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authorKai Koehne <kai.koehne@digia.com>2014-07-17 16:30:34 +0200
committerKai Koehne <kai.koehne@digia.com>2014-07-18 13:25:50 +0200
commitc02df78ada48baac0a2e150c1cd4ceb40103f331 (patch)
treeb57a914807a07ed5ba2c02a967b37d1e46f431fa /src
parentfc76abfa52be058ee97b836c2af59cc22f2ca626 (diff)
Fix typo in documentation
Change-Id: Ie250c41943be661b19b5f09731508d6613f4cf82 Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
Diffstat (limited to 'src')
-rw-r--r--src/quick/items/qquickwindow.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/items/qquickwindow.cpp b/src/quick/items/qquickwindow.cpp
index 6276bedc0b..bead1add1f 100644
--- a/src/quick/items/qquickwindow.cpp
+++ b/src/quick/items/qquickwindow.cpp
@@ -3261,7 +3261,7 @@ QSGTexture *QQuickWindow::createTextureFromImage(const QImage &image) const
\warning The returned texture is not memory managed by the scene graph and
must be explicitly deleted by the caller on the rendering thread.
- This is acheived by deleting the texture from a QSGNode destructor
+ This is achieved by deleting the texture from a QSGNode destructor
or by using deleteLater() in the case where the texture already has affinity
to the rendering thread.