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authorPaul Wicking <paul.wicking@qt.io>2018-09-26 12:53:57 +0200
committerPaul Wicking <paul.wicking@qt.io>2018-09-26 18:59:24 +0000
commit3716de0253a6520106145d783cec4c8993915bae (patch)
tree7a41fc8b241e2d00cda73764d5bfa3d704731e4b /src
parentd6cc8f19f1dffe9083f5b70b6d5de33a2082f12f (diff)
Doc: Add description of QML_USE_GLYPHCACHE_WORKAROUND env var
Change-Id: I71e2fcaa4358a20bc6ec5b1c89a24b23549f1334 Fixes: QTBUG-59992 Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
Diffstat (limited to 'src')
-rw-r--r--src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc b/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc
index 99175ab94e..4c94259139 100644
--- a/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc
+++ b/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc
@@ -796,6 +796,14 @@ with multiple windows.
\li Mipmapped Image items are not placed in the global atlas and will
not be batched.
+ \li A bug in the OpenGL driver related to framebuffer object (FBO) readbacks
+ may corrupt rendered glyphs. If you set the \c QML_USE_GLYPHCACHE_WORKAROUND
+ environment variable, Qt keeps an additional copy of the glyph in RAM. This
+ means that performance is slightly lower when drawing glyphs that have not
+ been drawn before, as Qt accesses the extra copy via the CPU. It also means
+ that the glyph cache will use twice as much memory. The quality is not
+ affected by this.
+
\endlist
If an application performs poorly, make sure that rendering is