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authorAndy Shaw <andy.shaw@theqtcompany.com>2016-06-14 22:27:21 +0200
committerAndy Shaw <andy.shaw@qt.io>2016-06-15 15:17:47 +0000
commit5f92f784834f8648857fa6056ac0a93c96c60543 (patch)
treee26dec306eef4698193bd9f89d0638a68dae8156 /src
parent7190aa26f65ab97b4f54c156a107ed7748a11df5 (diff)
Remove erronous setTextureSize() as it is already set previously
This was causing problems with the FrameBuffer render target when displaying on a HiDpi display as it would end up with a size which was not accounting for the devicePixelRatio. Task-number: QTBUG-52901 Change-Id: I587e2578d670cfecb016aae92c4190a37e7412a1 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Diffstat (limited to 'src')
-rw-r--r--src/quick/scenegraph/util/qsgdefaultpainternode.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/quick/scenegraph/util/qsgdefaultpainternode.cpp b/src/quick/scenegraph/util/qsgdefaultpainternode.cpp
index 38bcc7a3f3..e3103341cd 100644
--- a/src/quick/scenegraph/util/qsgdefaultpainternode.cpp
+++ b/src/quick/scenegraph/util/qsgdefaultpainternode.cpp
@@ -310,7 +310,6 @@ void QSGDefaultPainterNode::updateRenderTarget()
if (m_texture)
delete m_texture;
- texture->setTextureSize(m_size);
m_texture = texture;
}