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authorGunnar Sletta <gunnar.sletta@jollamobile.com>2014-08-15 09:26:16 +0200
committerGunnar Sletta <gunnar.sletta@jollamobile.com>2014-08-23 08:00:43 +0200
commit8d0e307bc7f9f4458e6ea2d2fc0d6cd25be4fda9 (patch)
treef12a065df95d54699e3266702aa7b62f707fdc33 /src
parent15ee12508ec8663ae09ebfc61cc4f0725311bdec (diff)
Downscale textures which exceed the GL texture limit
This way they will at least render. [ChangeLog][QtQuick] Images exceeding GL_MAX_TEXTURE_SIZE will be downscaled to fit so they will still show. Change-Id: I169ecac768036812b8e14265ec1a0a8902655666 Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Diffstat (limited to 'src')
-rw-r--r--src/quick/scenegraph/qsgcontext.cpp6
-rw-r--r--src/quick/scenegraph/qsgcontext_p.h3
-rw-r--r--src/quick/scenegraph/util/qsgtexture.cpp28
3 files changed, 29 insertions, 8 deletions
diff --git a/src/quick/scenegraph/qsgcontext.cpp b/src/quick/scenegraph/qsgcontext.cpp
index 6ebc479ec5..4e768574c4 100644
--- a/src/quick/scenegraph/qsgcontext.cpp
+++ b/src/quick/scenegraph/qsgcontext.cpp
@@ -253,6 +253,7 @@ void QSGContext::renderContextInitialized(QSGRenderContext *renderContext)
QSet<QByteArray> exts = renderContext->openglContext()->extensions();
QByteArray all; foreach (const QByteArray &e, exts) all += ' ' + e;
qCDebug(QSG_LOG_INFO) << "GL_EXTENSIONS: " << all.constData();
+ qCDebug(QSG_LOG_INFO) << "Max Texture Size: " << renderContext->maxTextureSize();
}
d->mutex.unlock();
@@ -392,6 +393,7 @@ QSGRenderContext::QSGRenderContext(QSGContext *context)
, m_atlasManager(0)
, m_depthStencilManager(0)
, m_distanceFieldCacheManager(0)
+ , m_maxTextureSize(0)
, m_brokenIBOs(false)
, m_serializedRender(false)
, m_attachToGLContext(true)
@@ -493,6 +495,9 @@ void QSGRenderContext::registerFontengineForCleanup(QFontEngine *engine)
*/
void QSGRenderContext::initialize(QOpenGLContext *context)
{
+ QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
+ funcs->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &m_maxTextureSize);
+
// Sanity check the surface format, in case it was overridden by the application
QSurfaceFormat requested = m_sg->defaultSurfaceFormat();
QSurfaceFormat actual = context->format();
@@ -513,7 +518,6 @@ void QSGRenderContext::initialize(QOpenGLContext *context)
m_sg->renderContextInitialized(this);
#ifdef Q_OS_LINUX
- QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
const char *vendor = (const char *) funcs->glGetString(GL_VENDOR);
if (strstr(vendor, "nouveau"))
m_brokenIBOs = true;
diff --git a/src/quick/scenegraph/qsgcontext_p.h b/src/quick/scenegraph/qsgcontext_p.h
index b5271f9f37..70202264bf 100644
--- a/src/quick/scenegraph/qsgcontext_p.h
+++ b/src/quick/scenegraph/qsgcontext_p.h
@@ -126,6 +126,7 @@ public:
static QSGRenderContext *from(QOpenGLContext *context);
bool hasBrokenIndexBufferObjects() const { return m_brokenIBOs; }
+ int maxTextureSize() const { return m_maxTextureSize; }
Q_SIGNALS:
void initialized();
@@ -147,7 +148,7 @@ protected:
QSGDistanceFieldGlyphCacheManager *m_distanceFieldCacheManager;
QSet<QFontEngine *> m_fontEnginesToClean;
-
+ int m_maxTextureSize;
bool m_brokenIBOs;
bool m_serializedRender;
bool m_attachToGLContext;
diff --git a/src/quick/scenegraph/util/qsgtexture.cpp b/src/quick/scenegraph/util/qsgtexture.cpp
index 69edfab379..abd9d480c5 100644
--- a/src/quick/scenegraph/util/qsgtexture.cpp
+++ b/src/quick/scenegraph/util/qsgtexture.cpp
@@ -671,12 +671,28 @@ void QSGPlainTexture::bind()
bindTime = qsg_renderer_timer.nsecsElapsed();
// ### TODO: check for out-of-memory situations...
- int w = m_image.width();
- int h = m_image.height();
QImage tmp = (m_image.format() == QImage::Format_RGB32 || m_image.format() == QImage::Format_ARGB32_Premultiplied)
? m_image
: m_image.convertToFormat(QImage::Format_ARGB32_Premultiplied);
+
+ // Downscale the texture to fit inside the max texture limit if it is too big.
+ // It would be better if the image was already downscaled to the right size,
+ // but this information is not always available at that time, so as a last
+ // resort we can do it here. Texture coordinates are normalized, so it
+ // won't cause any problems and actual texture sizes will be written
+ // based on QSGTexture::textureSize which is updated after this, so that
+ // should be ok.
+ int max;
+ if (QSGRenderContext *rc = QSGRenderContext::from(context))
+ max = rc->maxTextureSize();
+ else
+ glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max);
+ if (tmp.width() > max || tmp.height() > max) {
+ tmp = tmp.scaled(qMin(max, tmp.width()), qMin(max, tmp.height()), Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
+ m_texture_size = tmp.size();
+ }
+
if (tmp.width() * 4 != tmp.bytesPerLine())
tmp = tmp.copy();
@@ -726,7 +742,7 @@ void QSGPlainTexture::bind()
if (profileFrames)
swizzleTime = qsg_renderer_timer.nsecsElapsed();
- funcs->glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, w, h, 0, externalFormat, GL_UNSIGNED_BYTE, tmp.constBits());
+ funcs->glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, m_texture_size.width(), m_texture_size.height(), 0, externalFormat, GL_UNSIGNED_BYTE, tmp.constBits());
qint64 uploadTime = 0;
if (profileFrames)
@@ -741,7 +757,7 @@ void QSGPlainTexture::bind()
if (profileFrames) {
mipmapTime = qsg_renderer_timer.nsecsElapsed();
qCDebug(QSG_LOG_TIME_TEXTURE,
- "plain texture uploaded in: %dms (%dx%d), bind=%d, convert=%d, swizzle=%d (%s->%s), upload=%d, mipmap=%d",
+ "plain texture uploaded in: %dms (%dx%d), bind=%d, convert=%d, swizzle=%d (%s->%s), upload=%d, mipmap=%d%s",
int(mipmapTime / 1000000),
m_texture_size.width(), m_texture_size.height(),
int(bindTime / 1000000),
@@ -750,7 +766,8 @@ void QSGPlainTexture::bind()
(externalFormat == GL_BGRA ? "BGRA" : "RGBA"),
(internalFormat == GL_BGRA ? "BGRA" : "RGBA"),
int((uploadTime - swizzleTime)/1000000),
- int((mipmapTime - uploadTime)/1000000));
+ int((mipmapTime - uploadTime)/1000000),
+ m_texture_size != m_image.size() ? " (scaled to GL_MAX_TEXTURE_SIZE)" : "");
}
Q_QUICK_SG_PROFILE(QQuickProfiler::SceneGraphTexturePrepare, (
@@ -760,7 +777,6 @@ void QSGPlainTexture::bind()
uploadTime - swizzleTime,
qsg_renderer_timer.nsecsElapsed() - uploadTime));
- m_texture_size = QSize(w, h);
m_texture_rect = QRectF(0, 0, 1, 1);
m_dirty_bind_options = false;