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authorLaszlo Agocs <laszlo.agocs@digia.com>2014-04-24 17:14:41 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-04-25 18:47:33 +0200
commit50d7c049e3310d4d9194c2efb5150e4e5a50e5ca (patch)
tree5188942587b52f35d8972bd3cef84872f70d62dd /src
parenta1eb1348ff8026a6c623981d06142769dc18ec78 (diff)
Follow QOpenGLContext API renaming
Task-number: QTBUG-38564 Change-Id: Ice1170339f7d650fcb6accfccf325471629343d6 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src')
-rw-r--r--src/particles/qquickcustomparticle.cpp4
-rw-r--r--src/particles/qquickimageparticle.cpp12
-rw-r--r--src/quick/designer/designersupport.cpp2
-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp2
-rw-r--r--src/quick/scenegraph/qsgcontext.cpp2
-rw-r--r--src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp4
-rw-r--r--src/quick/scenegraph/qsgdefaultimagenode.cpp2
-rw-r--r--src/quick/scenegraph/qsgrenderloop.cpp2
-rw-r--r--src/quick/scenegraph/qsgthreadedrenderloop.cpp2
-rw-r--r--src/quick/scenegraph/qsgwindowsrenderloop.cpp2
-rw-r--r--src/quick/scenegraph/util/qsgatlastexture.cpp4
-rw-r--r--src/quick/scenegraph/util/qsgdepthstencilbuffer.cpp4
-rw-r--r--src/quick/scenegraph/util/qsgtexture.cpp2
-rw-r--r--src/quickwidgets/qquickwidget.cpp2
14 files changed, 23 insertions, 23 deletions
diff --git a/src/particles/qquickcustomparticle.cpp b/src/particles/qquickcustomparticle.cpp
index c112283822..d3e5e4133f 100644
--- a/src/particles/qquickcustomparticle.cpp
+++ b/src/particles/qquickcustomparticle.cpp
@@ -269,7 +269,7 @@ QQuickShaderEffectNode *QQuickCustomParticle::prepareNextFrame(QQuickShaderEffec
return 0;
if (m_dirtyProgram) {
- const bool isES = QOpenGLContext::currentContext()->isES();
+ const bool isES = QOpenGLContext::currentContext()->isOpenGLES();
QQuickShaderEffectMaterial *material = static_cast<QQuickShaderEffectMaterial *>(rootNode->material());
Q_ASSERT(material);
@@ -311,7 +311,7 @@ QQuickShaderEffectNode *QQuickCustomParticle::prepareNextFrame(QQuickShaderEffec
QQuickShaderEffectNode* QQuickCustomParticle::buildCustomNodes()
{
- if (QOpenGLContext::currentContext()->isES() && m_count * 4 > 0xffff) {
+ if (QOpenGLContext::currentContext()->isOpenGLES() && m_count * 4 > 0xffff) {
printf("CustomParticle: Too many particles... \n");
return 0;
}
diff --git a/src/particles/qquickimageparticle.cpp b/src/particles/qquickimageparticle.cpp
index f7f0b6660b..5efa7b4cca 100644
--- a/src/particles/qquickimageparticle.cpp
+++ b/src/particles/qquickimageparticle.cpp
@@ -100,7 +100,7 @@ public:
TabledMaterial()
{
QSGShaderSourceBuilder builder;
- const bool isES = QOpenGLContext::currentContext()->isES();
+ const bool isES = QOpenGLContext::currentContext()->isOpenGLES();
builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.vert"));
builder.addDefinition(QByteArray(SHADER_PLATFORM_DEFINES));
@@ -178,7 +178,7 @@ public:
DeformableMaterial()
{
QSGShaderSourceBuilder builder;
- const bool isES = QOpenGLContext::currentContext()->isES();
+ const bool isES = QOpenGLContext::currentContext()->isOpenGLES();
builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.vert"));
builder.addDefinition(QByteArray(SHADER_PLATFORM_DEFINES));
@@ -243,7 +243,7 @@ public:
SpriteMaterial()
{
QSGShaderSourceBuilder builder;
- const bool isES = QOpenGLContext::currentContext()->isES();
+ const bool isES = QOpenGLContext::currentContext()->isOpenGLES();
builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.vert"));
builder.addDefinition(QByteArray(SHADER_PLATFORM_DEFINES));
@@ -325,7 +325,7 @@ public:
ColoredMaterial()
{
QSGShaderSourceBuilder builder;
- const bool isES = QOpenGLContext::currentContext()->isES();
+ const bool isES = QOpenGLContext::currentContext()->isOpenGLES();
builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.vert"));
builder.addDefinition(QByteArray(SHADER_PLATFORM_DEFINES));
@@ -403,7 +403,7 @@ public:
SimpleMaterial()
{
QSGShaderSourceBuilder builder;
- const bool isES = QOpenGLContext::currentContext()->isES();
+ const bool isES = QOpenGLContext::currentContext()->isOpenGLES();
builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.vert"));
builder.addDefinition(QByteArray(SHADER_PLATFORM_DEFINES));
@@ -1231,7 +1231,7 @@ void QQuickImageParticle::buildParticleNodes(QSGNode** passThrough)
void QQuickImageParticle::finishBuildParticleNodes(QSGNode** node)
{
- if (QOpenGLContext::currentContext()->isES() && m_count * 4 > 0xffff) {
+ if (QOpenGLContext::currentContext()->isOpenGLES() && m_count * 4 > 0xffff) {
printf("ImageParticle: Too many particles - maximum 16,000 per ImageParticle.\n");//ES 2 vertex count limit is ushort
return;
}
diff --git a/src/quick/designer/designersupport.cpp b/src/quick/designer/designersupport.cpp
index 99dcf2ca71..82f796361b 100644
--- a/src/quick/designer/designersupport.cpp
+++ b/src/quick/designer/designersupport.cpp
@@ -94,7 +94,7 @@ void DesignerSupport::refFromEffectItem(QQuickItem *referencedItem, bool hide)
texture->setSize(referencedItem->boundingRect().size().toSize());
texture->setRecursive(true);
#ifndef QT_OPENGL_ES
- if (QOpenGLContext::openGLModuleType() == QOpenGLContext::DesktopGL)
+ if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL)
texture->setFormat(GL_RGBA8);
else
texture->setFormat(GL_RGBA);
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
index 265ca5543e..e8f803f2a9 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
@@ -2191,7 +2191,7 @@ void Renderer::renderUnmergedBatch(const Batch *batch)
if (g->drawingMode() == GL_LINE_STRIP || g->drawingMode() == GL_LINE_LOOP || g->drawingMode() == GL_LINES)
glLineWidth(g->lineWidth());
#if !defined(QT_OPENGL_ES_2)
- else if (!QOpenGLContext::currentContext()->isES() && g->drawingMode() == GL_POINTS)
+ else if (!QOpenGLContext::currentContext()->isOpenGLES() && g->drawingMode() == GL_POINTS)
glPointSize(g->lineWidth());
#endif
diff --git a/src/quick/scenegraph/qsgcontext.cpp b/src/quick/scenegraph/qsgcontext.cpp
index 2d2b643e37..64506d1c26 100644
--- a/src/quick/scenegraph/qsgcontext.cpp
+++ b/src/quick/scenegraph/qsgcontext.cpp
@@ -198,7 +198,7 @@ void QSGContext::renderContextInitialized(QSGRenderContext *renderContext)
if (!d->distanceFieldAntialiasingDecided) {
d->distanceFieldAntialiasingDecided = true;
#ifndef Q_OS_WIN
- if (renderContext->openglContext()->isES())
+ if (renderContext->openglContext()->isOpenGLES())
d->distanceFieldAntialiasing = QSGGlyphNode::GrayAntialiasing;
#endif
}
diff --git a/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp b/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp
index 18142cc585..48b405467b 100644
--- a/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp
+++ b/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp
@@ -231,7 +231,7 @@ void QSGDefaultDistanceFieldGlyphCache::createTexture(TextureInfo *texInfo, int
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
#if !defined(QT_OPENGL_ES_2)
- if (!QOpenGLContext::currentContext()->isES())
+ if (!QOpenGLContext::currentContext()->isOpenGLES())
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
const GLint internalFormat = isCoreProfile() ? GL_R8 : GL_ALPHA;
const GLenum format = isCoreProfile() ? GL_RED : GL_ALPHA;
@@ -374,7 +374,7 @@ void QSGDefaultDistanceFieldGlyphCache::resizeTexture(TextureInfo *texInfo, int
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
#if !defined(QT_OPENGL_ES_2)
- if (!ctx->isES())
+ if (!ctx->isOpenGLES())
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
#endif
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0,
diff --git a/src/quick/scenegraph/qsgdefaultimagenode.cpp b/src/quick/scenegraph/qsgdefaultimagenode.cpp
index 9113d1e447..d925b1c7c4 100644
--- a/src/quick/scenegraph/qsgdefaultimagenode.cpp
+++ b/src/quick/scenegraph/qsgdefaultimagenode.cpp
@@ -362,7 +362,7 @@ void QSGDefaultImageNode::updateGeometry()
QOpenGLContext *ctx = QOpenGLContext::currentContext();
#ifndef QT_OPENGL_ES_2
- if (ctx->isES())
+ if (ctx->isOpenGLES())
#endif
{
bool npotSupported = ctx->functions()->hasOpenGLFeature(QOpenGLFunctions::NPOTTextureRepeat);
diff --git a/src/quick/scenegraph/qsgrenderloop.cpp b/src/quick/scenegraph/qsgrenderloop.cpp
index 808bf07cfc..e76aa1bbb5 100644
--- a/src/quick/scenegraph/qsgrenderloop.cpp
+++ b/src/quick/scenegraph/qsgrenderloop.cpp
@@ -332,7 +332,7 @@ void QSGGuiThreadRenderLoop::renderWindow(QQuickWindow *window)
if (QOpenGLContextPrivate::globalShareContext())
gl->setShareContext(QOpenGLContextPrivate::globalShareContext());
if (!gl->create()) {
- const bool isEs = gl->isES();
+ const bool isEs = gl->isOpenGLES();
delete gl;
gl = 0;
handleContextCreationFailure(window, isEs);
diff --git a/src/quick/scenegraph/qsgthreadedrenderloop.cpp b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
index 3ded6b8ca2..0aa30280e5 100644
--- a/src/quick/scenegraph/qsgthreadedrenderloop.cpp
+++ b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
@@ -954,7 +954,7 @@ void QSGThreadedRenderLoop::handleExposure(Window *w)
w->thread->gl->setShareContext(QOpenGLContextPrivate::globalShareContext());
w->thread->gl->setFormat(w->window->requestedFormat());
if (!w->thread->gl->create()) {
- const bool isEs = w->thread->gl->isES();
+ const bool isEs = w->thread->gl->isOpenGLES();
delete w->thread->gl;
w->thread->gl = 0;
handleContextCreationFailure(w->window, isEs);
diff --git a/src/quick/scenegraph/qsgwindowsrenderloop.cpp b/src/quick/scenegraph/qsgwindowsrenderloop.cpp
index 531f7c7551..e20f9cdb9e 100644
--- a/src/quick/scenegraph/qsgwindowsrenderloop.cpp
+++ b/src/quick/scenegraph/qsgwindowsrenderloop.cpp
@@ -183,7 +183,7 @@ void QSGWindowsRenderLoop::show(QQuickWindow *window)
m_gl->setShareContext(QOpenGLContextPrivate::globalShareContext());
bool created = m_gl->create();
if (!created) {
- const bool isEs = m_gl->isES();
+ const bool isEs = m_gl->isOpenGLES();
delete m_gl;
m_gl = 0;
handleContextCreationFailure(window, isEs);
diff --git a/src/quick/scenegraph/util/qsgatlastexture.cpp b/src/quick/scenegraph/util/qsgatlastexture.cpp
index b0787e9a2e..c47fd8cdf4 100644
--- a/src/quick/scenegraph/util/qsgatlastexture.cpp
+++ b/src/quick/scenegraph/util/qsgatlastexture.cpp
@@ -147,7 +147,7 @@ Atlas::Atlas(const QSize &size)
m_externalFormat = GL_BGRA;
#ifndef QT_OPENGL_ES
- if (QOpenGLContext::currentContext()->isES()) {
+ if (QOpenGLContext::currentContext()->isOpenGLES()) {
#endif
#if defined(Q_OS_ANDROID) && !defined(Q_OS_ANDROID_NO_SDK)
@@ -334,7 +334,7 @@ void Atlas::bind(QSGTexture::Filtering filtering)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
#if !defined(QT_OPENGL_ES_2)
- if (!QOpenGLContext::currentContext()->isES())
+ if (!QOpenGLContext::currentContext()->isOpenGLES())
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
#endif
glTexImage2D(GL_TEXTURE_2D, 0, m_internalFormat, m_size.width(), m_size.height(), 0, m_externalFormat, GL_UNSIGNED_BYTE, 0);
diff --git a/src/quick/scenegraph/util/qsgdepthstencilbuffer.cpp b/src/quick/scenegraph/util/qsgdepthstencilbuffer.cpp
index db8ed03b8d..f5a75fd627 100644
--- a/src/quick/scenegraph/util/qsgdepthstencilbuffer.cpp
+++ b/src/quick/scenegraph/util/qsgdepthstencilbuffer.cpp
@@ -115,7 +115,7 @@ QSGDefaultDepthStencilBuffer::QSGDefaultDepthStencilBuffer(QOpenGLContext *conte
m_functions.glGenRenderbuffers(1, &m_depthBuffer);
m_functions.glBindRenderbuffer(GL_RENDERBUFFER, m_depthBuffer);
GLenum internalFormat = GL_DEPTH_COMPONENT;
- if (context->isES())
+ if (context->isOpenGLES())
internalFormat = m_functions.hasOpenGLExtension(QOpenGLExtensions::Depth24)
? GL_DEPTH_COMPONENT24_OES : GL_DEPTH_COMPONENT16;
if (format.samples && m_functions.hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample)) {
@@ -131,7 +131,7 @@ QSGDefaultDepthStencilBuffer::QSGDefaultDepthStencilBuffer(QOpenGLContext *conte
#ifdef QT_OPENGL_ES
const GLenum internalFormat = GL_STENCIL_INDEX8;
#else
- const GLenum internalFormat = context->isES() ? GL_STENCIL_INDEX8 : GL_STENCIL_INDEX;
+ const GLenum internalFormat = context->isOpenGLES() ? GL_STENCIL_INDEX8 : GL_STENCIL_INDEX;
#endif
if (format.samples && m_functions.hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample)) {
m_functions.glRenderbufferStorageMultisample(GL_RENDERBUFFER, format.samples,
diff --git a/src/quick/scenegraph/util/qsgtexture.cpp b/src/quick/scenegraph/util/qsgtexture.cpp
index c6e5f7ac7b..cd0b64fe49 100644
--- a/src/quick/scenegraph/util/qsgtexture.cpp
+++ b/src/quick/scenegraph/util/qsgtexture.cpp
@@ -689,7 +689,7 @@ void QSGPlainTexture::bind()
#ifdef QT_OPENGL_ES
internalFormat = GL_BGRA;
#else
- if (context->isES())
+ if (context->isOpenGLES())
internalFormat = GL_BGRA;
#endif // QT_OPENGL_ES
} else if (!wrongfullyReportsBgra8888Support
diff --git a/src/quickwidgets/qquickwidget.cpp b/src/quickwidgets/qquickwidget.cpp
index b6d72ac21d..e20e5f22ab 100644
--- a/src/quickwidgets/qquickwidget.cpp
+++ b/src/quickwidgets/qquickwidget.cpp
@@ -603,7 +603,7 @@ void QQuickWidgetPrivate::createContext()
if (QOpenGLContextPrivate::globalShareContext())
context->setShareContext(QOpenGLContextPrivate::globalShareContext());
if (!context->create()) {
- const bool isEs = context->isES();
+ const bool isEs = context->isOpenGLES();
delete context;
context = 0;
handleContextCreationFailure(offscreenWindow->requestedFormat(), isEs);