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authorAaron Kennedy <aaron.kennedy@nokia.com>2015-01-29 14:56:00 +0100
committerSimon Hausmann <simon.hausmann@theqtcompany.com>2015-04-27 10:44:27 +0000
commit0699f27c9da6629ca02a1920146cb32999401676 (patch)
tree222f7691041b311744bbf05431e6fbffbbcaf5ea /tests/auto/qml/qqmlxmlhttprequest/data/getResponseHeader.expect
parent8018c4b6e7743c576a3548f6e73e588f19f632a9 (diff)
Only heap allocate binding bits storage if needed.
For samegame, this has the following change on the total bytes allocated: Startup (main page): Before: 1636 After: 1072 Difference: 564 bytes (-34%) Actual game (single player): Before: 14120 After: 10432 Difference: 3688 bytes (-26%) Done-with: Robin Burchell <robin.burchell@viroteck.net> Change-Id: I10fd1e9f1440dcff93aed06e2c77c2912bc7dd39 Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com> (cherry picked from commit 54a19db8d00b67044861c8ffd1d5b1e646658609) Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Diffstat (limited to 'tests/auto/qml/qqmlxmlhttprequest/data/getResponseHeader.expect')
0 files changed, 0 insertions, 0 deletions