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authorAlan Alpert <alan.alpert@nokia.com>2011-08-23 13:08:08 +1000
committerQt by Nokia <qt-info@nokia.com>2011-08-24 12:27:43 +0200
commitb9a16a039692327a9f6975456667b5bd36afb4c8 (patch)
treed831338c3696025cdea8dbd9a66310259e331595 /src
parent017265b9383cbd616aaa2f5fee17dae8e28a161b (diff)
Lift particle limits on desktop
Change-Id: I65d897273cd0e3a2ea58c78b0cde08a388506f84 Reviewed-on: http://codereview.qt.nokia.com/3355 Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Martin Jones <martin.jones@nokia.com>
Diffstat (limited to 'src')
-rw-r--r--src/declarative/particles/qsgcustomparticle.cpp4
-rw-r--r--src/declarative/particles/qsgimageparticle.cpp4
2 files changed, 6 insertions, 2 deletions
diff --git a/src/declarative/particles/qsgcustomparticle.cpp b/src/declarative/particles/qsgcustomparticle.cpp
index ae6c269962..2d86306dc2 100644
--- a/src/declarative/particles/qsgcustomparticle.cpp
+++ b/src/declarative/particles/qsgcustomparticle.cpp
@@ -411,10 +411,12 @@ void QSGCustomParticle::prepareNextFrame(){
QSGShaderEffectNode* QSGCustomParticle::buildCustomNodes()
{
+#ifdef QT_OPENGL_ES_2
if (m_count * 4 > 0xffff) {
- printf("CustomParticle: Too many particles... \n");//####Why is this here?
+ printf("CustomParticle: Too many particles... \n");
return 0;
}
+#endif
if (m_count <= 0) {
printf("CustomParticle: Too few particles... \n");
diff --git a/src/declarative/particles/qsgimageparticle.cpp b/src/declarative/particles/qsgimageparticle.cpp
index 3b58bfc208..57461a414b 100644
--- a/src/declarative/particles/qsgimageparticle.cpp
+++ b/src/declarative/particles/qsgimageparticle.cpp
@@ -846,10 +846,12 @@ static QSGGeometry::AttributeSet SpriteParticle_AttributeSet =
QSGGeometryNode* QSGImageParticle::buildParticleNodes()
{
- if (m_count * 4 > 0xffff) {//TODO: Lift this limit for desktop?
+#ifdef QT_OPENGL_ES_2
+ if (m_count * 4 > 0xffff) {
printf("ImageParticle: Too many particles - maximum 16,000 per ImageParticle.\n");//ES 2 vertex count limit is ushort
return 0;
}
+#endif
if (count() <= 0)
return 0;