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authorMichael Brasser <michael.brasser@live.com>2017-11-07 20:07:34 -0600
committerSimon Hausmann <simon.hausmann@qt.io>2018-01-31 08:13:31 +0000
commit07f9ca1759e35f1eb497fe2f1ad4b7ba71b69b5c (patch)
tree5dd23f1f31ac3df199572c3add1f25972ec4ec69 /src
parenteace041161a03a849d3896af65493b7885cecc04 (diff)
Basic working compressed texture atlas
This adds experimental automatic atlasing of ETC-compressed textures (to be expanded to additional formats), similar to existing atlas support of QImages. It is off by default, and can be enabled with QSG_ENABLE_COMPRESSED_ATLAS=1. [ChangeLog] Add experimental automatic atlasing of ETC-compressed textures (can be enabled with QSG_ENABLE_COMPRESSED_ATLAS=1) Change-Id: Ia66971f51299d082a569bdfaadb662a3e522bd79 Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Diffstat (limited to 'src')
-rw-r--r--src/quick/scenegraph/compressedtexture/qsgcompressedatlastexture.cpp174
-rw-r--r--src/quick/scenegraph/compressedtexture/qsgcompressedatlastexture_p.h119
-rw-r--r--src/quick/scenegraph/compressedtexture/qsgcompressedtexture.cpp9
-rw-r--r--src/quick/scenegraph/compressedtexture/qsgcompressedtexture_p.h5
-rw-r--r--src/quick/scenegraph/qsgcontext.cpp14
-rw-r--r--src/quick/scenegraph/qsgcontext_p.h2
-rw-r--r--src/quick/scenegraph/qsgdefaultrendercontext.cpp9
-rw-r--r--src/quick/scenegraph/qsgdefaultrendercontext_p.h1
-rw-r--r--src/quick/scenegraph/scenegraph.pri2
-rw-r--r--src/quick/scenegraph/util/qsgatlastexture.cpp322
-rw-r--r--src/quick/scenegraph/util/qsgatlastexture_p.h88
11 files changed, 591 insertions, 154 deletions
diff --git a/src/quick/scenegraph/compressedtexture/qsgcompressedatlastexture.cpp b/src/quick/scenegraph/compressedtexture/qsgcompressedatlastexture.cpp
new file mode 100644
index 0000000000..301f2826dc
--- /dev/null
+++ b/src/quick/scenegraph/compressedtexture/qsgcompressedatlastexture.cpp
@@ -0,0 +1,174 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgcompressedatlastexture_p.h"
+
+#include <QtCore/QVarLengthArray>
+#include <QtCore/QElapsedTimer>
+#include <QtCore/QtMath>
+
+#include <QtGui/QOpenGLContext>
+#include <QtGui/QGuiApplication>
+#include <QtGui/QScreen>
+#include <QtGui/QSurface>
+#include <QtGui/QWindow>
+#include <QtGui/QOpenGLFunctions>
+#include <QtGui/QOpenGLTexture>
+#include <QDebug>
+
+#include <private/qqmlglobal_p.h>
+#include <private/qquickprofiler_p.h>
+#include <private/qsgtexture_p.h>
+#include <private/qsgcompressedtexture_p.h>
+#include <private/qsgpkmhandler_p.h>
+
+QT_BEGIN_NAMESPACE
+
+static QElapsedTimer qsg_renderer_timer;
+
+namespace QSGCompressedAtlasTexture
+{
+
+Atlas::Atlas(const QSize &size, uint format)
+ : QSGAtlasTexture::AtlasBase(size)
+ , m_format(format)
+{
+}
+
+Atlas::~Atlas()
+{
+}
+
+Texture *Atlas::create(const QByteArray &data, int dataLength, int dataOffset, const QSize &size, const QSize &paddedSize)
+{
+ // No need to lock, as manager already locked it.
+ QRect rect = m_allocator.allocate(paddedSize);
+ if (rect.width() > 0 && rect.height() > 0) {
+ Texture *t = new Texture(this, rect, data, dataLength, dataOffset, size);
+ m_pending_uploads << t;
+ return t;
+ }
+ return 0;
+}
+
+void Atlas::generateTexture()
+{
+ QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
+ funcs->glCompressedTexImage2D(GL_TEXTURE_2D, 0, m_format,
+ m_size.width(), m_size.height(), 0,
+ (m_size.width() * m_size.height()) / 2,
+ 0);
+}
+
+void Atlas::uploadPendingTexture(int i)
+{
+ Texture *texture = static_cast<Texture*>(m_pending_uploads.at(i));
+
+ const QRect &r = texture->atlasSubRect();
+
+ QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
+ funcs->glCompressedTexSubImage2D(GL_TEXTURE_2D, 0,
+ r.x(), r.y(), r.width(), r.height(), m_format,
+ texture->sizeInBytes(),
+ texture->data().constData() + texture->dataOffset());
+
+ qCDebug(QSG_LOG_TIME_TEXTURE).nospace() << "compressed atlastexture uploaded in: " << qsg_renderer_timer.elapsed()
+ << "ms (" << texture->textureSize().width() << "x"
+ << texture->textureSize().height() << ")";
+
+ // TODO: consider releasing the data (as is done in the regular atlas)?
+ // The advantage of keeping this data around is that it makes it much easier
+ // to remove the texture from the atlas
+}
+
+Texture::Texture(Atlas *atlas, const QRect &textureRect, const QByteArray &data, int dataLength, int dataOffset, const QSize &size)
+ : QSGAtlasTexture::TextureBase(atlas, textureRect)
+ , m_nonatlas_texture(0)
+ , m_data(data)
+ , m_size(size)
+ , m_dataLength(dataLength)
+ , m_dataOffset(dataOffset)
+{
+ float w = atlas->size().width();
+ float h = atlas->size().height();
+ QRect nopad = atlasSubRect();
+ // offset by half-pixel to prevent bleeding when scaling
+ m_texture_coords_rect = QRectF((nopad.x() + .5) / w,
+ (nopad.y() + .5) / h,
+ (nopad.width() - 1.) / w,
+ (nopad.height() - 1.) / h);
+}
+
+Texture::~Texture()
+{
+ delete m_nonatlas_texture;
+}
+
+bool Texture::hasAlphaChannel() const
+{
+ return QSGCompressedTexture::formatIsOpaque(static_cast<Atlas*>(m_atlas)->format());
+}
+
+QSGTexture *Texture::removedFromAtlas() const
+{
+ if (m_nonatlas_texture) {
+ m_nonatlas_texture->setMipmapFiltering(mipmapFiltering());
+ m_nonatlas_texture->setFiltering(filtering());
+ return m_nonatlas_texture;
+ }
+
+ if (!m_data.isEmpty()) {
+ QSGCompressedTexture::DataPtr texData(QSGCompressedTexture::DataPtr::create());
+ texData->data = m_data;
+ texData->size = m_size;
+ texData->format = static_cast<Atlas*>(m_atlas)->format();
+ texData->hasAlpha = hasAlphaChannel();
+ texData->dataLength = m_dataLength;
+ texData->dataOffset = m_dataOffset;
+ m_nonatlas_texture = new QSGCompressedTexture(texData);
+ m_nonatlas_texture->setMipmapFiltering(mipmapFiltering());
+ m_nonatlas_texture->setFiltering(filtering());
+ }
+
+ return m_nonatlas_texture;
+}
+
+}
+
+QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/compressedtexture/qsgcompressedatlastexture_p.h b/src/quick/scenegraph/compressedtexture/qsgcompressedatlastexture_p.h
new file mode 100644
index 0000000000..59e935b623
--- /dev/null
+++ b/src/quick/scenegraph/compressedtexture/qsgcompressedatlastexture_p.h
@@ -0,0 +1,119 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGCOMPRESSEDATLASTEXTURE_P_H
+#define QSGCOMPRESSEDATLASTEXTURE_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QtCore/QSize>
+
+#include <QtGui/qopengl.h>
+
+#include <QtQuick/QSGTexture>
+#include <QtQuick/private/qsgareaallocator_p.h>
+#include <QtQuick/private/qsgatlastexture_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class QSGCompressedTextureFactory;
+
+namespace QSGCompressedAtlasTexture {
+
+class Texture;
+
+class Atlas : public QSGAtlasTexture::AtlasBase
+{
+public:
+ Atlas(const QSize &size, uint format);
+ ~Atlas();
+
+ void generateTexture() override;
+ void uploadPendingTexture(int i) override;
+
+ Texture *create(const QByteArray &data, int dataLength, int dataOffset, const QSize &size, const QSize &paddedSize);
+
+ uint format() const { return m_format; }
+
+private:
+ uint m_format;
+};
+
+class Texture : public QSGAtlasTexture::TextureBase
+{
+ Q_OBJECT
+public:
+ Texture(Atlas *atlas, const QRect &textureRect, const QByteArray &data, int dataLength, int dataOffset, const QSize &size);
+ ~Texture();
+
+ QSize textureSize() const override { return m_size; }
+ bool hasAlphaChannel() const override;
+ bool hasMipmaps() const override { return false; }
+
+ QRectF normalizedTextureSubRect() const override { return m_texture_coords_rect; }
+
+ QSGTexture *removedFromAtlas() const override;
+
+ const QByteArray &data() const { return m_data; }
+ int sizeInBytes() const { return m_dataLength; }
+ int dataOffset() const { return m_dataOffset; }
+
+private:
+ QRectF m_texture_coords_rect;
+ mutable QSGTexture *m_nonatlas_texture;
+ QByteArray m_data;
+ QSize m_size;
+ int m_dataLength;
+ int m_dataOffset;
+};
+
+}
+
+QT_END_NAMESPACE
+
+#endif
diff --git a/src/quick/scenegraph/compressedtexture/qsgcompressedtexture.cpp b/src/quick/scenegraph/compressedtexture/qsgcompressedtexture.cpp
index 6d51ed9d61..839c562989 100644
--- a/src/quick/scenegraph/compressedtexture/qsgcompressedtexture.cpp
+++ b/src/quick/scenegraph/compressedtexture/qsgcompressedtexture.cpp
@@ -43,6 +43,7 @@
#include <QOpenGLTexture>
#include <QOpenGLFunctions>
#include <QDebug>
+#include <QtQuick/private/qquickwindow_p.h>
QT_BEGIN_NAMESPACE
@@ -215,11 +216,17 @@ QSGCompressedTextureFactory::QSGCompressedTextureFactory(const QSGCompressedText
{
}
-QSGTexture *QSGCompressedTextureFactory::createTexture(QQuickWindow *) const
+QSGTexture *QSGCompressedTextureFactory::createTexture(QQuickWindow *window) const
{
if (!m_textureData || !m_textureData->isValid())
return nullptr;
+ // attempt to atlas the texture
+ QSGRenderContext *context = QQuickWindowPrivate::get(window)->context;
+ QSGTexture *t = context->compressedTextureForFactory(this);
+ if (t)
+ return t;
+
return new QSGCompressedTexture(m_textureData);
}
diff --git a/src/quick/scenegraph/compressedtexture/qsgcompressedtexture_p.h b/src/quick/scenegraph/compressedtexture/qsgcompressedtexture_p.h
index dfedac5558..aa87316809 100644
--- a/src/quick/scenegraph/compressedtexture/qsgcompressedtexture_p.h
+++ b/src/quick/scenegraph/compressedtexture/qsgcompressedtexture_p.h
@@ -103,6 +103,9 @@ protected:
bool m_uploaded = false;
};
+namespace QSGAtlasTexture {
+ class Manager;
+}
class Q_QUICK_PRIVATE_EXPORT QSGCompressedTextureFactory : public QQuickTextureFactory
{
@@ -114,6 +117,8 @@ public:
protected:
QSGCompressedTexture::DataPtr m_textureData;
+private:
+ friend class QSGAtlasTexture::Manager;
};
QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/qsgcontext.cpp b/src/quick/scenegraph/qsgcontext.cpp
index fb66a6ebb1..e5334d59e1 100644
--- a/src/quick/scenegraph/qsgcontext.cpp
+++ b/src/quick/scenegraph/qsgcontext.cpp
@@ -404,6 +404,20 @@ void QSGRenderContext::textureFactoryDestroyed(QObject *o)
m_mutex.unlock();
}
+/*!
+ Return the texture corresponding to a texture factory.
+
+ This may optionally manipulate the texture in some way; for example by returning
+ an atlased texture.
+
+ This function is not a replacement for textureForFactory; both should be used
+ for a single texture (this might atlas, while the other might cache).
+*/
+QSGTexture *QSGRenderContext::compressedTextureForFactory(const QSGCompressedTextureFactory *) const
+{
+ return nullptr;
+}
+
#include "qsgcontext.moc"
#include "moc_qsgcontext_p.cpp"
diff --git a/src/quick/scenegraph/qsgcontext_p.h b/src/quick/scenegraph/qsgcontext_p.h
index 84a2523f26..da0adcd5d7 100644
--- a/src/quick/scenegraph/qsgcontext_p.h
+++ b/src/quick/scenegraph/qsgcontext_p.h
@@ -78,6 +78,7 @@ class QSGMaterial;
class QSGRenderLoop;
class QSGLayer;
class QQuickTextureFactory;
+class QSGCompressedTextureFactory;
class QSGContext;
class QQuickPaintedItem;
class QSGRendererInterface;
@@ -173,6 +174,7 @@ public:
virtual QSGTexture *createTexture(const QImage &image, uint flags = CreateTexture_Alpha) const = 0;
virtual QSGRenderer *createRenderer() = 0;
+ virtual QSGTexture *compressedTextureForFactory(const QSGCompressedTextureFactory *) const;
virtual void setAttachToGraphicsContext(bool attach) { Q_UNUSED(attach); }
diff --git a/src/quick/scenegraph/qsgdefaultrendercontext.cpp b/src/quick/scenegraph/qsgdefaultrendercontext.cpp
index 95f3555994..12357f12c7 100644
--- a/src/quick/scenegraph/qsgdefaultrendercontext.cpp
+++ b/src/quick/scenegraph/qsgdefaultrendercontext.cpp
@@ -44,6 +44,7 @@
#include <QtQuick/private/qsgbatchrenderer_p.h>
#include <QtQuick/private/qsgrenderer_p.h>
#include <QtQuick/private/qsgatlastexture_p.h>
+#include <QtQuick/private/qsgcompressedtexture_p.h>
#include <QtQuick/private/qsgdefaultdistancefieldglyphcache_p.h>
QT_BEGIN_NAMESPACE
@@ -243,6 +244,14 @@ QSGRenderer *QSGDefaultRenderContext::createRenderer()
return new QSGBatchRenderer::Renderer(this);
}
+QSGTexture *QSGDefaultRenderContext::compressedTextureForFactory(const QSGCompressedTextureFactory *factory) const
+{
+ // The atlas implementation is only supported from the render thread
+ if (openglContext() && QThread::currentThread() == openglContext()->thread())
+ return m_atlasManager->create(factory);
+ return nullptr;
+}
+
/*!
Compile \a shader, optionally using \a vertexCode and \a fragmentCode as
replacement for the source code supplied by \a shader.
diff --git a/src/quick/scenegraph/qsgdefaultrendercontext_p.h b/src/quick/scenegraph/qsgdefaultrendercontext_p.h
index 2537a06988..68329256f1 100644
--- a/src/quick/scenegraph/qsgdefaultrendercontext_p.h
+++ b/src/quick/scenegraph/qsgdefaultrendercontext_p.h
@@ -84,6 +84,7 @@ public:
QSGTexture *createTexture(const QImage &image, uint flags) const override;
QSGRenderer *createRenderer() override;
+ QSGTexture *compressedTextureForFactory(const QSGCompressedTextureFactory *factory) const override;
virtual void compileShader(QSGMaterialShader *shader, QSGMaterial *material, const char *vertexCode = 0, const char *fragmentCode = 0);
virtual void initializeShader(QSGMaterialShader *shader);
diff --git a/src/quick/scenegraph/scenegraph.pri b/src/quick/scenegraph/scenegraph.pri
index 377a4647da..bdd694f95e 100644
--- a/src/quick/scenegraph/scenegraph.pri
+++ b/src/quick/scenegraph/scenegraph.pri
@@ -230,11 +230,13 @@ SOURCES += \
qtConfig(opengl(es1|es2)?) {
HEADERS += \
+ $$PWD/compressedtexture/qsgcompressedatlastexture_p.h \
$$PWD/compressedtexture/qsgcompressedtexture_p.h \
$$PWD/compressedtexture/qsgtexturefilehandler_p.h \
$$PWD/compressedtexture/qsgpkmhandler_p.h
SOURCES += \
+ $$PWD/compressedtexture/qsgcompressedatlastexture.cpp \
$$PWD/compressedtexture/qsgcompressedtexture.cpp \
$$PWD/compressedtexture/qsgpkmhandler.cpp
}
diff --git a/src/quick/scenegraph/util/qsgatlastexture.cpp b/src/quick/scenegraph/util/qsgatlastexture.cpp
index 22f0b13f46..9d37746fff 100644
--- a/src/quick/scenegraph/util/qsgatlastexture.cpp
+++ b/src/quick/scenegraph/util/qsgatlastexture.cpp
@@ -44,6 +44,7 @@
#include <QtCore/QtMath>
#include <QtGui/QOpenGLContext>
+#include <QtGui/QOpenGLTexture>
#include <QtGui/QOpenGLFunctions>
#include <QtGui/QGuiApplication>
#include <QtGui/QScreen>
@@ -52,6 +53,8 @@
#include <QtGui/qpa/qplatformnativeinterface.h>
#include <private/qsgtexture_p.h>
+#include <private/qsgcompressedtexture_p.h>
+#include <private/qsgcompressedatlastexture_p.h>
#include <private/qquickprofiler_p.h>
@@ -65,6 +68,8 @@ int qt_sg_envInt(const char *name, int defaultValue);
static QElapsedTimer qsg_renderer_timer;
+DEFINE_BOOL_CONFIG_OPTION(qsgEnableCompressedAtlas, QSG_ENABLE_COMPRESSED_ATLAS)
+
namespace QSGAtlasTexture
{
@@ -100,6 +105,7 @@ Manager::Manager()
Manager::~Manager()
{
Q_ASSERT(m_atlas == 0);
+ Q_ASSERT(m_atlases.isEmpty());
}
void Manager::invalidate()
@@ -109,6 +115,14 @@ void Manager::invalidate()
m_atlas->deleteLater();
m_atlas = 0;
}
+
+ QHash<unsigned int, QSGCompressedAtlasTexture::Atlas*>::iterator i = m_atlases.begin();
+ while (i != m_atlases.end()) {
+ i.value()->invalidate();
+ i.value()->deleteLater();
+ ++i;
+ }
+ m_atlases.clear();
}
QSGTexture *Manager::create(const QImage &image, bool hasAlphaChannel)
@@ -125,13 +139,147 @@ QSGTexture *Manager::create(const QImage &image, bool hasAlphaChannel)
return t;
}
-Atlas::Atlas(const QSize &size)
+QSGTexture *Manager::create(const QSGCompressedTextureFactory *factory)
+{
+ QSGTexture *t = 0;
+ if (!qsgEnableCompressedAtlas() || !factory->m_textureData || !factory->m_textureData->isValid())
+ return t;
+
+ // TODO: further abstract the atlas and remove this restriction
+ unsigned int format = factory->m_textureData->format;
+ switch (format) {
+ case QOpenGLTexture::RGB8_ETC1:
+ case QOpenGLTexture::RGB8_ETC2:
+ case QOpenGLTexture::RGBA8_ETC2_EAC:
+ case QOpenGLTexture::RGB8_PunchThrough_Alpha1_ETC2:
+ break;
+ default:
+ return t;
+ }
+
+ QSize size = factory->m_textureData->size;
+ if (size.width() < m_atlas_size_limit && size.height() < m_atlas_size_limit) {
+ QHash<unsigned int, QSGCompressedAtlasTexture::Atlas*>::iterator i = m_atlases.find(format);
+ if (i == m_atlases.end())
+ i = m_atlases.insert(format, new QSGCompressedAtlasTexture::Atlas(m_atlas_size, format));
+ // must be multiple of 4
+ QSize paddedSize(((size.width() + 3) / 4) * 4, ((size.height() + 3) / 4) * 4);
+ QByteArray data = factory->m_textureData->data;
+ t = i.value()->create(data, factory->m_textureData->sizeInBytes(), factory->m_textureData->dataOffset, size, paddedSize);
+ }
+ return t;
+}
+
+AtlasBase::AtlasBase(const QSize &size)
: m_allocator(size)
, m_texture_id(0)
, m_size(size)
- , m_atlas_transient_image_threshold(0)
, m_allocated(false)
{
+}
+
+AtlasBase::~AtlasBase()
+{
+ Q_ASSERT(!m_texture_id);
+}
+
+void AtlasBase::invalidate()
+{
+ if (m_texture_id && QOpenGLContext::currentContext())
+ QOpenGLContext::currentContext()->functions()->glDeleteTextures(1, &m_texture_id);
+ m_texture_id = 0;
+}
+
+int AtlasBase::textureId() const
+{
+ if (!m_texture_id) {
+ Q_ASSERT(QOpenGLContext::currentContext());
+ QOpenGLContext::currentContext()->functions()->glGenTextures(1, &const_cast<AtlasBase *>(this)->m_texture_id);
+ }
+
+ return m_texture_id;
+}
+
+void AtlasBase::bind(QSGTexture::Filtering filtering)
+{
+ QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
+ if (!m_allocated) {
+ m_allocated = true;
+
+ while (funcs->glGetError() != GL_NO_ERROR) ;
+
+ funcs->glGenTextures(1, &m_texture_id);
+ funcs->glBindTexture(GL_TEXTURE_2D, m_texture_id);
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+#if !defined(QT_OPENGL_ES_2)
+ if (!QOpenGLContext::currentContext()->isOpenGLES())
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
+#endif
+ generateTexture();
+
+ GLenum errorCode = funcs->glGetError();
+ if (errorCode == GL_OUT_OF_MEMORY) {
+ qDebug("QSGTextureAtlas: texture atlas allocation failed, out of memory");
+ funcs->glDeleteTextures(1, &m_texture_id);
+ m_texture_id = 0;
+ } else if (errorCode != GL_NO_ERROR) {
+ qDebug("QSGTextureAtlas: texture atlas allocation failed, code=%x", errorCode);
+ funcs->glDeleteTextures(1, &m_texture_id);
+ m_texture_id = 0;
+ }
+ } else {
+ funcs->glBindTexture(GL_TEXTURE_2D, m_texture_id);
+ }
+
+ if (m_texture_id == 0)
+ return;
+
+ // Upload all pending images..
+ for (int i=0; i<m_pending_uploads.size(); ++i) {
+
+ bool profileFrames = QSG_LOG_TIME_TEXTURE().isDebugEnabled();
+ if (profileFrames)
+ qsg_renderer_timer.start();
+
+ Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphTexturePrepare);
+
+ // Skip bind, convert, swizzle; they're irrelevant
+ Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphTexturePrepare,
+ QQuickProfiler::SceneGraphTexturePrepareStart, 3);
+
+ uploadPendingTexture(i);
+
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphTexturePrepare,
+ QQuickProfiler::SceneGraphTexturePrepareUpload);
+
+ // Skip mipmap; unused
+ Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphTexturePrepare,
+ QQuickProfiler::SceneGraphTexturePrepareUpload, 1);
+ Q_QUICK_SG_PROFILE_REPORT(QQuickProfiler::SceneGraphTexturePrepare,
+ QQuickProfiler::SceneGraphTexturePrepareMipmap);
+ }
+
+ GLenum f = filtering == QSGTexture::Nearest ? GL_NEAREST : GL_LINEAR;
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, f);
+ funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, f);
+
+ m_pending_uploads.clear();
+}
+
+void AtlasBase::remove(TextureBase *t)
+{
+ QRect atlasRect = t->atlasSubRect();
+ m_allocator.deallocate(atlasRect);
+ m_pending_uploads.removeOne(t);
+}
+
+Atlas::Atlas(const QSize &size)
+ : AtlasBase(size)
+ , m_atlas_transient_image_threshold(0)
+{
m_internalFormat = GL_RGBA;
m_externalFormat = GL_BGRA;
@@ -188,14 +336,6 @@ Atlas::Atlas(const QSize &size)
Atlas::~Atlas()
{
- Q_ASSERT(!m_texture_id);
-}
-
-void Atlas::invalidate()
-{
- if (m_texture_id && QOpenGLContext::currentContext())
- QOpenGLContext::currentContext()->functions()->glDeleteTextures(1, &m_texture_id);
- m_texture_id = 0;
}
Texture *Atlas::create(const QImage &image)
@@ -210,17 +350,6 @@ Texture *Atlas::create(const QImage &image)
return 0;
}
-
-int Atlas::textureId() const
-{
- if (!m_texture_id) {
- Q_ASSERT(QOpenGLContext::currentContext());
- QOpenGLContext::currentContext()->functions()->glGenTextures(1, &const_cast<Atlas *>(this)->m_texture_id);
- }
-
- return m_texture_id;
-}
-
static void swizzleBGRAToRGBA(QImage *image)
{
const int width = image->width();
@@ -334,121 +463,68 @@ void Atlas::uploadBgra(Texture *texture)
}
}
-void Atlas::bind(QSGTexture::Filtering filtering)
+void Atlas::generateTexture()
{
QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
- if (!m_allocated) {
- m_allocated = true;
-
- while (funcs->glGetError() != GL_NO_ERROR) ;
-
- funcs->glGenTextures(1, &m_texture_id);
- funcs->glBindTexture(GL_TEXTURE_2D, m_texture_id);
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-#if !defined(QT_OPENGL_ES_2)
- if (!QOpenGLContext::currentContext()->isOpenGLES())
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
-#endif
- funcs->glTexImage2D(GL_TEXTURE_2D, 0, m_internalFormat, m_size.width(), m_size.height(), 0, m_externalFormat, GL_UNSIGNED_BYTE, 0);
+ funcs->glTexImage2D(GL_TEXTURE_2D, 0, m_internalFormat, m_size.width(), m_size.height(), 0, m_externalFormat, GL_UNSIGNED_BYTE, 0);
#if 0
- QImage pink(m_size.width(), m_size.height(), QImage::Format_ARGB32_Premultiplied);
- pink.fill(0);
- QPainter p(&pink);
- QLinearGradient redGrad(0, 0, m_size.width(), 0);
- redGrad.setColorAt(0, Qt::black);
- redGrad.setColorAt(1, Qt::red);
- p.fillRect(0, 0, m_size.width(), m_size.height(), redGrad);
- p.setCompositionMode(QPainter::CompositionMode_Plus);
- QLinearGradient blueGrad(0, 0, 0, m_size.height());
- blueGrad.setColorAt(0, Qt::black);
- blueGrad.setColorAt(1, Qt::blue);
- p.fillRect(0, 0, m_size.width(), m_size.height(), blueGrad);
- p.end();
-
- funcs->glTexImage2D(GL_TEXTURE_2D, 0, m_internalFormat, m_size.width(), m_size.height(), 0, m_externalFormat, GL_UNSIGNED_BYTE, pink.constBits());
+ QImage pink(m_size.width(), m_size.height(), QImage::Format_ARGB32_Premultiplied);
+ pink.fill(0);
+ QPainter p(&pink);
+ QLinearGradient redGrad(0, 0, m_size.width(), 0);
+ redGrad.setColorAt(0, Qt::black);
+ redGrad.setColorAt(1, Qt::red);
+ p.fillRect(0, 0, m_size.width(), m_size.height(), redGrad);
+ p.setCompositionMode(QPainter::CompositionMode_Plus);
+ QLinearGradient blueGrad(0, 0, 0, m_size.height());
+ blueGrad.setColorAt(0, Qt::black);
+ blueGrad.setColorAt(1, Qt::blue);
+ p.fillRect(0, 0, m_size.width(), m_size.height(), blueGrad);
+ p.end();
+
+ funcs->glTexImage2D(GL_TEXTURE_2D, 0, m_internalFormat, m_size.width(), m_size.height(), 0, m_externalFormat, GL_UNSIGNED_BYTE, pink.constBits());
#endif
+}
- GLenum errorCode = funcs->glGetError();
- if (errorCode == GL_OUT_OF_MEMORY) {
- qDebug("QSGTextureAtlas: texture atlas allocation failed, out of memory");
- funcs->glDeleteTextures(1, &m_texture_id);
- m_texture_id = 0;
- } else if (errorCode != GL_NO_ERROR) {
- qDebug("QSGTextureAtlas: texture atlas allocation failed, code=%x", errorCode);
- funcs->glDeleteTextures(1, &m_texture_id);
- m_texture_id = 0;
- }
+void Atlas::uploadPendingTexture(int i)
+{
+ Texture *t = static_cast<Texture*>(m_pending_uploads.at(i));
+ if (m_externalFormat == GL_BGRA &&
+ !m_use_bgra_fallback) {
+ uploadBgra(t);
} else {
- funcs->glBindTexture(GL_TEXTURE_2D, m_texture_id);
+ upload(t);
}
-
- if (m_texture_id == 0)
- return;
-
- // Upload all pending images..
- for (int i=0; i<m_pending_uploads.size(); ++i) {
-
- bool profileFrames = QSG_LOG_TIME_TEXTURE().isDebugEnabled();
- if (profileFrames)
- qsg_renderer_timer.start();
-
- Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphTexturePrepare);
-
- // Skip bind, convert, swizzle; they're irrelevant
- Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphTexturePrepare,
- QQuickProfiler::SceneGraphTexturePrepareStart, 3);
-
- Texture *t = m_pending_uploads.at(i);
- if (m_externalFormat == GL_BGRA &&
- !m_use_bgra_fallback) {
- uploadBgra(t);
- } else {
- upload(t);
- }
- const QSize textureSize = t->textureSize();
- if (textureSize.width() > m_atlas_transient_image_threshold ||
- textureSize.height() > m_atlas_transient_image_threshold)
- t->releaseImage();
-
- qCDebug(QSG_LOG_TIME_TEXTURE).nospace() << "atlastexture uploaded in: " << qsg_renderer_timer.elapsed()
- << "ms (" << t->textureSize().width() << "x"
- << t->textureSize().height() << ")";
-
- Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphTexturePrepare,
- QQuickProfiler::SceneGraphTexturePrepareUpload);
-
- // Skip mipmap; unused
- Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphTexturePrepare,
- QQuickProfiler::SceneGraphTexturePrepareUpload, 1);
- Q_QUICK_SG_PROFILE_REPORT(QQuickProfiler::SceneGraphTexturePrepare,
- QQuickProfiler::SceneGraphTexturePrepareMipmap);
- }
-
- GLenum f = filtering == QSGTexture::Nearest ? GL_NEAREST : GL_LINEAR;
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, f);
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, f);
-
- m_pending_uploads.clear();
+ const QSize textureSize = t->textureSize();
+ if (textureSize.width() > m_atlas_transient_image_threshold ||
+ textureSize.height() > m_atlas_transient_image_threshold)
+ t->releaseImage();
+
+ qCDebug(QSG_LOG_TIME_TEXTURE).nospace() << "atlastexture uploaded in: " << qsg_renderer_timer.elapsed()
+ << "ms (" << t->textureSize().width() << "x"
+ << t->textureSize().height() << ")";
}
-void Atlas::remove(Texture *t)
+TextureBase::TextureBase(AtlasBase *atlas, const QRect &textureRect)
+ : m_allocated_rect(textureRect)
+ , m_atlas(atlas)
{
- QRect atlasRect = t->atlasSubRect();
- m_allocator.deallocate(atlasRect);
- m_pending_uploads.removeOne(t);
}
+TextureBase::~TextureBase()
+{
+ m_atlas->remove(this);
+}
+void TextureBase::bind()
+{
+ m_atlas->bind(filtering());
+}
Texture::Texture(Atlas *atlas, const QRect &textureRect, const QImage &image)
- : QSGTexture()
- , m_allocated_rect(textureRect)
+ : TextureBase(atlas, textureRect)
, m_image(image)
- , m_atlas(atlas)
, m_nonatlas_texture(0)
, m_has_alpha(image.hasAlphaChannel())
{
@@ -463,16 +539,10 @@ Texture::Texture(Atlas *atlas, const QRect &textureRect, const QImage &image)
Texture::~Texture()
{
- m_atlas->remove(this);
if (m_nonatlas_texture)
delete m_nonatlas_texture;
}
-void Texture::bind()
-{
- m_atlas->bind(filtering());
-}
-
QSGTexture *Texture::removedFromAtlas() const
{
if (m_nonatlas_texture) {
@@ -508,7 +578,7 @@ QSGTexture *Texture::removedFromAtlas() const
QRect r = atlasSubRectWithoutPadding();
// and copy atlas into our texture.
while (f->glGetError() != GL_NO_ERROR) ;
- f->glCopyTexImage2D(GL_TEXTURE_2D, 0, m_atlas->internalFormat(), r.x(), r.y(), r.width(), r.height(), 0);
+ f->glCopyTexImage2D(GL_TEXTURE_2D, 0, static_cast<Atlas*>(m_atlas)->internalFormat(), r.x(), r.y(), r.width(), r.height(), 0);
// BGRA may have been rejected by some GLES implementations
if (f->glGetError() != GL_NO_ERROR)
f->glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, r.x(), r.y(), r.width(), r.height(), 0);
diff --git a/src/quick/scenegraph/util/qsgatlastexture_p.h b/src/quick/scenegraph/util/qsgatlastexture_p.h
index 3dee539547..14dc8f7958 100644
--- a/src/quick/scenegraph/util/qsgatlastexture_p.h
+++ b/src/quick/scenegraph/util/qsgatlastexture_p.h
@@ -61,10 +61,16 @@
QT_BEGIN_NAMESPACE
+namespace QSGCompressedAtlasTexture {
+ class Atlas;
+}
+class QSGCompressedTextureFactory;
+
namespace QSGAtlasTexture
{
class Texture;
+class TextureBase;
class Atlas;
class Manager : public QObject
@@ -76,93 +82,121 @@ public:
~Manager();
QSGTexture *create(const QImage &image, bool hasAlphaChannel);
+ QSGTexture *create(const QSGCompressedTextureFactory *factory);
void invalidate();
private:
Atlas *m_atlas;
+ // set of atlases for different compressed formats
+ QHash<unsigned int, QSGCompressedAtlasTexture::Atlas*> m_atlases;
QSize m_atlas_size;
int m_atlas_size_limit;
};
-class Atlas : public QObject
+class AtlasBase : public QObject
{
+ Q_OBJECT
public:
- Atlas(const QSize &size);
- ~Atlas();
+ AtlasBase(const QSize &size);
+ ~AtlasBase();
void invalidate();
int textureId() const;
void bind(QSGTexture::Filtering filtering);
+ void remove(TextureBase *t);
+
+ QSize size() const { return m_size; }
+
+protected:
+ virtual void generateTexture() = 0;
+ virtual void uploadPendingTexture(int i) = 0;
+
+protected:
+ QSGAreaAllocator m_allocator;
+ unsigned int m_texture_id;
+ QSize m_size;
+ QList<TextureBase *> m_pending_uploads;
+
+private:
+ bool m_allocated;
+};
+
+class Atlas : public AtlasBase
+{
+public:
+ Atlas(const QSize &size);
+ ~Atlas();
+
+ void generateTexture() override;
+ void uploadPendingTexture(int i) override;
+
void upload(Texture *texture);
void uploadBgra(Texture *texture);
Texture *create(const QImage &image);
- void remove(Texture *t);
-
- QSize size() const { return m_size; }
uint internalFormat() const { return m_internalFormat; }
uint externalFormat() const { return m_externalFormat; }
private:
- QSGAreaAllocator m_allocator;
- unsigned int m_texture_id;
- QSize m_size;
- QList<Texture *> m_pending_uploads;
-
uint m_internalFormat;
uint m_externalFormat;
int m_atlas_transient_image_threshold;
- uint m_allocated : 1;
uint m_use_bgra_fallback: 1;
-
uint m_debug_overlay : 1;
};
-class Texture : public QSGTexture
+class TextureBase : public QSGTexture
+{
+ Q_OBJECT
+public:
+ TextureBase(AtlasBase *atlas, const QRect &textureRect);
+ ~TextureBase();
+
+ int textureId() const override { return m_atlas->textureId(); }
+ bool isAtlasTexture() const override { return true; }
+
+ QRect atlasSubRect() const { return m_allocated_rect; }
+
+ void bind() override;
+
+protected:
+ QRect m_allocated_rect;
+ AtlasBase *m_atlas;
+};
+
+class Texture : public TextureBase
{
Q_OBJECT
public:
Texture(Atlas *atlas, const QRect &textureRect, const QImage &image);
~Texture();
- int textureId() const override { return m_atlas->textureId(); }
QSize textureSize() const override { return atlasSubRectWithoutPadding().size(); }
void setHasAlphaChannel(bool alpha) { m_has_alpha = alpha; }
bool hasAlphaChannel() const override { return m_has_alpha; }
bool hasMipmaps() const override { return false; }
- bool isAtlasTexture() const override { return true; }
QRectF normalizedTextureSubRect() const override { return m_texture_coords_rect; }
QRect atlasSubRect() const { return m_allocated_rect; }
QRect atlasSubRectWithoutPadding() const { return m_allocated_rect.adjusted(1, 1, -1, -1); }
- bool isTexture() const { return true; }
-
QSGTexture *removedFromAtlas() const override;
void releaseImage() { m_image = QImage(); }
const QImage &image() const { return m_image; }
- void bind() override;
-
private:
- QRect m_allocated_rect;
QRectF m_texture_coords_rect;
-
QImage m_image;
-
- Atlas *m_atlas;
-
mutable QSGPlainTexture *m_nonatlas_texture;
-
- uint m_has_alpha : 1;
+ bool m_has_alpha;
};
}