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author | Aaron Kennedy <aaron.kennedy@nokia.com> | 2015-01-29 14:56:00 +0100 |
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committer | Simon Hausmann <simon.hausmann@theqtcompany.com> | 2015-04-27 10:44:27 +0000 |
commit | 0699f27c9da6629ca02a1920146cb32999401676 (patch) | |
tree | 222f7691041b311744bbf05431e6fbffbbcaf5ea /tests/auto/qml/qqmlxmlhttprequest/data/getResponseHeader.expect | |
parent | 8018c4b6e7743c576a3548f6e73e588f19f632a9 (diff) |
Only heap allocate binding bits storage if needed.
For samegame, this has the following change on the total bytes allocated:
Startup (main page):
Before: 1636
After: 1072
Difference: 564 bytes (-34%)
Actual game (single player):
Before: 14120
After: 10432
Difference: 3688 bytes (-26%)
Done-with: Robin Burchell <robin.burchell@viroteck.net>
Change-Id: I10fd1e9f1440dcff93aed06e2c77c2912bc7dd39
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
(cherry picked from commit 54a19db8d00b67044861c8ffd1d5b1e646658609)
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Diffstat (limited to 'tests/auto/qml/qqmlxmlhttprequest/data/getResponseHeader.expect')
0 files changed, 0 insertions, 0 deletions