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author | Simon Hausmann <simon.hausmann@digia.com> | 2014-08-08 16:33:58 +0200 |
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committer | Simon Hausmann <simon.hausmann@digia.com> | 2014-08-22 21:13:28 +0200 |
commit | d9c531781e6c95f80681b3c82700833e1de88794 (patch) | |
tree | 70aa7216b7c3198c88049f94ffbee042981be27e /src/quickwidgets/qquickwidget.cpp | |
parent | 595340f1622783e97c53b035b78691572537f00a (diff) |
Cleanup: Remove ShaderEffectSourceNode
We can simply use a standard image node and do the dirty marking also
directly in the texture (both live in the same thread).
Change-Id: I7345c702613782adec3c6a36a7705a2a54ed82ec
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Diffstat (limited to 'src/quickwidgets/qquickwidget.cpp')
0 files changed, 0 insertions, 0 deletions