diff options
author | Laszlo Agocs <laszlo.agocs@qt.io> | 2020-08-10 15:06:35 +0200 |
---|---|---|
committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2020-08-11 13:08:19 +0000 |
commit | 0c278cc00aaa95948f74ebabd2f6279ce0ea89e9 (patch) | |
tree | 40e43939203d72f629b9be0bf6c2666545d93891 /src/quickshapes | |
parent | a4fb90f2239de76751922b3c54893a0207b59092 (diff) |
Ship with optimized SPIR-V for the built-in shaders
Also includes stripping the shaders properly. While we do not have debug
information, we do have OpName and similar that describe the variable and
block member names. This is unnecessary in the final SPIR-V binary, and further
reduces the size somewhat.
To create debuggable shaders (for SPIR-V and D3D) with full source information,
one needs to regenerate the relevant ones with -g instead of -O.
Change-Id: I3b855ee4e9afe393cd460407c1a807d6c9c5e6c2
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/quickshapes')
-rwxr-xr-x | src/quickshapes/shaders_ng/compile.bat | 15 | ||||
-rw-r--r-- | src/quickshapes/shaders_ng/conicalgradient.frag.qsb | bin | 2406 -> 2284 bytes | |||
-rw-r--r-- | src/quickshapes/shaders_ng/conicalgradient.vert.qsb | bin | 1961 -> 1856 bytes | |||
-rw-r--r-- | src/quickshapes/shaders_ng/lineargradient.frag.qsb | bin | 1563 -> 1500 bytes | |||
-rw-r--r-- | src/quickshapes/shaders_ng/lineargradient.vert.qsb | bin | 2214 -> 2003 bytes | |||
-rw-r--r-- | src/quickshapes/shaders_ng/radialgradient.frag.qsb | bin | 2919 -> 2555 bytes | |||
-rw-r--r-- | src/quickshapes/shaders_ng/radialgradient.vert.qsb | bin | 2100 -> 1956 bytes |
7 files changed, 9 insertions, 6 deletions
diff --git a/src/quickshapes/shaders_ng/compile.bat b/src/quickshapes/shaders_ng/compile.bat index f5bd457190..88a9c31913 100755 --- a/src/quickshapes/shaders_ng/compile.bat +++ b/src/quickshapes/shaders_ng/compile.bat @@ -40,9 +40,12 @@ :: For HLSL we invoke fxc.exe (-c argument) and store the resulting intermediate format :: instead of HLSL source, so this needs to be run on Windows from a developer command prompt. -qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o lineargradient.vert.qsb lineargradient.vert -qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o lineargradient.frag.qsb lineargradient.frag -qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o radialgradient.vert.qsb radialgradient.vert -qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o radialgradient.frag.qsb radialgradient.frag -qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o conicalgradient.vert.qsb conicalgradient.vert -qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o conicalgradient.frag.qsb conicalgradient.frag +:: For SPIR-V the optimizer is requested (-O argument) which means spirv-opt must be +:: invokable (e.g. because it's in the PATH from the Vulkan SDK) + +qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o lineargradient.vert.qsb lineargradient.vert +qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o lineargradient.frag.qsb lineargradient.frag +qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o radialgradient.vert.qsb radialgradient.vert +qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o radialgradient.frag.qsb radialgradient.frag +qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o conicalgradient.vert.qsb conicalgradient.vert +qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o conicalgradient.frag.qsb conicalgradient.frag diff --git a/src/quickshapes/shaders_ng/conicalgradient.frag.qsb b/src/quickshapes/shaders_ng/conicalgradient.frag.qsb Binary files differindex e92dab1bfc..df58050128 100644 --- a/src/quickshapes/shaders_ng/conicalgradient.frag.qsb +++ b/src/quickshapes/shaders_ng/conicalgradient.frag.qsb diff --git a/src/quickshapes/shaders_ng/conicalgradient.vert.qsb b/src/quickshapes/shaders_ng/conicalgradient.vert.qsb Binary files differindex 51dc00a837..958a75e918 100644 --- a/src/quickshapes/shaders_ng/conicalgradient.vert.qsb +++ b/src/quickshapes/shaders_ng/conicalgradient.vert.qsb diff --git a/src/quickshapes/shaders_ng/lineargradient.frag.qsb b/src/quickshapes/shaders_ng/lineargradient.frag.qsb Binary files differindex 57d921c2ba..be3a820afd 100644 --- a/src/quickshapes/shaders_ng/lineargradient.frag.qsb +++ b/src/quickshapes/shaders_ng/lineargradient.frag.qsb diff --git a/src/quickshapes/shaders_ng/lineargradient.vert.qsb b/src/quickshapes/shaders_ng/lineargradient.vert.qsb Binary files differindex b7cafbc29a..9e76279ca5 100644 --- a/src/quickshapes/shaders_ng/lineargradient.vert.qsb +++ b/src/quickshapes/shaders_ng/lineargradient.vert.qsb diff --git a/src/quickshapes/shaders_ng/radialgradient.frag.qsb b/src/quickshapes/shaders_ng/radialgradient.frag.qsb Binary files differindex a9372590ee..ecd7f2926d 100644 --- a/src/quickshapes/shaders_ng/radialgradient.frag.qsb +++ b/src/quickshapes/shaders_ng/radialgradient.frag.qsb diff --git a/src/quickshapes/shaders_ng/radialgradient.vert.qsb b/src/quickshapes/shaders_ng/radialgradient.vert.qsb Binary files differindex 3cfce054f5..68e0e21f02 100644 --- a/src/quickshapes/shaders_ng/radialgradient.vert.qsb +++ b/src/quickshapes/shaders_ng/radialgradient.vert.qsb |