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authorGunnar Sletta <gunnar.sletta@digia.com>2013-04-19 15:30:41 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-05-31 11:53:46 +0200
commit4ddeb6e460eba94bfc65b07559160c441545a8d4 (patch)
tree7219df322477c2ff5125ccc88c7246a257e068ed /src
parente840b9e2c56a786ef7c4232b8fb2f1df1b285da4 (diff)
Precompile the most common materials
Change-Id: Idfa76f9fcdbac61a248b38e1f793a6628af12552 Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
Diffstat (limited to 'src')
-rw-r--r--src/quick/scenegraph/qsgcontext.cpp28
-rw-r--r--src/quick/scenegraph/qsgcontext_p.h1
2 files changed, 29 insertions, 0 deletions
diff --git a/src/quick/scenegraph/qsgcontext.cpp b/src/quick/scenegraph/qsgcontext.cpp
index 4ebae38699..61fb1bc5b9 100644
--- a/src/quick/scenegraph/qsgcontext.cpp
+++ b/src/quick/scenegraph/qsgcontext.cpp
@@ -47,7 +47,9 @@
#include <QtQuick/private/qsgdefaultimagenode_p.h>
#include <QtQuick/private/qsgdefaultglyphnode_p.h>
#include <QtQuick/private/qsgdistancefieldglyphnode_p.h>
+#include <QtQuick/private/qsgdistancefieldglyphnode_p_p.h>
#include <QtQuick/private/qsgshareddistancefieldglyphcache_p.h>
+#include <QtQuick/QSGFlatColorMaterial>
#include <QtQuick/private/qsgtexture_p.h>
#include <QtQuick/private/qquickpixmapcache_p.h>
@@ -263,9 +265,35 @@ void QSGContext::initialize(QOpenGLContext *context)
Q_ASSERT(!d->gl);
d->gl = context;
+ precompileMaterials();
+
emit initialized();
}
+#define QSG_PRECOMPILE_MATERIAL(name) { name m; prepareMaterial(&m); }
+
+/*
+ * Some glsl compilers take their time compiling materials, and
+ * the way the scene graph is being processed, these materials
+ * get compiled when they are first taken into use. This can
+ * easily lead to skipped frames. By precompiling the most
+ * common materials, we potentially add a few milliseconds to the
+ * start up, and reduce the chance of avoiding skipped frames
+ * later on.
+ */
+void QSGContext::precompileMaterials()
+{
+ if (qEnvironmentVariableIsEmpty("QSG_NO_MATERIAL_PRELOADING")) {
+ QSG_PRECOMPILE_MATERIAL(QSGVertexColorMaterial);
+ QSG_PRECOMPILE_MATERIAL(QSGFlatColorMaterial);
+ QSG_PRECOMPILE_MATERIAL(QSGOpaqueTextureMaterial);
+ QSG_PRECOMPILE_MATERIAL(QSGTextureMaterial);
+ QSG_PRECOMPILE_MATERIAL(SmoothTextureMaterial);
+ QSG_PRECOMPILE_MATERIAL(SmoothColorMaterial);
+ QSG_PRECOMPILE_MATERIAL(QSGDistanceFieldTextMaterial);
+ }
+}
+
/*!
Returns if the scene graph context is ready or not, meaning that it has a valid
diff --git a/src/quick/scenegraph/qsgcontext_p.h b/src/quick/scenegraph/qsgcontext_p.h
index b069c53dd3..bbc42674c6 100644
--- a/src/quick/scenegraph/qsgcontext_p.h
+++ b/src/quick/scenegraph/qsgcontext_p.h
@@ -90,6 +90,7 @@ public:
bool isReady() const;
+ virtual void precompileMaterials();
QSGMaterialShader *prepareMaterial(QSGMaterial *material);
virtual void renderNextFrame(QSGRenderer *renderer, GLuint fboId);