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authorLaszlo Agocs <laszlo.agocs@qt.io>2020-08-10 15:06:35 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2020-08-11 13:08:19 +0000
commit0c278cc00aaa95948f74ebabd2f6279ce0ea89e9 (patch)
tree40e43939203d72f629b9be0bf6c2666545d93891 /src/quickshapes
parenta4fb90f2239de76751922b3c54893a0207b59092 (diff)
Ship with optimized SPIR-V for the built-in shaders
Also includes stripping the shaders properly. While we do not have debug information, we do have OpName and similar that describe the variable and block member names. This is unnecessary in the final SPIR-V binary, and further reduces the size somewhat. To create debuggable shaders (for SPIR-V and D3D) with full source information, one needs to regenerate the relevant ones with -g instead of -O. Change-Id: I3b855ee4e9afe393cd460407c1a807d6c9c5e6c2 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/quickshapes')
-rwxr-xr-xsrc/quickshapes/shaders_ng/compile.bat15
-rw-r--r--src/quickshapes/shaders_ng/conicalgradient.frag.qsbbin2406 -> 2284 bytes
-rw-r--r--src/quickshapes/shaders_ng/conicalgradient.vert.qsbbin1961 -> 1856 bytes
-rw-r--r--src/quickshapes/shaders_ng/lineargradient.frag.qsbbin1563 -> 1500 bytes
-rw-r--r--src/quickshapes/shaders_ng/lineargradient.vert.qsbbin2214 -> 2003 bytes
-rw-r--r--src/quickshapes/shaders_ng/radialgradient.frag.qsbbin2919 -> 2555 bytes
-rw-r--r--src/quickshapes/shaders_ng/radialgradient.vert.qsbbin2100 -> 1956 bytes
7 files changed, 9 insertions, 6 deletions
diff --git a/src/quickshapes/shaders_ng/compile.bat b/src/quickshapes/shaders_ng/compile.bat
index f5bd457190..88a9c31913 100755
--- a/src/quickshapes/shaders_ng/compile.bat
+++ b/src/quickshapes/shaders_ng/compile.bat
@@ -40,9 +40,12 @@
:: For HLSL we invoke fxc.exe (-c argument) and store the resulting intermediate format
:: instead of HLSL source, so this needs to be run on Windows from a developer command prompt.
-qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o lineargradient.vert.qsb lineargradient.vert
-qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o lineargradient.frag.qsb lineargradient.frag
-qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o radialgradient.vert.qsb radialgradient.vert
-qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o radialgradient.frag.qsb radialgradient.frag
-qsb -b --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o conicalgradient.vert.qsb conicalgradient.vert
-qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o conicalgradient.frag.qsb conicalgradient.frag
+:: For SPIR-V the optimizer is requested (-O argument) which means spirv-opt must be
+:: invokable (e.g. because it's in the PATH from the Vulkan SDK)
+
+qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o lineargradient.vert.qsb lineargradient.vert
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o lineargradient.frag.qsb lineargradient.frag
+qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o radialgradient.vert.qsb radialgradient.vert
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o radialgradient.frag.qsb radialgradient.frag
+qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o conicalgradient.vert.qsb conicalgradient.vert
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -O -c -o conicalgradient.frag.qsb conicalgradient.frag
diff --git a/src/quickshapes/shaders_ng/conicalgradient.frag.qsb b/src/quickshapes/shaders_ng/conicalgradient.frag.qsb
index e92dab1bfc..df58050128 100644
--- a/src/quickshapes/shaders_ng/conicalgradient.frag.qsb
+++ b/src/quickshapes/shaders_ng/conicalgradient.frag.qsb
Binary files differ
diff --git a/src/quickshapes/shaders_ng/conicalgradient.vert.qsb b/src/quickshapes/shaders_ng/conicalgradient.vert.qsb
index 51dc00a837..958a75e918 100644
--- a/src/quickshapes/shaders_ng/conicalgradient.vert.qsb
+++ b/src/quickshapes/shaders_ng/conicalgradient.vert.qsb
Binary files differ
diff --git a/src/quickshapes/shaders_ng/lineargradient.frag.qsb b/src/quickshapes/shaders_ng/lineargradient.frag.qsb
index 57d921c2ba..be3a820afd 100644
--- a/src/quickshapes/shaders_ng/lineargradient.frag.qsb
+++ b/src/quickshapes/shaders_ng/lineargradient.frag.qsb
Binary files differ
diff --git a/src/quickshapes/shaders_ng/lineargradient.vert.qsb b/src/quickshapes/shaders_ng/lineargradient.vert.qsb
index b7cafbc29a..9e76279ca5 100644
--- a/src/quickshapes/shaders_ng/lineargradient.vert.qsb
+++ b/src/quickshapes/shaders_ng/lineargradient.vert.qsb
Binary files differ
diff --git a/src/quickshapes/shaders_ng/radialgradient.frag.qsb b/src/quickshapes/shaders_ng/radialgradient.frag.qsb
index a9372590ee..ecd7f2926d 100644
--- a/src/quickshapes/shaders_ng/radialgradient.frag.qsb
+++ b/src/quickshapes/shaders_ng/radialgradient.frag.qsb
Binary files differ
diff --git a/src/quickshapes/shaders_ng/radialgradient.vert.qsb b/src/quickshapes/shaders_ng/radialgradient.vert.qsb
index 3cfce054f5..68e0e21f02 100644
--- a/src/quickshapes/shaders_ng/radialgradient.vert.qsb
+++ b/src/quickshapes/shaders_ng/radialgradient.vert.qsb
Binary files differ