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author | Mitch Curtis <mitch.curtis@theqtcompany.com> | 2015-07-27 12:57:19 +0200 |
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committer | Mitch Curtis <mitch.curtis@theqtcompany.com> | 2015-07-28 13:15:55 +0000 |
commit | 4f7d58c9eb3e6bdf5b7e1d3737066fc0b60d8196 (patch) | |
tree | 92f7389b0f610c5e7dfa5f7c99b64bdc73803e9e /src | |
parent | 6d040b2f5e028dbe9efe066bb3f0cf96ad46dcdb (diff) |
Fix typo in QSGGeometryNode documentation.
Change-Id: I0138aa116abdf890060e868fb95e866db1c7a398
Reviewed-by: Venugopal Shivashankar <venugopal.shivashankar@digia.com>
Diffstat (limited to 'src')
-rw-r--r-- | src/quick/scenegraph/coreapi/qsgnode.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgnode.cpp b/src/quick/scenegraph/coreapi/qsgnode.cpp index 71f4f62db9..51f3976ed9 100644 --- a/src/quick/scenegraph/coreapi/qsgnode.cpp +++ b/src/quick/scenegraph/coreapi/qsgnode.cpp @@ -806,7 +806,7 @@ void QSGBasicGeometryNode::setGeometry(QSGGeometry *geometry) the vertices and their structure, to be drawn. The Material defines how the shape is filled. - The following is a code snipped illustrating how to create a red + The following is a code snippet illustrating how to create a red line using a QSGGeometryNode: \code QSGGeometry *geometry = new QSGGeometry(QSGGeometry::defaultAttributes_Point2D(), 2); |