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author | Ulf Hermann <ulf.hermann@qt.io> | 2016-12-12 12:16:31 +0100 |
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committer | Ulf Hermann <ulf.hermann@qt.io> | 2016-12-20 11:27:53 +0000 |
commit | c7025b456e551596907f82a27cb1991caa9fde4e (patch) | |
tree | 804f5ec13dc24ee2fba01b2a7c11f028f99650d6 /src | |
parent | 054dbb0bee0a9cc2a9cb2d36bca72dedd9f08a3e (diff) |
Q_CHECK_PTR QSGGeometry allocations
We want to cleanly crash if they fail, rather than return a null
pointer from vertexData().
Change-Id: Ie88adaa9f0977c70ef4a47a59463509dcd15bdcf
Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
Diffstat (limited to 'src')
-rw-r--r-- | src/quick/scenegraph/coreapi/qsggeometry.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/quick/scenegraph/coreapi/qsggeometry.cpp b/src/quick/scenegraph/coreapi/qsggeometry.cpp index a278c6079b..69a8c21ed2 100644 --- a/src/quick/scenegraph/coreapi/qsggeometry.cpp +++ b/src/quick/scenegraph/coreapi/qsggeometry.cpp @@ -675,6 +675,7 @@ void QSGGeometry::allocate(int vertexCount, int indexCount) Q_ASSERT(m_index_type == UnsignedIntType || m_index_type == UnsignedShortType); int indexByteSize = indexCount * (m_index_type == UnsignedShortType ? sizeof(quint16) : sizeof(quint32)); m_data = (void *) malloc(vertexByteSize + indexByteSize); + Q_CHECK_PTR(m_data); m_index_data_offset = vertexByteSize; m_owns_data = true; } |