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authorAlan Alpert <alan.alpert@nokia.com>2012-02-07 12:40:53 +1000
committerQt by Nokia <qt-info@nokia.com>2012-02-07 03:55:39 +0100
commitf2fa12b7d61cbe3e8d0a5372478172545856dfd4 (patch)
tree500202dfe363433bec8af6b7d40945a19e328ece /src
parent60a6f896906c3b03d75562519044fa81ee9c4bc1 (diff)
Fix symbol clash
SpriteImage and ImageParticle are now in the same library, need different internal class names. Change-Id: Ic32fafb729818a6114fe454e7288fbf00fd6a1e7 Reviewed-by: Martin Jones <martin.jones@nokia.com>
Diffstat (limited to 'src')
-rw-r--r--src/quick/items/qquickspriteimage.cpp27
-rw-r--r--src/quick/items/qquickspriteimage_p.h4
2 files changed, 15 insertions, 16 deletions
diff --git a/src/quick/items/qquickspriteimage.cpp b/src/quick/items/qquickspriteimage.cpp
index 59f3a673ce..755c41d031 100644
--- a/src/quick/items/qquickspriteimage.cpp
+++ b/src/quick/items/qquickspriteimage.cpp
@@ -89,16 +89,16 @@ static const char fragmentShaderCode[] =
" gl_FragColor = mix(texture2D(texture, fTexS.xy), texture2D(texture, fTexS.zw), progress) * qt_Opacity;\n"
"}\n";
-class QQuickSpriteMaterial : public QSGMaterial
+class QQuickSpriteImageMaterial : public QSGMaterial
{
public:
- QQuickSpriteMaterial();
- virtual ~QQuickSpriteMaterial();
+ QQuickSpriteImageMaterial();
+ ~QQuickSpriteImageMaterial();
virtual QSGMaterialType *type() const { static QSGMaterialType type; return &type; }
virtual QSGMaterialShader *createShader() const;
virtual int compare(const QSGMaterial *other) const
{
- return this - static_cast<const QQuickSpriteMaterial *>(other);
+ return this - static_cast<const QQuickSpriteImageMaterial *>(other);
}
QSGTexture *texture;
@@ -114,7 +114,7 @@ public:
float elementHeight;
};
-QQuickSpriteMaterial::QQuickSpriteMaterial()
+QQuickSpriteImageMaterial::QQuickSpriteImageMaterial()
: animT(0.0f)
, animX1(0.0f)
, animY1(0.0f)
@@ -128,15 +128,15 @@ QQuickSpriteMaterial::QQuickSpriteMaterial()
setFlag(Blending, true);
}
-QQuickSpriteMaterial::~QQuickSpriteMaterial()
+QQuickSpriteImageMaterial::~QQuickSpriteImageMaterial()
{
delete texture;
}
-class SpriteMaterialData : public QSGMaterialShader
+class SpriteImageMaterialData : public QSGMaterialShader
{
public:
- SpriteMaterialData(const char * /* vertexFile */ = 0, const char * /* fragmentFile */ = 0)
+ SpriteImageMaterialData(const char * /* vertexFile */ = 0, const char * /* fragmentFile */ = 0)
{
}
@@ -150,7 +150,7 @@ public:
virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *)
{
- QQuickSpriteMaterial *m = static_cast<QQuickSpriteMaterial *>(newEffect);
+ QQuickSpriteImageMaterial *m = static_cast<QQuickSpriteImageMaterial *>(newEffect);
m->texture->bind();
program()->setUniformValue(m_opacity_id, state.opacity());
@@ -190,11 +190,11 @@ public:
static float chunkOfBytes[1024];
};
-float SpriteMaterialData::chunkOfBytes[1024];
+float SpriteImageMaterialData::chunkOfBytes[1024];
-QSGMaterialShader *QQuickSpriteMaterial::createShader() const
+QSGMaterialShader *QQuickSpriteImageMaterial::createShader() const
{
- return new SpriteMaterialData;
+ return new SpriteImageMaterialData;
}
struct SpriteVertex {
@@ -328,7 +328,7 @@ QSGGeometryNode* QQuickSpriteImage::buildNode()
return 0;
}
- m_material = new QQuickSpriteMaterial();
+ m_material = new QQuickSpriteImageMaterial();
QImage image = m_spriteEngine->assembledImage();
if (image.isNull())
@@ -394,7 +394,6 @@ QSGNode *QQuickSpriteImage::updatePaintNode(QSGNode *, UpdatePaintNodeData *)
{
if (m_pleaseReset) {
delete m_node;
- delete m_material;
m_node = 0;
m_material = 0;
diff --git a/src/quick/items/qquickspriteimage_p.h b/src/quick/items/qquickspriteimage_p.h
index 092df3f13e..8017263bb1 100644
--- a/src/quick/items/qquickspriteimage_p.h
+++ b/src/quick/items/qquickspriteimage_p.h
@@ -53,7 +53,7 @@ class QSGContext;
class QQuickSprite;
class QQuickSpriteEngine;
class QSGGeometryNode;
-class QQuickSpriteMaterial;
+class QQuickSpriteImageMaterial;
class Q_AUTOTEST_EXPORT QQuickSpriteImage : public QQuickItem
{
Q_OBJECT
@@ -127,7 +127,7 @@ private:
void prepareNextFrame();
QSGGeometryNode* buildNode();
QSGGeometryNode *m_node;
- QQuickSpriteMaterial *m_material;
+ QQuickSpriteImageMaterial *m_material;
QList<QQuickSprite*> m_sprites;
QQuickSpriteEngine* m_spriteEngine;
QTime m_timestamp;