradient.v0;
+ const float focalRadius = node->m_fillGradient.v1;
+
+ if (!oldMaterial || m_focalPoint.x() != focalPoint.x() || m_focalPoint.y() != focalPoint.y()) {
+ m_focalPoint = QVector2D(focalPoint.x(), focalPoint.y());
+ Q_ASSERT(sizeof(m_focalPoint) == 8);
+ memcpy(buf->data() + 64, &m_focalPoint, 8);
+ changed = true;
+ }
+
+ if (!oldMaterial || m_focalToCenter.x() != focalToCenter.x() || m_focalToCenter.y() != focalToCenter.y()) {
+ m_focalToCenter = QVector2D(focalToCenter.x(), focalToCenter.y());
+ Q_ASSERT(sizeof(m_focalToCenter) == 8);
+ memcpy(buf->data() + 72, &m_focalToCenter, 8);
+ changed = true;
+ }
+
+ if (!oldMaterial || m_centerRadius != centerRadius) {
+ m_centerRadius = centerRadius;
+ memcpy(buf->data() + 80, &m_centerRadius, 4);
+ changed = true;
+ }
+
+ if (!oldMaterial || m_focalRadius != focalRadius) {
+ m_focalRadius = focalRadius;
+ memcpy(buf->data() + 84, &m_focalRadius, 4);
+ changed = true;
+ }
+
+ if (state.isOpacityDirty()) {
+ const float opacity = state.opacity();
+ memcpy(buf->data() + 88, &opacity, 4);
+ changed = true;
+ }
+
+ return changed;
+}
+
+void QQuickShapeRadialGradientRhiShader::updateSampledImage(const RenderState &state, int binding, QSGTexture **texture,
+ QSGMaterial *newMaterial, QSGMaterial *)
+{
+ if (binding != 1)
+ return;
+
+ QQuickShapeLinearGradientMaterial *m = static_cast<QQuickShapeLinearGradientMaterial *>(newMaterial);
+ QQuickShapeGenericStrokeFillNode *node = m->node();
+ const QQuickShapeGradientCacheKey cacheKey(node->m_fillGradient.stops, node->m_fillGradient.spread);
+ QSGTexture *t = QQuickShapeGradientCache::cacheForRhi(state.rhi())->get(cacheKey);
+ t->updateRhiTexture(state.rhi(), state.resourceUpdateBatch());
+ *texture = t;
+}
+
+QSGMaterialType *QQuickShapeRadialGradientMaterial::type() const
+{
+ static QSGMaterialType type;
+ return &type;
+}
+
int QQuickShapeRadialGradientMaterial::compare(const QSGMaterial *other) const
{
Q_ASSERT(other && type() == other->type());
@@ -941,7 +1090,19 @@ int QQuickShapeRadialGradientMaterial::compare(const QSGMaterial *other) const
return 0;
}
-QSGMaterialType QQuickShapeConicalGradientShader::type;
+QSGMaterialShader *QQuickShapeRadialGradientMaterial::createShader() const
+{
+ if (flags().testFlag(RhiShaderWanted))
+ return new QQuickShapeRadialGradientRhiShader;
+#if QT_CONFIG(opengl)
+ else
+ return new QQuickShapeRadialGradientShader;
+#else
+ return nullptr;
+#endif
+}
+
+#if QT_CONFIG(opengl)
QQuickShapeConicalGradientShader::QQuickShapeConicalGradientShader()
{
@@ -978,8 +1139,8 @@ void QQuickShapeConicalGradientShader::updateState(const RenderState &state, QSG
program()->setUniformValue(m_angleLoc, angle);
program()->setUniformValue(m_translationPointLoc, centerPoint);
- const QQuickShapeGradientCache::Key cacheKey(node->m_fillGradient.stops, QQuickShapeGradient::RepeatSpread);
- QSGTexture *tx = QQuickShapeGradientCache::currentCache()->get(cacheKey);
+ const QQuickShapeGradientCacheKey cacheKey(node->m_fillGradient.stops, QQuickShapeGradient::RepeatSpread);
+ QSGTexture *tx = QQuickShapeGradientOpenGLCache::currentCache()->get(cacheKey);
tx->bind();
}
@@ -989,6 +1150,76 @@ char const *const *QQuickShapeConicalGradientShader::attributeNames() const
return attr;
}
+#endif // QT_CONFIG(opengl)
+
+QQuickShapeConicalGradientRhiShader::QQuickShapeConicalGradientRhiShader()
+{
+ setShaderFileName(VertexStage, QStringLiteral(":/qt-project.org/shapes/shaders_ng/conicalgradient.vert.qsb"));
+ setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/shapes/shaders_ng/conicalgradient.frag.qsb"));
+}
+
+bool QQuickShapeConicalGradientRhiShader::updateUniformData(const RenderState &state,
+ QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
+{
+ Q_ASSERT(oldMaterial == nullptr || newMaterial->type() == oldMaterial->type());
+ QQuickShapeLinearGradientMaterial *m = static_cast<QQuickShapeLinearGradientMaterial *>(newMaterial);
+ bool changed = false;
+ QByteArray *buf = state.uniformData();
+ Q_ASSERT(buf->size() >= 80);
+
+ if (state.isMatrixDirty()) {
+ const QMatrix4x4 m = state.combinedMatrix();
+ memcpy(buf->data(), m.constData(), 64);
+ changed = true;
+ }
+
+ QQuickShapeGenericStrokeFillNode *node = m->node();
+
+ const QPointF centerPoint = node->m_fillGradient.a;
+ const float angle = -qDegreesToRadians(node->m_fillGradient.v0);
+
+ if (!oldMaterial || m_centerPoint.x() != centerPoint.x() || m_centerPoint.y() != centerPoint.y()) {
+ m_centerPoint = QVector2D(centerPoint.x(), centerPoint.y());
+ Q_ASSERT(sizeof(m_centerPoint) == 8);
+ memcpy(buf->data() + 64, &m_centerPoint, 8);
+ changed = true;
+ }
+
+ if (!oldMaterial || m_angle != angle) {
+ m_angle = angle;
+ memcpy(buf->data() + 72, &m_angle, 4);
+ changed = true;
+ }
+
+ if (state.isOpacityDirty()) {
+ const float opacity = state.opacity();
+ memcpy(buf->data() + 76, &opacity, 4);
+ changed = true;
+ }
+
+ return changed;
+}
+
+void QQuickShapeConicalGradientRhiShader::updateSampledImage(const RenderState &state, int binding, QSGTexture **texture,
+ QSGMaterial *newMaterial, QSGMaterial *)
+{
+ if (binding != 1)
+ return;
+
+ QQuickShapeLinearGradientMaterial *m = static_cast<QQuickShapeLinearGradientMaterial *>(newMaterial);
+ QQuickShapeGenericStrokeFillNode *node = m->node();
+ const QQuickShapeGradientCacheKey cacheKey(node->m_fillGradient.stops, node->m_fillGradient.spread);
+ QSGTexture *t = QQuickShapeGradientCache::cacheForRhi(state.rhi())->get(cacheKey);
+ t->updateRhiTexture(state.rhi(), state.resourceUpdateBatch());
+ *texture = t;
+}
+
+QSGMaterialType *QQuickShapeConicalGradientMaterial::type() const
+{
+ static QSGMaterialType type;
+ return &type;
+}
+
int QQuickShapeConicalGradientMaterial::compare(const QSGMaterial *other) const
{
Q_ASSERT(other && type() == other->type());
@@ -1024,6 +1255,16 @@ int QQuickShapeConicalGradientMaterial::compare(const QSGMaterial *other) const
return 0;
}
-#endif // QT_CONFIG(opengl)
+QSGMaterialShader *QQuickShapeConicalGradientMaterial::createShader() const
+{
+ if (flags().testFlag(RhiShaderWanted))
+ return new QQuickShapeConicalGradientRhiShader;
+#if QT_CONFIG(opengl)
+ else
+ return new QQuickShapeConicalGradientShader;
+#else
+ return nullptr;
+#endif
+}
QT_END_NAMESPACE
diff --git a/src/quickshapes/qquickshapegenericrenderer_p.h b/src/quickshapes/qquickshapegenericrenderer_p.h
index 9928d7ab72..3398159bf6 100644
--- a/src/quickshapes/qquickshapegenericrenderer_p.h
+++ b/src/quickshapes/qquickshapegenericrenderer_p.h
@@ -244,7 +244,7 @@ public:
#if QT_CONFIG(opengl)
-class QQuickShapeLinearGradientShader : public QSGMaterialShader
+ class QQuickShapeLinearGradientShader : public QSGMaterialShader
{
public:
QQuickShapeLinearGradientShader();
@@ -253,8 +253,6 @@ public:
void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
char const *const *attributeNames() const override;
- static QSGMaterialType type;
-
private:
int m_opacityLoc = -1;
int m_matrixLoc = -1;
@@ -262,6 +260,23 @@ private:
int m_gradEndLoc = -1;
};
+#endif // QT_CONFIG(opengl)
+
+class QQuickShapeLinearGradientRhiShader : public QSGMaterialRhiShader
+{
+public:
+ QQuickShapeLinearGradientRhiShader();
+
+ bool updateUniformData(const RenderState &state, QSGMaterial *newMaterial,
+ QSGMaterial *oldMaterial) override;
+ void updateSampledImage(const RenderState &state, int binding, QSGTexture **texture,
+ QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
+
+private:
+ QVector2D m_gradA;
+ QVector2D m_gradB;
+};
+
class QQuickShapeLinearGradientMaterial : public QSGMaterial
{
public:
@@ -273,20 +288,12 @@ public:
// the vertex data. The shader will rely on the fact that
// vertexCoord.xy is the Shape-space coordinate and so no modifications
// are welcome.
- setFlag(Blending | RequiresFullMatrix);
- }
-
- QSGMaterialType *type() const override
- {
- return &QQuickShapeLinearGradientShader::type;
+ setFlag(Blending | RequiresFullMatrix | SupportsRhiShader);
}
+ QSGMaterialType *type() const override;
int compare(const QSGMaterial *other) const override;
-
- QSGMaterialShader *createShader() const override
- {
- return new QQuickShapeLinearGradientShader;
- }
+ QSGMaterialShader *createShader() const override;
QQuickShapeGenericStrokeFillNode *node() const { return m_node; }
@@ -294,6 +301,8 @@ private:
QQuickShapeGenericStrokeFillNode *m_node;
};
+#if QT_CONFIG(opengl)
+
class QQuickShapeRadialGradientShader : public QSGMaterialShader
{
public:
@@ -303,8 +312,6 @@ public:
void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
char const *const *attributeNames() const override;
- static QSGMaterialType type;
-
private:
int m_opacityLoc = -1;
int m_matrixLoc = -1;
@@ -314,26 +321,37 @@ private:
int m_focalRadiusLoc = -1;
};
+#endif // QT_CONFIG(opengl)
+
+class QQuickShapeRadialGradientRhiShader : public QSGMaterialRhiShader
+{
+public:
+ QQuickShapeRadialGradientRhiShader();
+
+ bool updateUniformData(const RenderState &state, QSGMaterial *newMaterial,
+ QSGMaterial *oldMaterial) override;
+ void updateSampledImage(const RenderState &state, int binding, QSGTexture **texture,
+ QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
+
+private:
+ QVector2D m_focalPoint;
+ QVector2D m_focalToCenter;
+ float m_centerRadius;
+ float m_focalRadius;
+};
+
class QQuickShapeRadialGradientMaterial : public QSGMaterial
{
public:
QQuickShapeRadialGradientMaterial(QQuickShapeGenericStrokeFillNode *node)
: m_node(node)
{
- setFlag(Blending | RequiresFullMatrix);
- }
-
- QSGMaterialType *type() const override
- {
- return &QQuickShapeRadialGradientShader::type;
+ setFlag(Blending | RequiresFullMatrix | SupportsRhiShader);
}
+ QSGMaterialType *type() const override;
int compare(const QSGMaterial *other) const override;
-
- QSGMaterialShader *createShader() const override
- {
- return new QQuickShapeRadialGradientShader;
- }
+ QSGMaterialShader *createShader() const override;
QQuickShapeGenericStrokeFillNode *node() const { return m_node; }
@@ -341,6 +359,8 @@ private:
QQuickShapeGenericStrokeFillNode *m_node;
};
+#if QT_CONFIG(opengl)
+
class QQuickShapeConicalGradientShader : public QSGMaterialShader
{
public:
@@ -350,8 +370,6 @@ public:
void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override;
char const *const *attributeNames() const override;
- static QSGMaterialType type;
-
private:
int m_opacityLoc = -1;
int m_matrixLoc = -1;
@@ -359,26 +377,35 @@ private:
int m_translationPointLoc = -1;
};
+#endif // QT_CONFIG(opengl)
+
+class QQuickShapeConicalGradientRhiShader : public QSGMaterialRhiShader
+{
+public:
+ QQuickShapeConicalGradientRhiShader();
+
+ bool updateUniformData(const RenderState &state, QSGMaterial *newMaterial,
+ QSGMaterial *oldMaterial) override;
+ void updateSampledImage(const RenderState &state, int binding, QSGTexture **texture,
+ QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
+
+private:
+ QVector2D m_centerPoint;
+ float m_angle;
+};
+
class QQuickShapeConicalGradientMaterial : public QSGMaterial
{
public:
QQuickShapeConicalGradientMaterial(QQuickShapeGenericStrokeFillNode *node)
: m_node(node)
{
- setFlag(Blending | RequiresFullMatrix);
- }
-
- QSGMaterialType *type() const override
- {
- return &QQuickShapeConicalGradientShader::type;
+ setFlag(Blending | RequiresFullMatrix | SupportsRhiShader);
}
+ QSGMaterialType *type() const override;
int compare(const QSGMaterial *other) const override;
-
- QSGMaterialShader *createShader() const override
- {
- return new QQuickShapeConicalGradientShader;
- }
+ QSGMaterialShader *createShader() const override;
QQuickShapeGenericStrokeFillNode *node() const { return m_node; }
@@ -386,8 +413,6 @@ private:
QQuickShapeGenericStrokeFillNode *m_node;
};
-#endif // QT_CONFIG(opengl)
-
QT_END_NAMESPACE
#endif // QQUICKSHAPEGENERICRENDERER_P_H
diff --git a/src/quickshapes/qquickshapenvprrenderer.cpp b/src/quickshapes/qquickshapenvprrenderer.cpp
index 51af0d8961..a5b2a3467c 100644
--- a/src/quickshapes/qquickshapenvprrenderer.cpp
+++ b/src/quickshapes/qquickshapenvprrenderer.cpp
@@ -712,8 +712,8 @@ void QQuickShapeNvprRenderNode::renderFill(ShapePathRenderData *d)
} else {
Q_UNREACHABLE();
}
- const QQuickShapeGradientCache::Key cacheKey(d->fillGradient.stops, spread);
- QSGTexture *tx = QQuickShapeGradientCache::currentCache()->get(cacheKey);
+ const QQuickShapeGradientCacheKey cacheKey(d->fillGradient.stops, spread);
+ QSGTexture *tx = QQuickShapeGradientOpenGLCache::currentCache()->get(cacheKey);
tx->bind();
} else {
mtl = mtlmgr.activateMaterial(QQuickNvprMaterialManager::MatSolid);
diff --git a/src/quickshapes/qtquickshapes.qrc b/src/quickshapes/qtquickshapes.qrc
index f139861693..1e3dcdef4e 100644
--- a/src/quickshapes/qtquickshapes.qrc
+++ b/src/quickshapes/qtquickshapes.qrc
@@ -8,13 +8,19 @@
<file>shaders/lineargradient.frag</file>
<file>shaders/lineargradient_core.vert</file>
<file>shaders/lineargradient_core.frag</file>
+ <file>shaders_ng/lineargradient.vert.qsb</file>
+ <file>shaders_ng/lineargradient.frag.qsb</file>
<file>shaders/radialgradient.vert</file>
<file>shaders/radialgradient.frag</file>
<file>shaders/radialgradient_core.vert</file>
<file>shaders/radialgradient_core.frag</file>
+ <file>shaders_ng/radialgradient.vert.qsb</file>
+ <file>shaders_ng/radialgradient.frag.qsb</file>
<file>shaders/conicalgradient.vert</file>
<file>shaders/conicalgradient.frag</file>
<file>shaders/conicalgradient_core.vert</file>
<file>shaders/conicalgradient_core.frag</file>
+ <file>shaders_ng/conicalgradient.vert.qsb</file>
+ <file>shaders_ng/conicalgradient.frag.qsb</file>
</qresource>
</RCC>
diff --git a/src/quickshapes/shaders_ng/compile.bat b/src/quickshapes/shaders_ng/compile.bat
new file mode 100755
index 0000000000..860dc7a07a
--- /dev/null
+++ b/src/quickshapes/shaders_ng/compile.bat
@@ -0,0 +1,45 @@
+:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
+::
+:: Copyright (C) 2019 The Qt Company Ltd.
+:: Contact: https://www.qt.io/licensing/
+::
+:: This file is part of the QtQuick module of the Qt Toolkit.
+::
+:: $QT_BEGIN_LICENSE:LGPL$
+:: Commercial License Usage
+:: Licensees holding valid commercial Qt licenses may use this file in
+:: accordance with the commercial license agreement provided with the
+:: Software or, alternatively, in accordance with the terms contained in
+:: a written agreement between you and The Qt Company. For licensing terms
+:: and conditions see https://www.qt.io/terms-conditions. For further
+:: information use the contact form at https://www.qt.io/contact-us.
+::
+:: GNU Lesser General Public License Usage
+:: Alternatively, this file may be used under the terms of the GNU Lesser
+:: General Public License version 3 as published by the Free Software
+:: Foundation and appearing in the file LICENSE.LGPL3 included in the
+:: packaging of this file. Please review the following information to
+:: ensure the GNU Lesser General Public License version 3 requirements
+:: will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+::
+:: GNU General Public License Usage
+:: Alternatively, this file may be used under the terms of the GNU
+:: General Public License version 2.0 or (at your option) the GNU General
+:: Public license version 3 or any later version approved by the KDE Free
+:: Qt Foundation. The licenses are as published by the Free Software
+:: Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+:: included in the packaging of this file. Please review the following
+:: information to ensure the GNU General Public License requirements will
+:: be met: https://www.gnu.org/licenses/gpl-2.0.html and
+:: https://www.gnu.org/licenses/gpl-3.0.html.
+::
+:: $QT_END_LICENSE$
+::
+:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
+
+qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o lineargradient.vert.qsb lineargradient.vert
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o lineargradient.frag.qsb lineargradient.frag
+qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o radialgradient.vert.qsb radialgradient.vert
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o radialgradient.frag.qsb radialgradient.frag
+qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o conicalgradient.vert.qsb conicalgradient.vert
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o conicalgradient.frag.qsb conicalgradient.frag
diff --git a/src/quickshapes/shaders_ng/conicalgradient.frag b/src/quickshapes/shaders_ng/conicalgradient.frag
new file mode 100644
index 0000000000..0b1e01bae2
--- /dev/null
+++ b/src/quickshapes/shaders_ng/conicalgradient.frag
@@ -0,0 +1,25 @@
+#version 440
+
+layout(location = 0) in vec2 coord;
+layout(location = 0) out vec4 fragColor;
+
+layout(binding = 1) uniform sampler2D gradTabTexture;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 matrix;
+ vec2 translationPoint;
+ float angle;
+ float opacity;
+} ubuf;
+
+#define INVERSE_2PI 0.1591549430918953358
+
+void main()
+{
+ float t;
+ if (abs(coord.y) == abs(coord.x))
+ t = (atan(-coord.y + 0.002, coord.x) + ubuf.angle) * INVERSE_2PI;
+ else
+ t = (atan(-coord.y, coord.x) + ubuf.angle) * INVERSE_2PI;
+ fragColor = texture(gradTabTexture, vec2(t - floor(t), 0.5)) * ubuf.opacity;
+}
diff --git a/src/quickshapes/shaders_ng/conicalgradient.frag.qsb b/src/quickshapes/shaders_ng/conicalgradient.frag.qsb
new file mode 100644
index 0000000000..9aa59ca651
--- /dev/null
+++ b/src/quickshapes/shaders_ng/conicalgradient.frag.qsb
Binary files differ
diff --git a/src/quickshapes/shaders_ng/conicalgradient.vert b/src/quickshapes/shaders_ng/conicalgradient.vert
new file mode 100644
index 0000000000..3db027294b
--- /dev/null
+++ b/src/quickshapes/shaders_ng/conicalgradient.vert
@@ -0,0 +1,21 @@
+#version 440
+
+layout(location = 0) in vec4 vertexCoord;
+layout(location = 1) in vec4 vertexColor;
+
+layout(location = 0) out vec2 coord;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 matrix;
+ vec2 translationPoint;
+ float angle;
+ float opacity;
+} ubuf;
+
+out gl_PerVertex { vec4 gl_Position; };
+
+void main()
+{
+ coord = vertexCoord.xy - ubuf.translationPoint;
+ gl_Position = ubuf.matrix * vertexCoord;
+}
diff --git a/src/quickshapes/shaders_ng/conicalgradient.vert.qsb b/src/quickshapes/shaders_ng/conicalgradient.vert.qsb
new file mode 100644
index 0000000000..7f5985ef64
--- /dev/null
+++ b/src/quickshapes/shaders_ng/conicalgradient.vert.qsb
Binary files differ
diff --git a/src/quickshapes/shaders_ng/lineargradient.frag b/src/quickshapes/shaders_ng/lineargradient.frag
new file mode 100644
index 0000000000..16894fc764
--- /dev/null
+++ b/src/quickshapes/shaders_ng/lineargradient.frag
@@ -0,0 +1,18 @@
+#version 440
+
+layout(location = 0) in float gradTabIndex;
+layout(location = 0) out vec4 fragColor;
+
+layout(binding = 1) uniform sampler2D gradTabTexture;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 matrix;
+ vec2 gradStart;
+ vec2 gradEnd;
+ float opacity;
+} ubuf;
+
+void main()
+{
+ fragColor = texture(gradTabTexture, vec2(gradTabIndex, 0.5)) * ubuf.opacity;
+}
diff --git a/src/quickshapes/shaders_ng/lineargradient.frag.qsb b/src/quickshapes/shaders_ng/lineargradient.frag.qsb
new file mode 100644
index 0000000000..470de007b5
--- /dev/null
+++ b/src/quickshapes/shaders_ng/lineargradient.frag.qsb
Binary files differ
diff --git a/src/quickshapes/shaders_ng/lineargradient.vert b/src/quickshapes/shaders_ng/lineargradient.vert
new file mode 100644
index 0000000000..b4eb868186
--- /dev/null
+++ b/src/quickshapes/shaders_ng/lineargradient.vert
@@ -0,0 +1,22 @@
+#version 440
+
+layout(location = 0) in vec4 vertexCoord;
+layout(location = 1) in vec4 vertexColor;
+
+layout(location = 0) out float gradTabIndex;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 matrix;
+ vec2 gradStart;
+ vec2 gradEnd;
+ float opacity;
+} ubuf;
+
+out gl_PerVertex { vec4 gl_Position; };
+
+void main()
+{
+ vec2 gradVec = ubuf.gradEnd - ubuf.gradStart;
+ gradTabIndex = dot(gradVec, vertexCoord.xy - ubuf.gradStart) / (gradVec.x * gradVec.x + gradVec.y * gradVec.y);
+ gl_Position = ubuf.matrix * vertexCoord;
+}
diff --git a/src/quickshapes/shaders_ng/lineargradient.vert.qsb b/src/quickshapes/shaders_ng/lineargradient.vert.qsb
new file mode 100644
index 0000000000..8d054efbb4
--- /dev/null
+++ b/src/quickshapes/shaders_ng/lineargradient.vert.qsb
Binary files differ
diff --git a/src/quickshapes/shaders_ng/radialgradient.frag b/src/quickshapes/shaders_ng/radialgradient.frag
new file mode 100644
index 0000000000..411e589295
--- /dev/null
+++ b/src/quickshapes/shaders_ng/radialgradient.frag
@@ -0,0 +1,32 @@
+#version 440
+
+layout(location = 0) in vec2 coord;
+layout(location = 0) out vec4 fragColor;
+
+layout(binding = 1) uniform sampler2D gradTabTexture;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 matrix;
+ vec2 translationPoint;
+ vec2 focalToCenter;
+ float centerRadius;
+ float focalRadius;
+ float opacity;
+} ubuf;
+
+void main()
+{
+ float rd = ubuf.centerRadius - ubuf.focalRadius;
+ float b = 2.0 * (rd * ubuf.focalRadius + dot(coord, ubuf.focalToCenter));
+ float fmp2_m_radius2 = -ubuf.focalToCenter.x * ubuf.focalToCenter.x - ubuf.focalToCenter.y * ubuf.focalToCenter.y + rd * rd;
+ float inverse_2_fmp2_m_radius2 = 1.0 / (2.0 * fmp2_m_radius2);
+ float det = b * b - 4.0 * fmp2_m_radius2 * ((ubuf.focalRadius * ubuf.focalRadius) - dot(coord, coord));
+ vec4 result = vec4(0.0);
+ if (det >= 0.0) {
+ float detSqrt = sqrt(det);
+ float w = max((-b - detSqrt) * inverse_2_fmp2_m_radius2, (-b + detSqrt) * inverse_2_fmp2_m_radius2);
+ if (ubuf.focalRadius + w * (ubuf.centerRadius - ubuf.focalRadius) >= 0.0)
+ result = texture(gradTabTexture, vec2(w, 0.5)) * ubuf.opacity;
+ }
+ fragColor = result;
+}
diff --git a/src/quickshapes/shaders_ng/radialgradient.frag.qsb b/src/quickshapes/shaders_ng/radialgradient.frag.qsb
new file mode 100644
index 0000000000..166eb2f92d
--- /dev/null
+++ b/src/quickshapes/shaders_ng/radialgradient.frag.qsb
Binary files differ
diff --git a/src/quickshapes/shaders_ng/radialgradient.vert b/src/quickshapes/shaders_ng/radialgradient.vert
new file mode 100644
index 0000000000..08f15c4f8c
--- /dev/null
+++ b/src/quickshapes/shaders_ng/radialgradient.vert
@@ -0,0 +1,23 @@
+#version 440
+
+layout(location = 0) in vec4 vertexCoord;
+layout(location = 1) in vec4 vertexColor;
+
+layout(location = 0) out vec2 coord;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 matrix;
+ vec2 translationPoint;
+ vec2 focalToCenter;
+ float centerRadius;
+ float focalRadius;
+ float opacity;
+} ubuf;
+
+out gl_PerVertex { vec4 gl_Position; };
+
+void main()
+{
+ coord = vertexCoord.xy - ubuf.translationPoint;
+ gl_Position = ubuf.matrix * vertexCoord;
+}
diff --git a/src/quickshapes/shaders_ng/radialgradient.vert.qsb b/src/quickshapes/shaders_ng/radialgradient.vert.qsb
new file mode 100644
index 0000000000..293e23947a
--- /dev/null
+++ b/src/quickshapes/shaders_ng/radialgradient.vert.qsb
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