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authorLars Knoll <lars.knoll@qt.io>2018-01-17 13:42:21 +0100
committerLars Knoll <lars.knoll@qt.io>2018-01-22 11:28:34 +0000
commitefeccb3f008c3463d333623cbefc8b77dd9db389 (patch)
treeb71f390a721edd585c5256c5815838f3689906ad /src
parent421a1c5cae9cd17a3fefb6133b0727b29f456eff (diff)
Avoid repeated calls into thread local storage to get the animation timer
Instead hold a direct pointer to the animation timer and make it's methods non static. Change-Id: I6382fd2a1c02464ddb573f0210a14c603fd932db Reviewed-by: Simon Hausmann <simon.hausmann@qt.io> Reviewed-by: J-P Nurmi <jpnurmi@qt.io> Reviewed-by: Robin Burchell <robin.burchell@crimson.no>
Diffstat (limited to 'src')
-rw-r--r--src/qml/animations/qabstractanimationjob.cpp73
-rw-r--r--src/qml/animations/qabstractanimationjob_p.h11
-rw-r--r--src/quick/util/qquickanimationcontroller.cpp2
3 files changed, 42 insertions, 44 deletions
diff --git a/src/qml/animations/qabstractanimationjob.cpp b/src/qml/animations/qabstractanimationjob.cpp
index 1ac4925ed3..b726d2fc43 100644
--- a/src/qml/animations/qabstractanimationjob.cpp
+++ b/src/qml/animations/qabstractanimationjob.cpp
@@ -91,9 +91,8 @@ QQmlAnimationTimer *QQmlAnimationTimer::instance()
void QQmlAnimationTimer::ensureTimerUpdate()
{
- QQmlAnimationTimer *inst = QQmlAnimationTimer::instance(false);
QUnifiedTimer *instU = QUnifiedTimer::instance(false);
- if (instU && inst && inst->isPaused)
+ if (instU && isPaused)
instU->updateAnimationTimers(-1);
}
@@ -128,9 +127,7 @@ void QQmlAnimationTimer::updateAnimationsTime(qint64 delta)
void QQmlAnimationTimer::updateAnimationTimer()
{
- QQmlAnimationTimer *inst = QQmlAnimationTimer::instance(false);
- if (inst)
- inst->restartAnimationTimer();
+ restartAnimationTimer();
}
void QQmlAnimationTimer::restartAnimationTimer()
@@ -175,45 +172,38 @@ void QQmlAnimationTimer::registerAnimation(QAbstractAnimationJob *animation, boo
if (animation->userControlDisabled())
return;
- QQmlAnimationTimer *inst = instance(true); //we create the instance if needed
- inst->registerRunningAnimation(animation);
+ registerRunningAnimation(animation);
if (isTopLevel) {
Q_ASSERT(!animation->m_hasRegisteredTimer);
animation->m_hasRegisteredTimer = true;
- inst->animationsToStart << animation;
- if (!inst->startAnimationPending) {
- inst->startAnimationPending = true;
- QMetaObject::invokeMethod(inst, "startAnimations", Qt::QueuedConnection);
+ animationsToStart << animation;
+ if (!startAnimationPending) {
+ startAnimationPending = true;
+ QMetaObject::invokeMethod(this, "startAnimations", Qt::QueuedConnection);
}
}
}
void QQmlAnimationTimer::unregisterAnimation(QAbstractAnimationJob *animation)
{
- QQmlAnimationTimer *inst = QQmlAnimationTimer::instance(false);
- if (inst) {
- //at this point the unified timer should have been created
- //but it might also have been already destroyed in case the application is shutting down
+ unregisterRunningAnimation(animation);
- inst->unregisterRunningAnimation(animation);
-
- if (!animation->m_hasRegisteredTimer)
- return;
+ if (!animation->m_hasRegisteredTimer)
+ return;
- int idx = inst->animations.indexOf(animation);
- if (idx != -1) {
- inst->animations.removeAt(idx);
- // this is needed if we unregister an animation while its running
- if (idx <= inst->currentAnimationIdx)
- --inst->currentAnimationIdx;
+ int idx = animations.indexOf(animation);
+ if (idx != -1) {
+ animations.removeAt(idx);
+ // this is needed if we unregister an animation while its running
+ if (idx <= currentAnimationIdx)
+ --currentAnimationIdx;
- if (inst->animations.isEmpty() && !inst->stopTimerPending) {
- inst->stopTimerPending = true;
- QMetaObject::invokeMethod(inst, "stopTimer", Qt::QueuedConnection);
- }
- } else {
- inst->animationsToStart.removeOne(animation);
+ if (animations.isEmpty() && !stopTimerPending) {
+ stopTimerPending = true;
+ QMetaObject::invokeMethod(this, "stopTimer", Qt::QueuedConnection);
}
+ } else {
+ animationsToStart.removeOne(animation);
}
animation->m_hasRegisteredTimer = false;
}
@@ -302,8 +292,10 @@ QAbstractAnimationJob::~QAbstractAnimationJob()
stateChanged(oldState, m_state);
Q_ASSERT(m_state == Stopped);
- if (oldState == Running)
- QQmlAnimationTimer::unregisterAnimation(this);
+ if (oldState == Running) {
+ Q_ASSERT(QQmlAnimationTimer::instance() == m_timer);
+ m_timer->unregisterAnimation(this);
+ }
Q_ASSERT(!m_hasRegisteredTimer);
}
@@ -327,6 +319,9 @@ void QAbstractAnimationJob::setState(QAbstractAnimationJob::State newState)
if (m_loopCount == 0)
return;
+ if (!m_timer)
+ m_timer = QQmlAnimationTimer::instance();
+
State oldState = m_state;
int oldCurrentTime = m_currentTime;
int oldCurrentLoop = m_currentLoop;
@@ -352,11 +347,11 @@ void QAbstractAnimationJob::setState(QAbstractAnimationJob::State newState)
bool isTopLevel = !m_group || m_group->isStopped();
if (oldState == Running) {
if (newState == Paused && m_hasRegisteredTimer)
- QQmlAnimationTimer::ensureTimerUpdate();
+ m_timer->ensureTimerUpdate();
//the animation, is not running any more
- QQmlAnimationTimer::unregisterAnimation(this);
+ m_timer->unregisterAnimation(this);
} else if (newState == Running) {
- QQmlAnimationTimer::registerAnimation(this, isTopLevel);
+ m_timer->registerAnimation(this, isTopLevel);
}
//starting an animation qualifies as a top level loop change
@@ -383,7 +378,7 @@ void QAbstractAnimationJob::setState(QAbstractAnimationJob::State newState)
m_currentLoop = 0;
if (isTopLevel) {
// currentTime needs to be updated if pauseTimer is active
- RETURN_IF_DELETED(QQmlAnimationTimer::ensureTimerUpdate());
+ RETURN_IF_DELETED(m_timer->ensureTimerUpdate());
RETURN_IF_DELETED(setCurrentTime(m_totalCurrentTime));
}
}
@@ -420,14 +415,14 @@ void QAbstractAnimationJob::setDirection(Direction direction)
// the commands order below is important: first we need to setCurrentTime with the old direction,
// then update the direction on this and all children and finally restart the pauseTimer if needed
if (m_hasRegisteredTimer)
- QQmlAnimationTimer::ensureTimerUpdate();
+ m_timer->ensureTimerUpdate();
m_direction = direction;
updateDirection(direction);
if (m_hasRegisteredTimer)
// needed to update the timer interval in case of a pause animation
- QQmlAnimationTimer::updateAnimationTimer();
+ m_timer->updateAnimationTimer();
}
void QAbstractAnimationJob::setLoopCount(int loopCount)
diff --git a/src/qml/animations/qabstractanimationjob_p.h b/src/qml/animations/qabstractanimationjob_p.h
index 95a39b1301..63fd4b0dac 100644
--- a/src/qml/animations/qabstractanimationjob_p.h
+++ b/src/qml/animations/qabstractanimationjob_p.h
@@ -60,6 +60,8 @@ QT_BEGIN_NAMESPACE
class QAnimationGroupJob;
class QAnimationJobChangeListener;
+class QQmlAnimationTimer;
+
class Q_QML_PRIVATE_EXPORT QAbstractAnimationJob
{
Q_DISABLE_COPY(QAbstractAnimationJob)
@@ -168,6 +170,7 @@ protected:
QAbstractAnimationJob *m_nextSibling;
QAbstractAnimationJob *m_previousSibling;
+ QQmlAnimationTimer *m_timer = nullptr;
bool *m_wasDeleted;
bool m_hasRegisteredTimer:1;
@@ -203,20 +206,20 @@ public:
static QQmlAnimationTimer *instance();
static QQmlAnimationTimer *instance(bool create);
- static void registerAnimation(QAbstractAnimationJob *animation, bool isTopLevel);
- static void unregisterAnimation(QAbstractAnimationJob *animation);
+ void registerAnimation(QAbstractAnimationJob *animation, bool isTopLevel);
+ void unregisterAnimation(QAbstractAnimationJob *animation);
/*
this is used for updating the currentTime of all animations in case the pause
timer is active or, otherwise, only of the animation passed as parameter.
*/
- static void ensureTimerUpdate();
+ void ensureTimerUpdate();
/*
this will evaluate the need of restarting the pause timer in case there is still
some pause animations running.
*/
- static void updateAnimationTimer();
+ void updateAnimationTimer();
void restartAnimationTimer() override;
void updateAnimationsTime(qint64 timeStep) override;
diff --git a/src/quick/util/qquickanimationcontroller.cpp b/src/quick/util/qquickanimationcontroller.cpp
index cebb0391ae..5e56460098 100644
--- a/src/quick/util/qquickanimationcontroller.cpp
+++ b/src/quick/util/qquickanimationcontroller.cpp
@@ -223,7 +223,7 @@ void QQuickAnimationController::updateProgress()
d->animationInstance->setDisableUserControl();
d->animationInstance->start();
- QQmlAnimationTimer::unregisterAnimation(d->animationInstance);
+ QQmlAnimationTimer::instance()->unregisterAnimation(d->animationInstance);
d->animationInstance->setCurrentTime(d->progress * d->animationInstance->duration());
}