diff options
author | Paul Wicking <paul.wicking@qt.io> | 2018-07-20 20:20:10 +0200 |
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committer | Paul Wicking <paul.wicking@qt.io> | 2018-07-31 09:39:20 +0000 |
commit | 3b3e0c4d80090120fb94fcd42221ddd79a8d0933 (patch) | |
tree | 956f9014f35c6576e0bba79f3b7fbc9655c31019 /src | |
parent | 0e38ce39cd63318f2a10239239b173f17725eecf (diff) |
Doc: Add precision to scene graph description
Task-number: QTBUG-60913
Change-Id: I3a9d8925337a12a849e39a70f168dbfc7f007e5f
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
(cherry picked from commit 785451a30921f11a88d45c1f9e1a00f6c7e571d8)
Reviewed-by: Topi Reiniƶ <topi.reinio@qt.io>
Diffstat (limited to 'src')
-rw-r--r-- | src/quick/items/qquickitem.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/quick/items/qquickitem.cpp b/src/quick/items/qquickitem.cpp index f68ec8368d..66625e4acc 100644 --- a/src/quick/items/qquickitem.cpp +++ b/src/quick/items/qquickitem.cpp @@ -1808,10 +1808,10 @@ void QQuickItemPrivate::updateSubFocusItem(QQuickItem *scope, bool focus) \section1 Custom Scene Graph Items - All visual QML items are rendered using the scene graph, a - low-level, high-performance rendering stack, closely tied to - OpenGL. It is possible for subclasses of QQuickItem to add their - own custom content into the scene graph by setting the + All visual QML items are rendered using the scene graph, the default + implementation of which is a low-level, high-performance rendering stack, + closely tied to OpenGL. It is possible for subclasses of QQuickItem to add + their own custom content into the scene graph by setting the QQuickItem::ItemHasContents flag and reimplementing the QQuickItem::updatePaintNode() function. |