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authorMichael Brasser <michael.brasser@live.com>2020-02-19 16:40:31 -0600
committerMichael Brasser <michael.brasser@live.com>2020-02-21 07:22:46 -0600
commitdd481a2bb4f858178b984a38cd8c3621d46446b7 (patch)
tree8729304eee1c448297c672603d75480490224b0d /src
parent9e5376327fb258e1c0207c2d6b6a2f9254f5b3ee (diff)
Fix texture coords for the compressed texture atlas
The texture coords should be based on the actual image size, and not on the padded size. Change-Id: I262b7ca93e26c48324ec892a988f2fc62132175e Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src')
-rw-r--r--src/quick/scenegraph/compressedtexture/qsgcompressedatlastexture.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/quick/scenegraph/compressedtexture/qsgcompressedatlastexture.cpp b/src/quick/scenegraph/compressedtexture/qsgcompressedatlastexture.cpp
index e981921c69..7c98e2c1e1 100644
--- a/src/quick/scenegraph/compressedtexture/qsgcompressedatlastexture.cpp
+++ b/src/quick/scenegraph/compressedtexture/qsgcompressedatlastexture.cpp
@@ -136,12 +136,12 @@ Texture::Texture(Atlas *atlas, const QRect &textureRect, const QByteArray &data,
{
float w = atlas->size().width();
float h = atlas->size().height();
- QRect nopad = atlasSubRect();
+ const QRect &r = atlasSubRect();
// offset by half-pixel to prevent bleeding when scaling
- m_texture_coords_rect = QRectF((nopad.x() + .5) / w,
- (nopad.y() + .5) / h,
- (nopad.width() - 1.) / w,
- (nopad.height() - 1.) / h);
+ m_texture_coords_rect = QRectF((r.x() + .5) / w,
+ (r.y() + .5) / h,
+ (size.width() - 1.) / w,
+ (size.height() - 1.) / h);
}
Texture::~Texture()