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authorFrank Meerkoetter <frank.meerkoetter@basyskom.com>2016-05-13 17:57:24 +0200
committerFrank Meerkoetter <frank.meerkoetter@basyskom.com>2016-05-25 19:27:33 +0000
commit573356464ba73afcbed173d939f9b54d8e201685 (patch)
treea02271efc22b077831c1cfe6776f3a98ee6b647a /src
parentb88e0091de65950a3e7c5ace6d8e6ca2b486a07d (diff)
Fixed another batch of QHash/QMap::values() (mis)use
Avoid memory allocations. Change-Id: I0b4cbef6a8c22184781a44d92172d93ac38e778c Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io> Reviewed-by: Anton Kudryavtsev <a.kudryavtsev@netris.ru> Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Diffstat (limited to 'src')
-rw-r--r--src/plugins/qmltooling/qmldbg_debugger/qv4debuggeragent.cpp2
-rw-r--r--src/quick/items/qquickshadereffectnode.cpp2
-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp2
-rw-r--r--src/quick/util/qquickpixmapcache.cpp4
-rw-r--r--src/quick/util/qquicksmoothedanimation.cpp5
-rw-r--r--src/quick/util/qquickspringanimation.cpp3
6 files changed, 9 insertions, 9 deletions
diff --git a/src/plugins/qmltooling/qmldbg_debugger/qv4debuggeragent.cpp b/src/plugins/qmltooling/qmldbg_debugger/qv4debuggeragent.cpp
index a90d03b010..756b6b28be 100644
--- a/src/plugins/qmltooling/qmldbg_debugger/qv4debuggeragent.cpp
+++ b/src/plugins/qmltooling/qmldbg_debugger/qv4debuggeragent.cpp
@@ -114,7 +114,7 @@ void QV4DebuggerAgent::addDebugger(QV4Debugger *debugger)
debugger->setBreakOnThrow(m_breakOnThrow);
- foreach (const BreakPoint &breakPoint, m_breakPoints.values())
+ for (const BreakPoint &breakPoint : qAsConst(m_breakPoints))
if (breakPoint.enabled)
debugger->addBreakPoint(breakPoint.fileName, breakPoint.lineNr, breakPoint.condition);
diff --git a/src/quick/items/qquickshadereffectnode.cpp b/src/quick/items/qquickshadereffectnode.cpp
index 246a713dca..5572a36602 100644
--- a/src/quick/items/qquickshadereffectnode.cpp
+++ b/src/quick/items/qquickshadereffectnode.cpp
@@ -455,7 +455,7 @@ void QQuickShaderEffectMaterial::cleanupMaterialCache()
{
QQuickShaderEffectMaterialCache *cache = QQuickShaderEffectMaterialCache::get(false);
if (cache) {
- qDeleteAll(cache->cache.values());
+ qDeleteAll(cache->cache);
delete cache;
}
}
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
index d91004fbee..db17d572b6 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
@@ -845,7 +845,7 @@ Renderer::~Renderer()
for (int i=0; i<m_batchPool.size(); ++i) qsg_wipeBatch(m_batchPool.at(i), this);
}
- foreach (Node *n, m_nodes.values())
+ for (Node *n : qAsConst(m_nodes))
m_nodeAllocator.release(n);
// Remaining elements...
diff --git a/src/quick/util/qquickpixmapcache.cpp b/src/quick/util/qquickpixmapcache.cpp
index 597613c9fd..dc4b27d738 100644
--- a/src/quick/util/qquickpixmapcache.cpp
+++ b/src/quick/util/qquickpixmapcache.cpp
@@ -922,15 +922,13 @@ QQuickPixmapStore::~QQuickPixmapStore()
#ifndef QT_NO_DEBUG
int leakedPixmaps = 0;
#endif
- QList<QQuickPixmapData*> cachedData = m_cache.values();
-
// Prevent unreferencePixmap() from assuming it needs to kick
// off the cache expiry timer, as we're shrinking the cache
// manually below after releasing all the pixmaps.
m_timerId = -2;
// unreference all (leaked) pixmaps
- foreach (QQuickPixmapData* pixmap, cachedData) {
+ for (auto *pixmap : qAsConst(m_cache)) {
int currRefCount = pixmap->refCount;
if (currRefCount) {
#ifndef QT_NO_DEBUG
diff --git a/src/quick/util/qquicksmoothedanimation.cpp b/src/quick/util/qquicksmoothedanimation.cpp
index d4956983fb..569cb37c95 100644
--- a/src/quick/util/qquicksmoothedanimation.cpp
+++ b/src/quick/util/qquicksmoothedanimation.cpp
@@ -392,7 +392,7 @@ QQuickSmoothedAnimationPrivate::~QQuickSmoothedAnimationPrivate()
void QQuickSmoothedAnimationPrivate::updateRunningAnimations()
{
- foreach(QSmoothedAnimation* ease, activeAnimations.values()){
+ for (QSmoothedAnimation *ease : qAsConst(activeAnimations)) {
ease->maximumEasingTime = anim->maximumEasingTime;
ease->reversingMode = anim->reversingMode;
ease->velocity = anim->velocity;
@@ -444,7 +444,8 @@ QAbstractAnimationJob* QQuickSmoothedAnimation::transition(QQuickStateActions &a
anims.insert(ease);
}
- foreach (QSmoothedAnimation *ease, d->activeAnimations.values()){
+ const auto copy = d->activeAnimations;
+ for (QSmoothedAnimation *ease : copy) {
if (!anims.contains(ease)) {
ease->clearTemplate();
d->activeAnimations.remove(ease->target);
diff --git a/src/quick/util/qquickspringanimation.cpp b/src/quick/util/qquickspringanimation.cpp
index df077350e9..d2bc3b4ece 100644
--- a/src/quick/util/qquickspringanimation.cpp
+++ b/src/quick/util/qquickspringanimation.cpp
@@ -585,7 +585,8 @@ QAbstractAnimationJob* QQuickSpringAnimation::transition(QQuickStateActions &act
animation->restart();
anims.insert(animation);
}
- foreach (QSpringAnimation *anim, d->activeAnimations.values()){
+ const auto copy = d->activeAnimations;
+ for (QSpringAnimation *anim : copy) {
if (!anims.contains(anim)) {
anim->clearTemplate();
d->activeAnimations.remove(anim->target);