diff options
author | Laszlo Agocs <laszlo.agocs@qt.io> | 2022-05-31 12:45:58 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2022-06-01 04:46:59 +0200 |
commit | 6ce68b9fe99f28376cd2118e2be880936d531946 (patch) | |
tree | a71878548015a027b2c97ace6b6ddf95711f3e0a /src | |
parent | ba8401d66ea4d862e5a5a91192d1f363ad20fc65 (diff) |
Remove unused constant definitions for GL texture import
Amends 1df2cf6bad7207f16ddca17344cc1324e50f287e
Change-Id: I6fd6504bf42a37f8bed2d4d8f200ddfa657d6a33
Reviewed-by: JiDe Zhang <zhangjide@uniontech.com>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src')
-rw-r--r-- | src/quick/scenegraph/qsgrhisupport.cpp | 252 |
1 files changed, 0 insertions, 252 deletions
diff --git a/src/quick/scenegraph/qsgrhisupport.cpp b/src/quick/scenegraph/qsgrhisupport.cpp index dafbcecc5a..490965bb3f 100644 --- a/src/quick/scenegraph/qsgrhisupport.cpp +++ b/src/quick/scenegraph/qsgrhisupport.cpp @@ -262,10 +262,6 @@ void QSGRhiSupport::checkEnvQSgInfo() #define GL_R32F 0x822E #endif -#ifndef GL_HALF_FLOAT -#define GL_HALF_FLOAT 0x140B -#endif - #ifndef GL_DEPTH_COMPONENT16 #define GL_DEPTH_COMPONENT16 0x81A5 #endif @@ -278,266 +274,18 @@ void QSGRhiSupport::checkEnvQSgInfo() #define GL_DEPTH_COMPONENT32F 0x8CAC #endif -#ifndef GL_STENCIL_INDEX -#define GL_STENCIL_INDEX 0x1901 -#endif - -#ifndef GL_STENCIL_INDEX8 -#define GL_STENCIL_INDEX8 0x8D48 -#endif - #ifndef GL_DEPTH24_STENCIL8 #define GL_DEPTH24_STENCIL8 0x88F0 #endif -#ifndef GL_DEPTH_STENCIL_ATTACHMENT -#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A -#endif - #ifndef GL_DEPTH_STENCIL #define GL_DEPTH_STENCIL 0x84F9 #endif -#ifndef GL_PRIMITIVE_RESTART_FIXED_INDEX -#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 -#endif - -#ifndef GL_FRAMEBUFFER_SRGB -#define GL_FRAMEBUFFER_SRGB 0x8DB9 -#endif - -#ifndef GL_READ_FRAMEBUFFER -#define GL_READ_FRAMEBUFFER 0x8CA8 -#endif - -#ifndef GL_DRAW_FRAMEBUFFER -#define GL_DRAW_FRAMEBUFFER 0x8CA9 -#endif - -#ifndef GL_MAX_DRAW_BUFFERS -#define GL_MAX_DRAW_BUFFERS 0x8824 -#endif - -#ifndef GL_TEXTURE_COMPARE_MODE -#define GL_TEXTURE_COMPARE_MODE 0x884C -#endif - -#ifndef GL_COMPARE_REF_TO_TEXTURE -#define GL_COMPARE_REF_TO_TEXTURE 0x884E -#endif - -#ifndef GL_TEXTURE_COMPARE_FUNC -#define GL_TEXTURE_COMPARE_FUNC 0x884D -#endif - -#ifndef GL_MAX_SAMPLES -#define GL_MAX_SAMPLES 0x8D57 -#endif - -#ifndef GL_SHADER_STORAGE_BUFFER -#define GL_SHADER_STORAGE_BUFFER 0x90D2 -#endif - -#ifndef GL_READ_ONLY -#define GL_READ_ONLY 0x88B8 -#endif - -#ifndef GL_WRITE_ONLY -#define GL_WRITE_ONLY 0x88B9 -#endif - -#ifndef GL_READ_WRITE -#define GL_READ_WRITE 0x88BA -#endif - -#ifndef GL_COMPUTE_SHADER -#define GL_COMPUTE_SHADER 0x91B9 -#endif - -#ifndef GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT -#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 -#endif - -#ifndef GL_ELEMENT_ARRAY_BARRIER_BIT -#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 -#endif - -#ifndef GL_UNIFORM_BARRIER_BIT -#define GL_UNIFORM_BARRIER_BIT 0x00000004 -#endif - -#ifndef GL_BUFFER_UPDATE_BARRIER_BIT -#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 -#endif - -#ifndef GL_SHADER_STORAGE_BARRIER_BIT -#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 -#endif - -#ifndef GL_TEXTURE_FETCH_BARRIER_BIT -#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 -#endif - -#ifndef GL_SHADER_IMAGE_ACCESS_BARRIER_BIT -#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 -#endif - -#ifndef GL_PIXEL_BUFFER_BARRIER_BIT -#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 -#endif - -#ifndef GL_TEXTURE_UPDATE_BARRIER_BIT -#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 -#endif - -#ifndef GL_FRAMEBUFFER_BARRIER_BIT -#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 -#endif - -#ifndef GL_ALL_BARRIER_BITS -#define GL_ALL_BARRIER_BITS 0xFFFFFFFF -#endif - -#ifndef GL_VERTEX_PROGRAM_POINT_SIZE -#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 -#endif - -#ifndef GL_POINT_SPRITE -#define GL_POINT_SPRITE 0x8861 -#endif - -#ifndef GL_MAP_READ_BIT -#define GL_MAP_READ_BIT 0x0001 -#endif - -#ifndef GL_MAP_WRITE_BIT -#define GL_MAP_WRITE_BIT 0x0002 -#endif - -#ifndef GL_TEXTURE_2D_MULTISAMPLE -#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 -#endif - -#ifndef GL_TEXTURE_EXTERNAL_OES -#define GL_TEXTURE_EXTERNAL_OES 0x8D65 -#endif - -#ifndef GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS -#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB -#endif - -#ifndef GL_MAX_COMPUTE_WORK_GROUP_COUNT -#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE -#endif - -#ifndef GL_MAX_COMPUTE_WORK_GROUP_SIZE -#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF -#endif - -#ifndef GL_TEXTURE_CUBE_MAP_SEAMLESS -#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F -#endif - -#ifndef GL_CONTEXT_LOST -#define GL_CONTEXT_LOST 0x0507 -#endif - -#ifndef GL_PROGRAM_BINARY_LENGTH -#define GL_PROGRAM_BINARY_LENGTH 0x8741 -#endif - -#ifndef GL_NUM_PROGRAM_BINARY_FORMATS -#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE -#endif - -#ifndef GL_UNPACK_ROW_LENGTH -#define GL_UNPACK_ROW_LENGTH 0x0CF2 -#endif - -#ifndef GL_TEXTURE_3D -#define GL_TEXTURE_3D 0x806F -#endif - -#ifndef GL_TEXTURE_WRAP_R -#define GL_TEXTURE_WRAP_R 0x8072 -#endif - -#ifndef GL_TEXTURE_RECTANGLE -#define GL_TEXTURE_RECTANGLE 0x84F5 -#endif - -#ifndef GL_TEXTURE_2D_ARRAY -#define GL_TEXTURE_2D_ARRAY 0x8C1A -#endif - -#ifndef GL_MAX_ARRAY_TEXTURE_LAYERS -#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF -#endif - -#ifndef GL_MAX_VERTEX_UNIFORM_COMPONENTS -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A -#endif - -#ifndef GL_MAX_FRAGMENT_UNIFORM_COMPONENTS -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 -#endif - -#ifndef GL_MAX_VERTEX_UNIFORM_VECTORS -#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB -#endif - -#ifndef GL_MAX_FRAGMENT_UNIFORM_VECTORS -#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD -#endif - #ifndef GL_RGB10_A2 #define GL_RGB10_A2 0x8059 #endif -#ifndef GL_UNSIGNED_INT_2_10_10_10_REV -#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 -#endif - -#ifndef GL_MAX_VARYING_COMPONENTS -#define GL_MAX_VARYING_COMPONENTS 0x8B4B -#endif - -#ifndef GL_MAX_VARYING_FLOATS -#define GL_MAX_VARYING_FLOATS 0x8B4B -#endif - -#ifndef GL_MAX_VARYING_VECTORS -#define GL_MAX_VARYING_VECTORS 0x8DFC -#endif - -#ifndef GL_TESS_CONTROL_SHADER -#define GL_TESS_CONTROL_SHADER 0x8E88 -#endif - -#ifndef GL_TESS_EVALUATION_SHADER -#define GL_TESS_EVALUATION_SHADER 0x8E87 -#endif - -#ifndef GL_PATCH_VERTICES -#define GL_PATCH_VERTICES 0x8E72 -#endif - -#ifndef GL_LINE -#define GL_LINE 0x1B01 -#endif - -#ifndef GL_FILL -#define GL_FILL 0x1B02 -#endif - -#ifndef GL_PATCHES -#define GL_PATCHES 0x000E -#endif - -#ifndef GL_GEOMETRY_SHADER -#define GL_GEOMETRY_SHADER 0x8DD9 -#endif - QRhiTexture::Format QSGRhiSupport::toRhiTextureFormatFromGL(uint format) { auto rhiFormat = QRhiTexture::UnknownFormat; |